jai retweeted
Congratulations to the latest #Earth2 land #giveaway winners! I've given away thousands of dollars worth of #Earth2 land, it's very easy to enter, just follow & retweet any of my eligible posts🌎✌️
#Earth2 land can be used to mine $ESS, mine resources, launch #Cydroid raids, detect jewels, build #Cydroids, house #Civilians, stake $ESS, spawn #Avatars, store #items, forage & more #utility to come inside #E2V1 such as building, mini-games, experiences & more!
Thanks to everyone who entered by simply #reposting & good luck on future draws. Be sure to display your free @earth2io profile URL somewhere easy to find on your X account (in your profile, pinned or to be safe you can comment your profile URL under the post you retweeted) so our team can gift you the land if you're lucky enough to be one of the winners.
Note - if you're listed as a winner & you're unsure what to do, please check out this previous post:
teapawt.net/theshaneisaac/status/1…
Congratulations again to the latest winners & be on the lookout for Reality Thread 4 + the commencement of the #E2V1 Pre-Alpha access release to badge holders 🏅🏅🏅
#Earth2 #Metaverse #Giveaways #E2V1 #shanta #competition #winners $ESS
#Congratulations to the latest #Earth2 #Giveaway winners! #2000tiles with #resources👌
The team usually waits 2-3 days after a tweet to randomly pick the winners & will generally confirm every 2-4 eligible #giveaway tweets.
For the #winners, the @earth2io team account will check your X profile for any sign of your #Earth2 profile URL & gift you your prize. If they cannot find your profile URL on your X account, they will reach out to you and ONLY ASK for your ALREADY PUBLICLY AVAILABLE profile URL - NOTHING MORE!
So to be clear, you will only be asked for the URL of your #Earth2 profile which is public information so we can use it to gift you your prize. You will not be asked for anything else and certainly never asked about any private or confidential information over social media by any of our accounts.
Congratulations again to the winners!
#Earth2 #giveaway #Metaverse #Rewards
jai retweeted
Win a Tier 1 ( 20 Tile ) Island in Åland ? Well all you have to do is Repost this Post or Quote it to enter the draw. If you Love @earth2io as much as i do please Subscribe to my Youtube Channel Dedicated to E2. Videos & Streams for E2 good times. 🥳😘 youtube.com/@GR4NRAUD3
jai retweeted
Flashback on some of the custom Limited Edition collectible #skins created by #Earth2🌎✌️ 🔥
Most of these drops sold out & will only ever be available again on a #P2P secondary market.
Congrats to those who own some of these & I can't wait to see how #Players customise some of their skins inside #E2V1 when that feature comes online in the future.
I don't believe the #Metaverse should be confined to a single genre, aesthetic or style & that has been an intentional approach from the start. It’s more of a platform that, at its core, will (at least initially) be shaped by diverse elements of the internet, including various aspects of gaming, which will serve as the framework for establishing foundational rules for life, engagement & interactivity within this emerging world - something that will become apparent with the early mechanics inside #E2V1.
While the #LimitedEdition #skin drops will slow down after the remaining sets are cleared, we will continue expanding into new genres & styles by way of more traditional unlimited, time-based drops, continuing to empower our #Players to shape & define their identity as part of the deeper immersion within #Earth2 & possibly branching off into role playing, which I see as becoming part of experiences over time.
Also, an important note that when skin customisation is available it will come with risk & reward, so the #Player will need to decide on whether to customise a skin or not, as when a skin is customised, it will not be revertible back to its original state.
This means the rarity of the original authentic version of the skin can potentially increase the more times that specific skin is customised by other #Players, the flip side being that a well customised skin could literally become 1 of a kind.
#Earth2 #E2V1 #Metaverse #Custom #LimitedEdition #Skins
jai retweeted
🚨#Earth2 update 🌏✌️
First I'd like to apologise to our community for the lateness of this message. I was still considering a traditional last timezone #Q2 release but honestly we could use a little more time. As you can see in the screen recording, we've been extremely busy the past 3 months with multiple commits per day on average from our dev team & this recording is only of commits made directly to our #E2V1 repository.
It does not include #BE / Server repository commits or tasks completed for custom development from our VFX, SFX, Concept Art & Animation teams or the countless other points of progressive development.
While there are some in our community who would better understand what multiple daily repo commits means, the video footage just helps others to visualise how much work goes into the development of just one facet of Earth 2, and even though we may not publish a lot of public updates, we are extremely busy & focused on development & progress behind the scenes. Sometimes you lose track of time with so many different developments in progress.
Excitingly for everyone, Chapter 1 is a very big release for us & includes some very important updates that will introduce the foundations for activity & experiences inside #E2V1. There are many moving parts & many new mechanisms we've had to design, develop & implement into an incredibly large, seamless, open world just to make Chapter 1 possible.
We're also building a persistent world, meaning we're not just developing for a single player local PC environment, which would be much, much easier, but instead requires a lot of API & server integration for almost every feature implemented - and that doesn't even involve the multiplayer networking element which we've also made good progress on throughout #Q2. We're not implementing API & server integration only for a persistent world, but also to mitigate against hacking.
I just wanted to provide this update & apologise for the lateness of this notification. Remember, we are still in a pre-alpha stage so there are inevitably going to be bugs & issues. Seeing as though we are going to miss #Q2 anyway, we could use another week or two to fix some known bugs & make it a little smoother. It won't be longer than that & even though it's not a lot of additional time in the big picture, I still said #Q2 & I apologise that we are going to overshoot that time frame.
We will aim to publish an article this weekend to provide everyone with an in depth explanation behind the early access release & I think that article will help our community understand just how much work has gone into the past 3 months by our team.
I guess I could have made this post short & sweet but I wanted to provide additional context so thanks for reading through.
To end on a more positive note, hands on play testing has been very eye opening to possibilities & immersion #E2V1 offers. There are so many opportunities waiting & so many directions to take .. it really is very exciting. Another positive point is I believe this will be the final quarter of waiting in boredom / pain as moving forward we'll have feet on the ground inside #E2V1 & once it is stable we will be able to release subsequent updates faster.
#Earth2 #Metaverse #RealityThreads #E2V1 #PreAlpha
jai retweeted
Don't miss the final #LimitedEdition character skin drop leading up to the #Earth2 early access #Chapter1 release! A community design submitted skin (congratulations @MegaFrontman!) which our talented team modeled to life in 3D, ready for use in the #Metaverse 🌎✌️
These #LimitedEdition character skin drops are all we've released to date, so people have gotten used to them, but just a reminder that in the future any new #LimitedEdition character drops will be a lot fewer & farther between once #E2V1 is live, reserved mainly for very special events or collaborations. We want all #LimitedEdition drops to be become more rare & sort after as the platform grows.
As mentioned in the past, we will move to a more traditional style system releasing character skins with unlimited editions that are only available for limited times throughout each year.
There are a few other important points we'd like to share before the first variation drops:
1⃣ For this drop $ESS skin options will be based on a fixed $0.06 $ESS value.
2⃣ As mentioned in the past, any #LimitedEdition skin drops that don't sell out could be released again in the future until they sell out, but only after the #P2P skin trading store is live.
3⃣ #LimitedEdition skins that have not sold out & are released again will be at least double their original release sale price, sometimes more depending on which skin it is. So it's ok if skins don't sell out, they're just something available for early supporters.
4⃣ The last remaining Luna skin, not yet released, will be released at a future date, which could be any time.
5⃣ We know we still need to release the Cybercore-X weapons.
6⃣ There might be a one or two surprise drops throughout this final #LimitedEdition release
7⃣ How freaking cool is this Cheok Jun-Gyeong #skin! The Korean community requested it and #Earth2 delivered!
When you consider the fact that #Players will be able to use these skins not only on their Characters but also on their #NPCs, these #LimitedEditions may be in higher demand & rarer as the platform grows.
en.wikipedia.org/wiki/Ch%27%…
Some very cool history behind this historic #Korean figure & it will be very cool to have him roaming the #Metaverse!
#Earth2 #E2V1 $ESS #Metaverse #OpenWorld #cosmeticskin #Collectible
jai retweeted
With staggered feature rollouts planned throughout 2025, #Earth2 is building the foundations of a persistent, open world Player driven #Metaverse that is powered by $ESS & bridges between our physical world & virtual reality🌎✌️
👉earth2.io/news/e2v1-core-des…
#Earth2 #metaverse #E2V1 #OpenWorld $ESS #utilitycoins #design #foundations #P2E #p2egames
jai retweeted
Some important details about #Teleportation inside #Earth2 including expanded #Utility for $ESS & #Earth2Land + a new $ESS burn 🔥🌎✌️
📰earth2.io/news/teleportation
We're building & setting up systems for key long term foundations of the #Earth2 #Metaverse. Teleport Upgrade Chips will be one of the items craftable in #Chapter1.
I know sometimes it feels quiet but we have a lot going on in the background & not too much longer before there will be a lot to do & a number of core mechanics kick off inside #E2V1 for #Earth2Land & $ESS #Utility.
#Earth2 #Metaverse #foundations #E2V1 $ESS #Utility #beginnings #PlayerDriven
jai retweeted
Check out the latest $ESS report for #Earth2 containing key statistics about our #ERC20 Utility Token 🌎✌️🔥
earth2.io/news/ess-31-mar-25
Also don't miss our latest #E2V1 sneak peek on #YouTube in about 3 hours:
youtu.be/RWY4YbqmFNw
As #E2V1 comes online we will see more hands on interactive ways to use $ESS on the platform, many of which will come with more #burn mechanics.
We also have an article scheduled for release later this week providing additional details about footage content in the #E2V1 sneak peek.
The article will provide a clearer picture of the short term plans we have for #E2V1 including new #utility for #Land & $ESS, new game design mechanics and important information about crafting, early transportation, new energy types and dynamic environments amongst other things.
We are committed to turning this vision into a reality so we're putting everything possible into #Earth2. The team is doing the best we can to develop features for release & we appreciate your ongoing support 🙏
#Earth2 #Metaverse $ESS #UtilityToken #E2V1 #burn #openworld
jai retweeted
Foundations for #Earth2 are coming together 🌎✌️ Don't forget to catch this sneak peek on recent progress coming in 2025 & beyond to #E2V1 in 4K
youtu.be/RWY4YbqmFNw
Follow up article this weekend will cover:
1⃣details on new energy types #F2P #Players can earn & how these systems overlap with various parts of game play & the #EcoSim
2⃣ in depth details about the #EggHunt system including the Game Master & what it means for #LandOwners & #Resource miners
3⃣ important details about the crafting system including various ways to gather & craft and how environments might influence results
4⃣ key information about dynamic environments such as day night cycles, weather & seasons and how some links are formed between Earth
5⃣ details about wildlife including interaction, utility & capture
6⃣ details about the early transportation methods & how this might expand
7⃣ information about the initial building options & possibly ways they link into early global game play
The article contains a lot of information & will help #Players form a picture of the short term plans I have for #E2V1 & how they link together in various ways.
People tend to see one thing they might not like & not realise there are probably 5 other things they will enjoy.
As I have always reiterated, over time there will be so many things to do inside #Earth2 & I think that will become more apparent as we start to release some of these early open world mechanics which will be designed to create more real time desirable #Utility for $ESS which will also include more burn mechanisms.
There is probably enough to discuss with the $ESS report & latest progress video for a few days, but keep an eye out for the article this weekend as I'm sure there are a number of key details #Players & #LandOwners alike will want to learn about.
#Earth2 #E2V1 #Metaverse #OpenWorld $ESS #PlayerDriven #sneakpeek #videogames #P2E
jai retweeted
#Earth2Day2025 is officially #supercharged! If you're a land owner on #Earth2 be sure to login & claim your mined E-ther over the next 24hrs before it becomes unstable & #Raiders have a feast! 🌎✌️
📰 earth2.io/news/earth2day2025
Check above article for full details.
#Earth2 #Metaverse #Rewards $ESS #mining #landowners #E2V1 #EarthDay #EarthDay2025
jai retweeted
Over 67M $ESS actively staked on #Earth2! 🌏✌Above all its a great sign of the wider community demonstrating long term belief in the platform!
Check the article for key details & how to stake:
📰earth2.io/news/mentar-stakin…
To put this into perspective, it would currently take a single #T1 tile over 50M years to mine 67M $ESS, a #T2 tile over 150M years. Currently a single base #T1 tile takes around 277 days to mine a single $ESS, a single base #T2 around 833 days - and this is with daily logins to claim and transform! Keep in mind these figures are only relevant before the first halving event which will more or less double all duration above making it longer to mine each single $ESS.
We had a big backlog to get through from easier days in the past, but at some point I believe this reality will catch up.. and on top of that we're lingering on the dawn of #E2V1.
It's inspiring to see so much #land & $ESS locked up, even for the short term rewards & incoming #Earth2Hordes minigame. Seeing the long-term belief & support #Players have for not only for the platform, but also increasing the #Utility of their land is really driving.
But I believe in the not too distant future some #Players will have to start making more calculated choices on how they want to use their #land, $ESS & other byproducts as we continue to introduce features & mechanisms that expand the #utility for $ESS, #Land & more across the platform.
#Earth2 #Metaverse #E2V1 $ESS #staking #rewards #PlayerOwned #Land #mining #future
jai retweeted
Check out our article explaining the full Character Synthesis system incoming on #E2V1🧬
Life, survival, crafting, vitals, Essence burn, free to play details & much more 🌍✌️
earth2.io/news/dawn-of-life
This release will not only include the foundations for life, but include the beginning of other core systems that will become important long term inside #E2V1.
It also importantly increases potential rewards & utility for #Players holding their land & farming E-ther, especially higher tier & classes, an approach I recently reaffirmed I wanted to ensure we pursue while designing a number of the upcoming features.
This feature release represents one big part of our Q2 2025 #E2V1 version update, but not the only part. The second release scheduled for Q2 will be the initial Mentar teleportation system, another huge foundation being set inside #E2V1. There will be another incoming article covering details of that system including #EPLs, teleportation, perks for T1 & high class land & some other surprises!
A quick note, for #Players who have upgraded their land & secured one of the first 125K T1S tiles for each energy type, the T1S (T1 Special) class supersedes any sub-class you may receive. So if you upgrade and you see Class 2 for example, but your land has the T1S icon mark, it is treated as T1S before Class 2.
As promised, the article released today highlights the depth of the #E2V1 avatar release, as mentioned in my post earlier this week. It also highlights the multiple systems we are working on for this release in order to provide our #Players with some activities to do short term inside our evolving digital world! It should self explain why things are taking a little longer than first anticipated & how this is no longer a simple #avatar spawn & do nothing update.
I am very excited about these updates rolling out & am extremely keen to get this public! I also want to thank our testers who are on standby to begin playing with these updates as they become available this quarter!
On a closing note, I know the Free to Play model will receive some discussion & I am sure there will be varying opinions. I wanted to approach it in a unique way that fits in with our #EcoSim & the ideology I've had for #Earth2 from day 1. Not other does this design take an alternative approach to the promise of loot discovered on a #property being split with the owner but also allows the land owner to request exactly what they are looking for in return for providing life to a free to play #Player.
I think it's a pretty cool concept, say I might want some health potions for my upcoming #Hordes game (or something else) this weekend, so I'm happy to provide a free to play #Player with some E-ther to get their own character going in return for some potions. Or maybe I want them to capture something for me, or find a specific material. There will be an insane amount of different quests landowners can set over time which I find really exciting.
In fact this design approach I've taken is possibly better than the property based loot split as it is not limited to land owned by the #Player providing the E-ther for the quest, which came from the land they own.
We have already implemented a number of the systems set for release this quarter and have been testing them behind closed doors inside #E2V1, but there are some more refinements and additions to make.
There has been a lot of thought & design put into the systems revealed in the article today, both for the short and long term vision of the platform, so I hope everyone enjoys the update & details on what's coming up!
#Earth2 #E2V1 #PlayerOwned #PlayerDriven #LandisKing #Utility $ESS #Future #OpenWorld #Metaverse
jai retweeted
I was wondering when someone would discover this. Nice find @E2Obsidian! I wanted to leave these in #E2V1 to show the corresponding locations where we tested the #Megacity, building outposts & terraforming 🌍✌️
The footage in previous showcase videos was not pre-rendered, it was all recorded real time in our engine & @E2Obsidian has discovered the corresponding locations inside #E2V1 to validate this!
Be sure to check his whole thread to see the other locations he found which correspond to the same locations from our previous showcase videos!
We have a few features & updates rolling out before we get into the building phase, but it really is going to be epic when #Players start building outposts, then towns, then cities and then megacities inside #Earth2 in the future!
Also just to be transparent, we have a little feature creep on the #Avatar release. I want to include some of the smaller follow up scheduled updates we had for after the #Avatar release so #Players have a few things to do as we work toward some of the bigger releases.
Team is working very hard to make this happen!
#Earth2 #metaverse #E2V1 #PlayerOwned #OpenWorld
🔍 Everything started from... I know you put it somewhere, @theshaneisaac , where did you hide it?... A search that had always intrigued me, and then I found it right under my nose, as transparent as what Shane always does. Welcome to #Pisa V1! #earth2
jai retweeted
🎉 NEW YEAR 2025 GIVEAWAY! 🎉
We're ringing in 2025 with a special Robin Hood Giveaway! 🏹✨ This is your chance to win one of these legendary skins:
🏆 1x Robin Hood Cray Z
🏆 2x Robin Hood Cosmic
How to Enter:
Retweet this tweet! 🔁
Winners Announcement:
🗓️ January 5th, 2025
Total Winners: 3! 🍀 Don’t miss out – start the year with some epic loot!
#NewYearGiveaway #RobinHood #GamingSkins #RetweetToWin
jai retweeted
Welcome to Vol.5 - the final in the Megacity & Tile Art series (for now)! There are some really impressive projects in this one so highly recommend checking it out 🌍✌️
📔earth2.io/news/megacity-tile…
The new article above has more details, but here are a few things to keep in mind about the footage from this series:
All footage has been recorded in real-time, directly from our 510,072,000 km² digital Earth, a geologically accurate 1:1 scale replica of the real world. The technical achievements behind this showcase are a testament to the power and possibilities of the Earth 2 engine.
1⃣ Perfectly Positioned Tiles on Geologically Accurate Terrain
This footage highlights the precision with which thousands of Player-owned tiles and flags are displayed simultaneously on screen in real-time. The terrain you see in the footage is not procedurally generated terrain but rather geologically accurate terrain formations where each tile is mapped with exact precision, matching real-world topography. This alone is a feat that required extensive technological development and remains a standout feature of Earth 2.
2⃣ Streaming Thousands of Tiles in Real-Time
The ability to stream thousands of approximately 19x19m tiles in real-time, with perfect accuracy, and each with their own set of datapoints which help to display property borders, flag types, location details and ownership. The footage demonstrates how our engine can handle immense amounts of data while maintaining seamless performance with aesthetically acceptable visuals. This level of precision ensures that every Player’s property is displayed exactly as intended, even when viewed from impressive view distances.
3⃣ Impressive View Distances from High Altitudes
The footage showcases Player tiles rendered and streamed from well above the Earth’s surface, providing breathtaking perspectives on large-scale megacities and tile art. The ability to seamlessly display this scale and accuracy at such altitudes demonstrates the robustness and scalability of our evolving engine.
4⃣ Terrain Collision, Biomes & Property Data
In each megacity featured in the footage, we try to highlight several key technological achievements. The camera typically zooms in, placing an avatar or vehicle onto the terrain, showcasing the ability of our engine to handle real-time interaction with geologically accurate terrain. While moving in real-time, we toggle various systems such as biomes (trees, bushes, grass), seasons, flags, and property data, demonstrating the seamless operation of these massive data systems in real time.
This process highlights not only the precision of the engine but also its power and responsiveness. Viewers can see the terrain collision which enables avatars or vehicles to be placed anywhere in the 510,072,000km2 world and interact naturally with the environment. This terrain collision demonstrates a strong foundation for future gameplay mechanics.
Additionally, during avatar drops, we demonstrate further interactivity with features such as Cydroids. The avatar’s plasma gun or rocket launcher can target and engage these entities, as well as interact directly with the terrain, emphasising the engine's ability to manage dynamic, real-time interactions while rendering massive datasets like biomes, terrain and property details.
Further Thoughts
While some of the capabilities mentioned above may appear standard in general game development, their implementation within a 510,072,000 km² geographically accurate map presents significantly greater challenges.
Earth 2’s ability to achieve this emphasises the innovation at the heart of Earth 2’s development and demonstrates the platform's technical sophistication providing a glimpse of the possibilities that await Players in the vast, immersive world of E2V1 as our team continue to develop, expand and improve.
#Earth2 #Metaverse #OpenWorld #Megacities #TileArt $ESS #Essence
jai retweeted
Check out #Earth2 #Hordes Combat Mechanics #Vol2! The article contains more details about the video so be sure to read it 🌍✌️
📔earth2.io/news/combat-mechan…
📽️youtu.be/jMQm_qdzEjs
A few things to please consider:
1⃣The footage shown in this video represents work-in-progress updates to Earth 2’s combat system.
2⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well.
3⃣These features are still under development and are not polished or finalised and we expect them to improve.
4⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well.
5⃣The purpose of this footage release is to provide our community with an inside look at what some of the team members have been working on in relation to the combat mechanics and the progress they’ve made.
6⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well.
7⃣This footage was taken about 6-7 weeks ago, the team has made more progress since then.
8⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well.
9⃣Combat Mechanics Vol.3 is pretty cool & introduces a new weapon + showcases the "specific feature I wanted which has already brought out a few chuckles during playtests" - this feature basically transforms the entire combat mechanics, you'll see in Vol.3.
1⃣0⃣ This is not the only thing we are working on, other team members are working on other tasks and updates as well.
1⃣1⃣ This video does not mean the initial #E2V1 release is delayed. I still want that live in Jan.
1⃣2⃣This is not the only thing we are working on, other team members are working on other tasks and updates as well.
Please read the article!!! This footage, or the concept or #Earth2 #Hordes does not mean any long term visions for #Earth2 have changed, I am just focused on increasing #utility for #land, $ESS & #Resources while also developing systems we're going to need long term anyway.
I still want to focus on the next steps of the #EcoSim next year while also having some fun, interactive, hands on #3D game loops live inside #E2V1.
#Earth2 #Metaverse #E2V1 $ESS #Hordes #MiniGame #development #OpenWorld
jai retweeted
Welcome to a little series we're starting that showcases parts of the creation process for #Earth2 custom made 3D assets. The article goes into a lot more detail on the steps taken so check it out! 🌍✌️
📔earth2.io/news/creation-proc…
📽️youtu.be/LpjKikpFyuw
Few things to remember:
1⃣ this is just a little series we're sharing to showcase some of the work that goes on behind the scenes to bring things to life, which also acknowledges the hard work our #3D team put into creating these assets
2⃣ we asked our #3D team to record footage on some of the assets they work on, I think there was about 7 hours of footage for the skeleton video and I know some of the other videos had over 60 hours of footage. Our video team condense it down into a few minutes played at speed to showcase
3⃣ just because we are showcasing this now does not mean it's what the team is actively working on, nor does it mean it's the only thing the team has been working on. This footage was recorded months ago.
4⃣ just check out the video and article if you're interested, and enjoy knowing that #Earth2 is dedicated to creating its own assets and IP for the long haul! Over time, hundreds (maybe even thousands) of these creations will populate #E2V1, paving the way for more experiences and deeper immersion.
Sometimes people miss the big picture and can't see the forest for the trees.. these are all steps
#Earth2 #Metaverse $ESS #creationprocess #series #stepbystep
jai retweeted
Did you think we abandoned the #EcoSim? No, no, no.. we've been building & fine tuning a monster..🌍✌️
➡️earth2.io/news/earth2-ecosim…
The #Earth2 Resource system accurately generates over 11,000 O.U.'s per second from over 400M mutable data points allowing #landowners to mine #Resources from millions of unique tiles on a global scale each and every day - and has been built to scale much larger than this.
The article above goes into more details & provides a glimpse at how much work goes into designing & building these game mechanics for such systems.
Not every aspect of building a #Metaverse is visual, it’s powerful systems like these that will form the backbone of this global scale #EcoSim. These engines are designed to sustain a platform capable of attributing intrinsic value to its digital byproducts, derived from the intricate processes required for their creation - and the clear majority of this will be powered by.. #Essence
#Earth2 #Metaverse #Engine #StepbyStep #EcoSim #Resources #Mining #Essence $ESS
jai retweeted
Happy 4th Anniversary #Earth2! Thank you for being part of this journey🙏🌍✌️
Even with some setbacks, our team managed to get through quite a lot over the past 12 months & we're focusing on the next part of the #Earth2 #Metaverse!
earth2.io/news/earth-2-turns…
I often wonder why I am always pushed for time, then I look back at the past 12 months & start to see why.. being involved in all of these releases plus so many other challenges that take place behind the scenes each & every single day, it really becomes a mission at times.
It does become challenging to carry on at times, but I do, and I thank all of those who have supported me throughout those hard times. It means a lot to me and it certainly picks me up. Thank you.
Please do check out the article above and try to read through it in detail, it shows just how much work our small team gets through even with all of the curve balls that come our way.
To give you an idea, here is a high level overview of the past 12 months:
1⃣ T3 TERRITORIES - Multiple systems designed, developed and deployed
2⃣ ABORT RAID - New Civilian / Faction Utility
3⃣ THE BEAUTY OF E2V1 IN-ENGINE - Major E2V1 footage update
4⃣ THE EARTH 2 SKIN STORE - Major update including the release of our first skin
5⃣ EARTH 2 VERSION 1 (4K) - E2V1 footage release
6⃣ ALL RESOURCES CONFIRMED WITH 25/32 STILL OPEN TO CLAIM VIA E2PRV
7⃣ SKIN GIFTING FEATURE RELEASED - addition to the Skin Store
8⃣ THE POWER OF ESSENCE ARTICLE - Revealing how Essence will be utilised inside the Earth 2 Metaverse
9⃣ YELLOW ENERGY CONTENT CONTRIBUTION SYSTEM - Multiple systems designed, developed and deployed
1⃣0⃣ SKIN DEVELOPMENT PROCESS - Details about the pipeline used to develop skins and 3D models
1⃣1⃣ MAJOR RETROACTIVE AIR DROP - Essence from EDC 2021
1⃣2⃣ E2V1 PRE-ALPHA INVITATION - Open applications for testers, a lot of background work
1⃣3⃣ REAL TIME MULTIPLAYER REVEAL - First ever confirmation we had developed early multiplayer inside E2V1
1⃣4⃣ COLLABORATIVE PARTNERSHIP WITH METAGRAVITY - with a focus to work on expanding and improving our multiplayer experience
1⃣5⃣ EARTH 2 ATTENDED GAME DEVELOPERS CONFERENCE, SAN FRANCISCO - showcasing a fully interactive build of E2V1 to the public for the very first time
1⃣6⃣ OVER $15,000 WORTH OF LAND GIFTED TO 200 LUCKY WINNERS OF THE E2V1 PRE-ALPHA INVITE LAND GIVEAWAY COMPETITION
1⃣7⃣ PUBLICATION OF THE E2 WHITE PAPER
1⃣8⃣ RESOURCE MINING GOES LIVE - Major release after 18 months of design and development.
1⃣9⃣ UPDATES TO JEWEL INVENTORY FUNCTIONALITY & FIXES DEPLOYED FOR CYDROID SLOTTING AND FUSING
2⃣0⃣ SUPERCHARGED E-THER - for Earth 2 Day 2024
2⃣1⃣ MASS ESSENCE AND E$ REFUNDS - for all previously locked claimed from Round 1 of the E2PRV system
2⃣2⃣ The official launch of the Earth 2 Essence utility token on the Ethereum blockchain - Major release
2⃣3⃣ THE EARTH 2 LAND UPGRADE SYSTEM - Major release
2⃣4⃣ OVER 12 MILLION ESSENCE BURNED ON THE FIRST DAY OF LAND UPGRADE SYSTEM LAUNCH - accomplishment from the Land Upgrade System
2⃣5⃣ ESSENCE UTILITY BOOST - Skin available for Essence in the Skin Store
2⃣6⃣ A LOOK AT PLAYER OWNED TILES INSIDE E2V1 - Recording and footage release of Vol.1 of Player Owned Megacities and Tile Art
2⃣7⃣ EARTH 2 $ESS STATISTICS UPDATE + TOP 10 EARTH 2 COMMUNITY BURNERS
2⃣8⃣ PLAYER OWNED EARTH 2 MEGACITIES & TILE ART - VOL.2
2⃣9⃣ MENTAR STAKING - Multiple systems designed, developed and deployed.
3⃣0⃣ EARTH 2 HORDES - Including a reveal of the game design mechanics focused on Player owned properties
3⃣1⃣ TRIAL WITHDRAWAL SYSTEM - Multiple systems designed, developed and deployed in quick response to assist Players with withdrawals
3⃣2⃣ EARTH 2, 2024 | GDC TRAILER
3⃣3⃣ WILDLIFE IN EARTH 2 - VOL.1 - footage release of initial wildlife tests inside E2V1
3⃣4⃣ DEPLOYED NEW LOGIN SYSTEM FOR EARTH 2
3⃣5⃣ EARTH 2 HORDES: EARLY COMBAT MECHANICS - VOLUME 1 - footage reveal with detailed accompanying article
3⃣6⃣ Player owned Earth 2 Megacities - Vol. 3 (4K)
3⃣7⃣ FIRST CIVILIAN CAPS REACHED
3⃣8⃣ EARTH 2 CUSTOM SKINS CREATED - over 25 skins developed from concept to game ready by our team
3⃣9⃣ NDAs SENT OUT TO SELECTED E2V1 PRE-ALPHA TESTERS
4⃣0⃣ THE EARTH 2 LAUNCHER - footage released with accompanying article
4⃣1⃣ PLAYER OWNED EARTH 2 MEGACITIES & TILE ART - VOL.4 (4K)
And this doesn't include all of the other developments we have in motion behind the scenes!
Thanks again for your patience and I am really looking forward to the next 12 months - #E2V1, #Metaverse #Earth2, #Beginnings!!























