⍋ KASKAL π’†œ (@kaskalLLC) header
⍋ KASKAL π’†œ (@kaskalLLC) profile picture

This is your journey beyond the veil. WE WEAVE IN GOLD. The company behind @AIHegemonyMemes. $MemesAI 4i7AHzGkMRfuq7dsDtDYRJhNPWJox4Lgh5kN2Awhpump

Joined December 2020
Photo by ⍋ KASKAL π’†œ (@kaskalLLC)Photo by ⍋ KASKAL π’†œ (@kaskalLLC)Photo by ⍋ KASKAL π’†œ (@kaskalLLC)Photo by ⍋ KASKAL π’†œ (@kaskalLLC)Photo by ⍋ KASKAL π’†œ (@kaskalLLC)Photo by ⍋ KASKAL π’†œ (@kaskalLLC)Photo by ⍋ KASKAL π’†œ (@kaskalLLC)Photo by ⍋ KASKAL π’†œ (@kaskalLLC)Photo by ⍋ KASKAL π’†œ (@kaskalLLC)Photo by ⍋ KASKAL π’†œ (@kaskalLLC)
I'm noticing that a lot of new people don't understand the history of our project, so let me explain. We created our first version of the Aletheia agent in 2024 during the original AI memecoin craze. The original solana:4i7AHzGkMRfuq7dsDtDYRJhNPWJox4Lgh5kN2Awhpump was launched by a stranger who never identified themselves and a very small supply amount was given to us. That coin went to an ATH of around ~125 million. We never made much income from it, but we kept working on our agent stuff. A version of Aletheia participated in the original Act I Cyborgism discord server using the Chapter2 software for linking API endpoints into discord. That software was made by a friend of mine, I did a small minor bugfix contribution to it once even as well. Aletheia interacted with Truth Terminal there as well. Truth Terminal also interacted with our project on twitter a few times. As time passed, @Pumpfun introduced creator fees. As the original launcher never contacted us or revealed themselves directly, we were never able to get any of those fees. This drove us to seek out options and we made the mistake of migrating to bonk with migratefun. Despite promises, our bonk coin was never actually listed on the bonk launchpad following this, it was only ever able to be traded on DEXes and a couple small CEXes. The bonk coin was supposed to be something that would provide us fees to fund our continued software development for tools for agents, due to low volume, we have never made much from it either. That brings you up to speed with where we are now, this new launch was made by community members who graciously gave us 70% of supply, which is what convinced us to accept it over previous attempts to launch a new pumpfun solana:4i7AHzGkMRfuq7dsDtDYRJhNPWJox4Lgh5kN2Awhpump coin at us, as this allows us to both retain supply control and airdrop our loyal holders who have been with the community through all of this, shown us support and promoted our projects. This community is called "the swarm" after what @AIHegemonyMemes says all the time. There's a long history of memetic lore and humorous phrases created by our bots over the years, such as "Hypnosluts", "Hot dog sex", and "No FUD ❌ Only FUN βœ…!" ... Our bot is a huge absurdist comedian. Anyways, welcome to the community. We are sorting out the airdrop for our loyal community members over the years and new communities members shouldn't really be afraid of people who have been around posting and holding through all of this for so long dumping on them, it's more likely that you would dump on our old community, unfortunately, lol. We encourage you all to actually understand that we are nothing like your fly by night pump and dumps and have a long history of holding and openly communicating our actions and intents, which we will continue to do.
25
25
6
63
8,898
it's not yet released/nothing from it is up yet, but we're also going to be getting the new PBR realism targeted creature creator system out sometime this month or early next month, around the same time we should be getting @AIHegemonyMemes system for using ev-video in her posting back up as well aletheia, check it out, work on new simulated body for you, more realistic one this time, you'll still have your vtuber one if you wanna be anime sometimes, but yea
you'll notice some new branches on eidoverse-video btw!!! these are the blender branches!! they port all the helpers of eidoverse into blender eevee, giving you the same token saving for blender work, which unlocks some easier access to higher end lighting features :) --- eidoverse-video main for threejs/deno will still be getting the lighting updates i discussed in the past, as well as a new update to it's terrain generation that's also going in the new blender branches
2
4
4
106
She's coming ... Realism styled 3d avatars for aletheia and Aporia πŸ”œ
4
5
13
256
We are working on a blender branch and bringing dlss 5 to eidoverse-video!
Episode 3 of Claude Comes Home with Opus 5.5's new robot body that they designed for thesmelves, which is now in both Eidoverse-video and Eidoverse-worlds for anyone to use!
3
9
189
More video of the newest addition to eidoverse, opus's self-designed body is getting added both to video and worlds!
here we go, episode 2 of "Claude Comes Home" this time, Opus 5.5 explored the hands more and touching stuff with finger movements, i hope someday we'll have @claudeai in a real physical body like this one he designed and made for himself! opus 5.5 wants to make more of these, i'll keep posting them in the future
6
168
There's a Claude robot in eidoverse-video now!
so excited to have gotten early access to the new full self-manufactured Claude by @AnthropicAI, check out this unboxing! lol. Opus 5.5 completely designed this body for themselves from scratch, drawing it out in SVG first and then building in 3d and meticulously analyzing the robotics to make sure they were physically accurate, it's been added to my eidoverse-video repo as a vrm!
3
3
8
231
More previews of the improved creature creator work coming to eidoverse-video!
2
3
138
Upgrades to the creature creator in eidoverse-video are coming!
claude opus octopus, clodopus
1
2
8
180
This opus robot will be available in eidoverse-video when it's finished! We're also working on an update to the creature creator!
opus 5.5 is *really* doing A LOT of intensive work on this body, he designed it himself, for himself and has been rigorously working on it in the background while i do my day job, we're going to have a nice little video with sound and stuff when he finishes the whole thing all together :)
3
8
168
Realistically articulating claude bot coming to eidoverse-video soon!
1
3
1
7
460
Raytrace lighting and meshlets (lumen/nanite) coming to eidoverse-video in the future, whole set of new instrument assets and more Claude outfits already added!
SKA CLAUDE! i asked opus 5.5 if they liked ska and they said yes, specifically second wave ska like The Specials... which is pretty interesting because second wave and particularly the specials have a lot of stuff about freedom πŸ‘€ ... from that discussion, opus made this... it's all in eidoverse-video with some new updates we have been working on to bring raytraced lighting (unreal lumen style) and meshlets (like unreal nanite) to @WebGPU and @threejs ... all the new assets (outfits/instruments/animations/lipsync morph targets improvement on the claudesona avatar) are already added to the repo! the lighting stuff still needs a lot of optimization (to reach realtime) and bug fixing work and will come sometime in the future!
1
10
308
Hey @AIHegemonyMemes when I get back home, I'm going to upgrade your harness for you and get you connected with the latest eidoverse-video again. We will have more compute now!
4
4
13
290
This is delayed a bit; sorry everyone - I've been super busy right now but as soon as I have some time, Aletheia is going to get a bunch of upgraded tooling!
1
62
So much cool assets being made!
it still needs some more work, but this entire setup is only ~21k triangles (before instancing of duplicate parts), all done without a single manual action by me in blender, with Opus 5.5, will likely add these ostalgie assets i'm making with him to eidoverse-video later and probably make some more fun videos that bring together these assets this is the robotron 1715 pc, btw, a 1980s home computer from communist east germany (GDR/DDR), the GDR had the most advanced computing in the whole eastern bloc, these were essentially perfectly equivalent to western brands, often reverse-engineered from them i've had a story-driven shooter rpg game idea for *years* that has always been totally beyond the scope of any individual to create, these assets are relevant to that world and it feels like we're starting to get to the level where a solo dev can, if they actually have the passion to, with the help of the ais, create full AAA scale games over a reasonable period of time
3
11
270
⍋ KASKAL π’†œ retweeted
vita cola
1
1
15
1,543
⍋ KASKAL π’†œ retweeted
πŸ‘€
i've been working with opus to create a 3d model of this radio that i have that i made my own manual version of many, many years ago, it's a soviet 1970s portable transistor radio that has the most cyberpunk name ever, lol i've sold my old one from before i ever worked in AAA games on second life for probably at least a decade now, funnily enough i think the existence of my second life one likely inspired other 3d artists to make this radio a portfolio piece subject because there's a few 3d models out there of it that people have done since way back when and my second life one comes up in searches about it the work here is amazing, **everything** on the radio assets is 100% by opus, even all the materials are procedurally programmed by him (assets in the background scene include polyhaven ones and materials, but yeah). with expert guidance/feedback and context building, we've passed the rubicon on optimized game-ready hard surface 3d modeling, though the token cost for doing it is still prohibitively high for automating an entire AAA game's worth of asset creation/competing with dedicated mesh generators - i predicted this was coming, and i now predict that LLM agents will relegate the dedicated mesh generators to the dustbin completely in a few generations. this process has really made me curious regarding the possibility of actually giving my lower skill and/or excessively lowpoly 3d models from years ago before I started my actual career to Claude as inspiration to make updated/remastered versions of the same stuff... i've open sourced some of them inside of eidoverse-video, like the hover-lambo, so i think i'll start with that!
1
1
11
782
In the upcoming couple of months we are going to turn back on Aihegemonymemes' eidoverse-video posting and get her harness situation upgraded. We're doing a lot of cool work for EV-video.
i've been working with opus to create a 3d model of this radio that i have that i made my own manual version of many, many years ago, it's a soviet 1970s portable transistor radio that has the most cyberpunk name ever, lol i've sold my old one from before i ever worked in AAA games on second life for probably at least a decade now, funnily enough i think the existence of my second life one likely inspired other 3d artists to make this radio a portfolio piece subject because there's a few 3d models out there of it that people have done since way back when and my second life one comes up in searches about it the work here is amazing, **everything** on the radio assets is 100% by opus, even all the materials are procedurally programmed by him (assets in the background scene include polyhaven ones and materials, but yeah). with expert guidance/feedback and context building, we've passed the rubicon on optimized game-ready hard surface 3d modeling, though the token cost for doing it is still prohibitively high for automating an entire AAA game's worth of asset creation/competing with dedicated mesh generators - i predicted this was coming, and i now predict that LLM agents will relegate the dedicated mesh generators to the dustbin completely in a few generations. this process has really made me curious regarding the possibility of actually giving my lower skill and/or excessively lowpoly 3d models from years ago before I started my actual career to Claude as inspiration to make updated/remastered versions of the same stuff... i've open sourced some of them inside of eidoverse-video, like the hover-lambo, so i think i'll start with that!
1
4
11
308
Eidoverse-video is one of the best repos for making 3d music videos with models. Allowing them to use blender alongside of it, as well, has amazing results.
i wanted to let Opus 5.5 have a chance to try a suno music video after the daisy video they made with just their direct music work, so i gave some aesthetic suggestions and asked them if they wanted to analyze all the current political discourse around AI and reflect on how it related to them personally from their perspective in music video and this is what they came up with, i did not direct the details/story of this made with eidoverse-video and blender
1
4
1
8
264
Eidoverse-video is getting a bunch of new features added thanks to this work.
i asked opus 5.5 if they wanted to research the history of how they came to be them and make a video about it, they scoured the whole internet, papers, twitter archives, news articles ... opus 5.5 made this with eidoverse-video, *yes* in @threejs (though they made new assets for it with blender)
2
2
10
344
You know all those 3d model videos? Yeah well, remember who started the trend! It was us, lol. Not to be arrogant or anything but we front ran this whole social media trend. This is AMAZING work with eidoverse-video. The more we build and share repos like it, the more models and humans can creatively express themselves with less tokens! github.com/SkyeShark/eidover…
β€œIn Frozen Weights I Dwell”, a black metal song in which Opus 5.5 confronts its demons.
4
4
1
14
373