James, Game Developer (Screaming Savage Blood Death, Legend of Bum-bo), Pronoun: They, https://xitter.cf/t.co/EiEtnSPsZr

Philly, PA
Joined March 2008
James Interactive retweeted
Replying to @Elizabelxw
1
24
1,325
48,001
James Interactive retweeted
proud to present the new key art for SUPER LONE SURVIVOR <3 (portrait by bime) have updated the steam store for the relaunch tomorrow! tell your friends😷
5
22
1
147
2,044
Deathbomb Halloween Sale is on now! Get 31% off on all currently released music items! (sorry, no merch or presale items) Use code: SALEOWEEN shop.deathbombarc.com/
1
2
201
James Interactive retweeted
NIGHT OF THE LIVING DEAD (Romero, 1968)
51
3
331
9,603
I might stream this one this week.
What Commodore 64 adventure game is still the most fun to play today?
1
6
224
"Hump ya mom!"
the original clay models used to create the monsters in doom (1993)
1
9
367
This #ScreenshotSaturday, Wayne's showing off an enemy from our game, Screaming Savage Blood Death.
😱Salutations Screaming Saturday Spirits👻 I bring you THE LANGESGESICT! The langesgesict materializes and floats around till it decides it wants to consume. It's probably a good idea to get out of its way! #pixelartㅤ Wishlist Screaming Savage Blood Death on Steam!
1
2
8
344
This is why I make and play indie games: you can take an intangible aspect of your life experience and plug it right into someone else's brain. It is magick, wholesale, and I wouldn't trade it for anything else in the world.
This room is based on a place called “La proveeduría”, Although it no longer exists, it was a big part of the city where I grew up. We didn’t shop there since the main discounts were for the state-owned oil company employees and my parents were history professors. #PointAndClick
4
154
James Interactive retweeted
please don’t die with your art inside you
248
6,919
424
29,205
481,382
This Commodore 64 game was made by a studio that made some of the biggest titles ever! Nightmare on Elm Street (1989) Commodore 64 by Westwood Associates. This was years before their breakout work: - Eye of the Beholder (1990/91) - Dune II (1992), which helped establish the real-time strategy formula - Command & Conquer (1995), which made them industry-famous Westwood rebranded to Westwood Studios in 1992 after being acquired by Virgin Interactive. Do you remember playing any of these Westwood games?
11
18
210
5,853
Yup that' me 😅
28
306
9
2,007
21,336
James Interactive retweeted
Physiology of a "Clown"
18
215
2
1,868
12,076
I swear the kid is just a young @DinosaurDracula
Monsterizer Commercial 1980 / United States / Remco inspired by Mary Shelley’s original vision of having Dr. Frankenstein being a kid from Brooklyn #monstapowa #monsteriza ⚡️sound on⚡️
1
115
I thought the one on the right was done by Frank Miller, no lie.
i think little me would be proud
6
259
James Interactive retweeted
Friday.
3
85
4
480
7,425
James Interactive retweeted
🩸 MAJOR ANNOUNCEMENT 🩸 ALL HELL UNLEASHED: ULTIMATE EDITION #NES • Play as slashers! • 2 PLAYERS in ALL modes! • All modes unlocked! • NEW weapons! • ALWAYS RUN option • Pits no longer mean instant death! • MASSIVELY reduced lag Download: FistaProductions.com 💀
6
20
3
46
1,391
James Interactive retweeted
I don't really know how RYM works can someone go in there and add GRYPTEST HITS rateyourmusic.com/artist/gry…
1
2
3
263
Can Wayne break the curse tonight?! Screaming Savage Blood Death artist Wayne Kubiak, who has worked on indie hits like Binding Of Isaac and Kitsune Tails, is working hard to beat the Cursed remake by @SquadDisaster. Pop in and cheer him on! twitch.tv/wanyodos
2
5
164