Oh my! I actually did some work on Chopper Mike Steam Edition!! :D
New chopper model in the old game.
Jamie Lowes, jamielowesdev.bsky.social, PhD 🆗🆒 retweeted
The new Shader of the Week is 'Desert Passage II' by Shane : shadertoy.com/view/WdGcDt
Jamie Lowes, jamielowesdev.bsky.social, PhD 🆗🆒 retweeted
This IOCCC winner entry (International Obfuscated C Code Contest) made me smile. The code draws the current moon phase to the console.
Jamie Lowes, jamielowesdev.bsky.social, PhD 🆗🆒 retweeted
For no reason in particular, here is a series of screenshots of Sam Porter Bridges doing various things at the camera.
Straight ahead.
Jamie Lowes, jamielowesdev.bsky.social, PhD 🆗🆒 retweeted
Stop Worrying So Much About Other People Liking You.
Jamie Lowes, jamielowesdev.bsky.social, PhD 🆗🆒 retweeted
👋 Real-time AI hand tracking in #cplusplus and #raylib using Google #MediaPipe (C API build, no Python).
Double-hand detection · Smoothed landmarks · 20–25 ms CPU response.
Compiling MediaPipe for C/C++ wasn't trivial, but it works!
#handtracking #gamedev
Jamie Lowes, jamielowesdev.bsky.social, PhD 🆗🆒 retweeted
Replying to @creepydotorg
Flat maps are a poor representation of landmasses on an oblate spheroid.
Wait…explain like you’re 5?
“Shut up and eat your fucking ice cream or I’m divorcing your mother.”
Jamie Lowes, jamielowesdev.bsky.social, PhD 🆗🆒 retweeted
Applying high pressure to check how stable the simulation.
Jamie Lowes, jamielowesdev.bsky.social, PhD 🆗🆒 retweeted
"String Theory", 207 chars of #GLSL
vec3 p;for(float i,z,d;i++<1e2;o+=(sin(p.x+t+vec4(0,2,3,0))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(z*.2+t*.1+vec4(0,33,11,0))),z+=d=length(cos(p+cos(p.yzx+p.z-t*.2)).xy)/6.;o=tanh(o/5e3);
Jamie Lowes, jamielowesdev.bsky.social, PhD 🆗🆒 retweeted
At least 5 different fromsoft bosses have decapitated me doing this
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Numa Numa, 20 years ago..
youtu.be/Cqd1Gvq-RBY?si=XRsH…























