A #platformer where players don’t have a jump button. Wishlist/Buy: https://xitter.cf/t.co/XnXtmbfXMu Linkypoos: https://xitter.cf/t.co/sZrX8XgfUD #indiegame #indiedev #solodev #gamedev

Corut
Joined April 2018
After 5 years of solo development, Johnny Chainsaw is launching March 28. Navigate the world with your chainsaws in this #platformer without a jump button. Any RTs or likes (or wishlists) are greatly appreciated. Wishlist: store.steampowered.com/app/7… #gaming #indiegame #trailer
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Testing out this new algorithm with my weird little project. Lmk if you see it
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Yeah I know you are, but it's still 20¢ an install
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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You could send $8 per month to one of the richest men in the world to use a free service - orrrrr and I know this is crazy but hear me out - you could send $5 once to me to play a platformer without a jump button whenever && still use the free service.
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Johnny Chainsaw just launched!!! This is such a surreal moment for me. 5 years of development have led to this moment 🥳🎉 Navigate the world with your chainsaws in this #platformer without a jump button. store.steampowered.com/app/7… #gaming #indiegame #trailer
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I can't really believe it is happening, but Johnny Chainsaw is actually coming out in just two days 😍 I'm so happy to be able to show this to you all. store.steampowered.com/app/7…
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Johnny Chainsaw | Platformer Without a Jump Button retweeted
Officially wrapping up our Steam Next Fest coverage with one last article wrapping up 9 games that you need to remember from the event. These 9 games run the gamut of genres, styles, and vibes. Which is your favorite? Read more: bit.ly/VGG-SNF23-9Demos #SteamNextFest
We just couldn't help ourselves. With so many stellar games on showcase during #SteamNextFest, we had to wrap up the week with one last lovingly curated list. Here are 9 games you shouldn't overlook: bit.ly/VGG-SNF23-9Demos #VideoGamesAreGood #IndieGames
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Johnny Chainsaw | Platformer Without a Jump Button retweeted
Johnny Chainsaw is a platformer without a jump button and you can try out it right now on #Steam. bit.ly/3HtDnPg
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If you all haven't you should reach out. I got great feedback from PK on things I can touch up. Always great to have another set of eyes.
A #SteamNextFest is around the corner and I look forward to checking out a bunch of demos! Any devs planning on putting up their demos or have their demos up already?
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so uh...been great meeting everyone a very JUST IN CASE linktr.ee/johnny_ch #GoodByeTwitter #RIPTwitter
*pulls chainsaw cord* Got some updates for ya *nanananana*: -Will be at #SteamNextFest in Feb 2023 -Aiming for late March 2023 release -If Twitter dies, follow here: linktr.ee/johnny_ch please god keep in touch 🥹 #gamedev #indiedev #indiegamedev #gaming #screenshotsaturday
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*pulls chainsaw cord* Got some updates for ya *nanananana*: -Will be at #SteamNextFest in Feb 2023 -Aiming for late March 2023 release -If Twitter dies, follow here: linktr.ee/johnny_ch please god keep in touch 🥹 #gamedev #indiedev #indiegamedev #gaming #screenshotsaturday
So when every studio was rumored to be working on a Silent Hill property it apparently wasn't a lie.
I know I've been pretty quiet for like 9 months hahaha Been trying to keep my head down and make progress (plus life/work). But I just finished all non-boss levels and things are grooving along. #gamedev #indiedev #indiegamedev #gaming #platformer
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Heyyyo looks like I'm not the only one who has Chainsaws in their medium. Looks dope #chainsawman
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Furiously googling chocotacos near me even though I haven't had one in 15 years
Oooof. Just finished up the 11 hour drive from Austin. Good to be back, gonna spend time tomorrow reassembling my tower and looking at the Get in the Game photos