Reoptimizing Hyde mitigate 22B nerfs for the new patch, Counter Hit 5FF corner combos
1. 4309 on a far hit 5FF > 236BB
2. 4399 on a close hit 5FF > 22A
it isn't like 22B is bad to use in combos now but you gotta reorganize the order of the specials to match old damage #UNI2_HY
k no patch notes fpan
anyway
hyde's 2A staggers worse
25f backdash
6B j2C and 22B/22A proration nerfs i think?
prolly a bunch of scaling stuf, lots of combos lost about 100-200 damage?
fireball explode -5
dash momentum throw nerf ough
slap on the wrist for hyde tbh
Unremarkable Dumbass Hyde @ play rain world fellas retweeted
I've had ENOUGH of being nice on commentary
Delighted about throw PRC being gone but i be smashing the RC button like i'm experiencing a phantom limb sensation still
Certainly not a new combo from this patch, but probably worth having nevertheless given how scant corner carry routes are nowadays #GGST_KY
Unremarkable Dumbass Hyde @ play rain world fellas retweeted
It’s hard to condition a smart player, but it’s near impossible to condition a stupid player.
Works just fine still! Spaced out 236K 66FRC 6K (which is burst safe on hit) still consistently gives a Ky a comboable sideswitch.
If anything it's way more consistent now, since they removed small hurtboxes. This used to drop on May, Gio, etc. #GGST_KY
I come from out of the woodworks to tell all y'all to invest on your metered (prefferably FRC for meter efficiency) routes so your wall breaks aren't too cooked from the loss of WA
See you guys in 2.0 yuhh #GGST_KY







