A Front-end web developer || Exploring webgpu and shaders

somewhere
Joined August 2018
The boy is not really…
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My #threejsJourney challenge for month of October. A mini cozy island with @Mazerance Roy Waited for @bruno_simon stream's yesterday before posting on here 😁. made with #r3f, threejs, TSL and gsap link to project below 👇
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Working on adding falling leaves to the trees With some tweaks to @bruno_simon tsl particle system managed to get this. i'm slightly happy with the results for now, might makes some changes after i add it to the scene #threejs #threejsJourney
24hrs+and many tweaks later, did i cook? #threejsJourney #buildinpublic #threejs
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24hrs+and many tweaks later, did i cook? #threejsJourney #buildinpublic #threejs
Up next: the trees..this is the art style i'd be trying to recreate. Lets see what i will be able to achieve in the next few hours image sourced: pinterest.
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Up next: the trees..this is the art style i'd be trying to recreate. Lets see what i will be able to achieve in the next few hours image sourced: pinterest.
Here's what i'm working on, a mini cozy island environment. The grass, fire, smoke and waterfall are all procedurally generated with shaders in webGPU using TSL. #buildinginpublic #threejs
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Replying to @scottpetrovic
Niceee😁
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Replying to @Mazerance
@Mazerance Roy has arrived on the island! #buildinpublic #threejsJourney
Replying to @jaay_dev
first walk-cycle
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first walk-cycle
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Now off to character animation, someone has to occupy this island right?
Here's what i'm working on, a mini cozy island environment. The grass, fire, smoke and waterfall are all procedurally generated with shaders in webGPU using TSL. #buildinginpublic #threejs
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Here's what i'm working on, a mini cozy island environment. The grass, fire, smoke and waterfall are all procedurally generated with shaders in webGPU using TSL. #buildinginpublic #threejs
Who’s awake? what are you working on?
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Who’s awake? what are you working on?
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You might be right, but if it works it works!
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