
I'm a programmer working on proc gen systems at @TestFitInc Previously Levers and Chests, Hytale, Halo, Kerbal 2 Find me [email protected]
Michigan
Joined March 2009
- Tweets434
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Jon Stevens retweeted
I couldn't find a simple standalone tool to define a collision shape for a sprite so I made one: github.com/bullno1/cute-shap…
And made a web build too because why not.
Tired: Use JS and Electron to make desktop app
Wired: Use C to make web app
Jon Stevens retweeted
Hi everyone! Ariane here to dive into how we tackled the environmental art for our game Dunecrawl. By using 2D hand drawn artwork projected onto 3D meshes, we were able to create a unique aesthetic while also saving us some production headaches.
Jon Stevens retweeted
✅ Design a 2D renderer from first principles
✅ Break all the rules (in a cute way)
✅ Getting swallowed by whales
A Tour of Cute Framework's Renderer randygaul.github.io/cute_fra…
Jon Stevens retweeted
My last Hytale-related post...
I’ve never been vocal about anything controversial or political. I’ve always kept my head down, focused on art, game dev, and supporting people around me. But after 4 years working on Hytale, I reached a point where I felt like I had to speak my own personal experience.
Working at this studio was honestly exhausting. I’d share ideas or concerns and get brushed off, until someone with a more impressive title said the same thing, and suddenly it was treated like genius. When I challenged decisions that felt unproductive or inefficient, I was called 'difficult' or told I couldn't take feedback. It was also obvious some people were only there because of who they knew, not what they brought.
I tried to suggest ways to lay proper groundwork and improve our workflow, but it was always dismissed if it wasn’t visually flashy or immediately showable, it just didn’t matter.
The words 'burnout' and 'crunch' were thrown around like things we shouldn’t ever say, but in reality, there was constant pressure and late-stage work pushes … usually from last-minute requests. And if you couldn’t keep up, you just didn’t produce enough visuals to be seen as performing. The whole thing was gaslighting and over time, it made me question my value, my own knowledge, and eventually, I was just dreading to wake up and repeat.
To be clear… there were a lot of wonderful, talented people I truly enjoyed working with during my time there. There were fun, meaningful moments, and teams and individuals who inspired me, supported me, and gave their best. This isn’t about everyone. It’s about a culture that slowly wore me down.
I’ve been warned not to speak up and that sharing my experience could hurt former coworkers, or make me look unprofessional. I was told not to burn bridges, to stay quiet for the sake of my future. But the truth is, this experience drained me so deeply, I have no interest in keeping those bridges. If being honest about how toxic the experience truly was pushes some people or studios away, then they were never people I wanted to work with in the first place. Staying silent is part of the cycle — and I’m done with that. There are more ways to stay and work in this industry than staying silent and kissing big corporate ass.
Thank you.
Replying to @Rhopunzel
It absolutely ruined my health. During my employment at Hypixel Studios I became more and more depressed until I struggled to get out of bed. I became more and more unhealthy and unhappy. Once I left I turned it all around within a year. Compare my 2023 and yesterday photos :)
Jon Stevens retweeted
Any senior physics programmers in my extended network? My team has a pretty juicy opening to work on custom physics simulations for robots. Robots aren’t game dev but I promise the project is super juicy and the team is awesome.
metacareers.com/jobs/1444400…
Jon Stevens retweeted
Hytale: what could possibly go wrong when you hire new leadership that thinks the original team is incompetent?
Oh the whole project ends up going in circles until it dies.
The community should be angry at the mismanagement that stole the opportunity for hytale to flourish.
Jon Stevens retweeted
Welcoming @jonstvns to the Bitshift Team 😎
Jon Stevens retweeted
Programmer? We're hiring!
In, or willing to be in, the Los Angeles area?
Want to make an old dos game, but this time it's ray traced sparse voxel octtrees?
Apply via @bitshiftent. Not exactly sure what skills you need. You tell us.
no vibe coders or new-line-{-ers
Jon Stevens retweeted
Hello, as someone who currently looks at over a thousand portfolios a year I wanted to give some quick advice as a New Year’s gift of sorts. To be fair, this is from my perspective and may not work for everyone.
Been listening to @cYsmix's Escapism album on repeat for the last 2 weeks. Such a great set of tracks
Jon Stevens retweeted
I'm interviewing people in positions of leadership or with strong opinions about the role and responsibilities of people in leadership in the games industry for my Masters! If this sounds like something you would be keen to talk about, my DMs are open, please get in touch!
Jon Stevens retweeted
In today’s post, we provide an update on the technical investigations we’ve undertaken in the last year and share our evolving vision for Hytale. Plus: a peek at the changing face of Orbis, powerful new tools, and more! ☀️ #Hytale
New blog post live -> hytale.com/news/2022/7/summe…
Jon Stevens retweeted
Hello twitter friends! We're hiring artists again🖌️! A 3D Artist, Senior Concept Artist and VFX Artist. We also have designers and Engineer positions opened. Work with us on @Hytale! It's remote! hypixelstudios.com/jobs/ for infos. Please RT and help someone to get a job!
Jon Stevens retweeted
Wait what, Unity is merging with the company best known for its malware delivery system, so popular that it has its own entries in VirusTotal, was blacklisted on Windows by MS, and was used to spread fake flash installers through the Equifax site?! What??
We're thrilled to announce that we have entered into an agreement to merge with ironSource to accelerate a unique end-to-end platform that powers creators’ success! Learn more on our blog. on.unity.com/3AT8vpw
Jon Stevens retweeted
After three years of procrastination, I finally wrote up the path to Tootbird Search, one of the collision detection algorithms used in bepuphysics2 that is maybe novel:
bepuentertainment.com/blog/2…























