virtual worldbuilding

London, England
Joined September 2022
i made a galaxy flight simulator with real 3D surface data coded with @cursor_ai @grok uses @threejs @CesiumJS link to play in the comments
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first sketch in 10 years... we're back in the game
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adding flow texturing to Jedi Survivor style terrain ๐ŸŒต
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Crimson Desert style terrain in under 1 minute ๐Ÿ”๏ธ
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๐ŸŒŽ photorealistic environments in the browser 100% procedural coming soon
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๐ŸŒƒ mapping the features of San Francisco in 3D roads + buildings + trees
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๐ŸŒŽ 3D map of San Francisco Bay terrain accurate to 1 meter / undersea accurate to 3 meters
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๐Ÿž๏ธ modeling rivers on 3D satellite data
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๐ŸŒณ highlight the trees on 3D satellite data
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๐ŸŒณ masking regions of 3D satellite terrain vegetation -> soil/barren -> rock -> snow
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๐Ÿ  highlight bodies of water on 3D satellite data
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๐Ÿ”๏ธ rapid peak detection on 3D satellite data
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๐Ÿ”๏ธ automated ridge detection on 3D satellite data
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๐ŸŒŠ mapping the Atlantic Ocean: 1,000km -> 200km -> 100km -> 20km
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Mariana Trench ๐Ÿ“ธ
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I'm turning California into a graph
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turning a mountain range into a node graph
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busy turning the entire world into a graph
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automated ridge detection on real-world heightmaps
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infinite procedural worlds, now with bodies of water stay tuned for rivers
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I built a planet generator instantly generate an infinite world from a single preview plane we're creating the digital universe
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