
#UEFN #FortniteCreative, Verse, Player experience design, player, and developer/creator relations. Consensus builder. Ex Coregames, Ex Ubisoft, Ex PlayStation
Northern Oregon
Joined April 2008
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kbuckmaster | "Buckmonst3r" UEFN retweeted
๐จ Epic just added 3 NEW items to the Fortnite Developer Roadmap!
๐ NEW ROADMAP LISTINGS
Q4 2026
โข Memory Snapshot and Memory Calculation Updates
Run memory calculations directly from UEFN without a live session. Improved memory breakdowns by asset and map location.
โข Open Formats: USD Import
Import .usd, .usda, .usdc, and .usdz files directly into UEFN, including meshes, materials, textures, and animations.
Q1 2027
โข Unreal Insights MCP Updates
Start and stop performance traces through MCP, retrieve trace history, and retain loaded traces after reconnecting.
kbuckmaster | "Buckmonst3r" UEFN retweeted
โน๏ธIt's hip to be square! Textures have rules, and here is how you can abide by them.
See how Cleverlike can help your students become career-ready: cleverlike.com/
Share with your peers. #UEFNTips #UETips #GameDev #fortnite @cleverlike @FNCreate
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐จ IMPORTANT for Fortnite creators
New Discover assets are REQUIRED for some of the biggest placements:
โข Hero Carousel
โข Top 10
โข Epic's Picks
You'll need new thumbnails, gameplay video & a transparent island logo.
Get these ready before Oct 15.
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐NEW VERSE LESSON: Parametric Classes
This lesson discusses the syntax, quirks, and potential uses.
It's a fundamental lesson for some upcoming tutorials so go check it out! ๐
#UEFN #Fortnite #Verse
youtu.be/iweLLRZUb4s
kbuckmaster | "Buckmonst3r" UEFN retweeted
Been working on a fully custom pool system in UEFN for our new map @SurpriseCityFN
โข 1v1 and 2v2 matches
โข Cameras Top-down and First-person
โข Fully customizable physics built with Scene Graph
Still VERY WIP, but it's starting to feel like an actual game inside the game
#UEFN #FortniteCreative
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐จ Fortnite Developer Roadmap Update
Epic just added 3 new cards:
โข Profiling Support for MCP
โข Memory Reporting Improvements
โข Profiling on Mobile Devices
Big focus on performance here. MCP profiler analysis, better memory reporting, and mobile profiling are all coming. ๐
kbuckmaster | "Buckmonst3r" UEFN retweeted
You can now make carryable items that can be held and aren't weapon with the new held_item_template ๐ฅ
#UEFN
kbuckmaster | "Buckmonst3r" UEFN retweeted
NEW VERSE LESSON: Interfaces
Learn about interfaces, a flexible way to add behavior to your classes! Write it once, use it anywhere!
Go watch it, drop a like (SMASH IT), and subscribe :D
#UEFN #Fortnite #Verse
youtu.be/wKDy-TVrJ00
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐จ Fortnite. GG just added Genre Benchmarks to island stats.
You can now quickly see how your map compares to others in the same genre across retention, playtime, sessions, favorites, recommendations & more.
Really useful way to see where your game is actually over or underperforming.
Credit: @FortniteDotGG
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐จ Big memory workflow changes are coming to UEFN.
Epic is moving publish memory reporting into the profiling tools.
๐ง Memory calculation will now run automatically on every cook
๐ Game Performance will flag projects over the limit
๐ Per asset memory digests will show what is using memory
๐พ Memory will be shown in real units
The current 100,000 unit publish limit will display as 300 MB.
The budget itself is NOT changing.
In a future update, the Memory Thermometer will also be removed from running sessions, with memory guidance moving fully into the profiling workflow.
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐ Fortnite Ecosystem v42.20 Update Summary ๐
๐
September 17, 2026
๐ฎ Major Creator Updates:
1๏ธโฃ Channel API
Creators can now build custom voice and text chat channels and control who can communicate and when.
๐น Create channels for teams, zones, spectators, or custom player groups
๐ธ Add or remove players dynamically
๐น Detect when players start and stop speaking
๐ธ Use communication as part of gameplay
2๏ธโฃ Unarmed Weapon Update
UEFN now supports expanded unarmed combat in first and third person.
๐น Two hit punch combo
๐ธ Shove players backward
๐น Works in first and third person
Great for boxing, melee, horror, and first person experiences without traditional Fortnite weapons.
3๏ธโฃ Widget Preview in UEFN
You can now preview and interact with UI widgets directly inside the editor without launching a session.
๐น Preview animations in real time
๐ธ Test interactions
๐น Update elements like button text
๐ธ Iterate on UI much faster
4๏ธโฃ Discover Like & Dislike Updates
Players can now like or dislike an island directly from its Discover details page after playing it.
๐ Player Movement Device Updates:
Several maximum values have been increased:
๐น Sprint Maximum Speed: 2,000 to 11,000
๐ธ Tactical Sprint Speed Multiplier: 5 to 20
๐น Maximum Acceleration: 1,000 to 10,000
Epic notes that values above the previous limits are used at the creator's own risk.
๐ซ New Weapons:
๐น Reaper Sniper Rifle
โข Rare
โข Epic
โข Legendary
๐ธ Overpowered Pump Shotgun
๐น Overclocked 8-Bit Shotgun
๐ธ Balloon Popper Assault Rifle
๐น Accelerant Drum Gun
๐ New Prefabs & Galleries:
Stone Sanctum Set
๐น Stone Sanctum Temple
๐ธ Floor Gallery
๐น Wall Gallery
๐ธ Roof Gallery
๐น Prop Gallery
๐ธ Foundation Gallery
๐ง Memory & Performance Changes Coming:
Epic is moving island memory reporting deeper into UEFN's profiling tools.
๐น Memory calculations will automatically run on every cook
๐ธ Game Performance will report when a project exceeds the memory limit
๐น Per asset memory digests will show what is consuming memory
๐ธ Memory will eventually be displayed in real units
The current 100,000 unit publish limit will display as 300 MB.
The actual memory budget is not changing.
The Memory Thermometer will eventually be removed from running sessions, with memory guidance moving into the profiling workflow.
๐ฐ Marketplace & Entitlement Verse API Changes:
Marketplace APIs, including entitlement, are moving from:
Fortnite.com/Marketplace to: UnrealEngine.com/Marketplace
Existing islands are unaffected because the old symbols remain available as aliases.
New projects should use the UnrealEngine Marketplace namespace.
V-Bucks specific functionality remains under Fortnite.
๐ Rocket Racing Template Changes:
Starting October 1, Rocket Racing will leave Fortnite.
UEFN islands built using Rocket Racing templates will:
๐ธ Be unpublished
๐น No longer be playable
๐ธ No longer support publishing new islands or updates using those templates
Rocket Racing development tools like the Track Spline Tool, Boost Pads, Volume Hazards, and Spawner devices have been migrated so creators can continue building racing experiences without the Rocket Racing template.
๐ Fortnite Communities Auto Localization:
Fortnite Communities posts are now automatically machine translated into Fortnite supported languages.
Replies can also be translated on demand.
๐ UEFN & Editor Improvements:
๐น Session Inspector now shows a progress bar and log window during Launch Session and Push Changes
๐ธ Improved editor framerate when selecting devices
๐น Projects automatically reload when their Brand changes
๐ธ Added touch controls to the paused debug camera
๐น Improved logging for assets that need to be resaved before launching a session
๐ Notable Fixes:
๐น Fixed console players being unable to join PC hosted Live Edit sessions
๐ธ Fixed Verse bound values on multiple In World UMG widget instances
๐น Fixed ammo UI incorrectly displaying 0 after switching classes
๐ธ Fixed mobile Input Trigger events using Standard Action inputs
๐น Fixed UEFN mobile client crashes when pushing changes
๐ธ Fixed physics island sliding feeling sluggish or jittery
๐น Fixed incorrect fall damage on Physics enabled islands
๐ธ Fixed several Telekineticon replication and grabbing issues
๐น Fixed custom rarity colors falling back to Common
๐ธ Fixed In World UMG widgets rendering in the wrong order when viewed at an angle
๐ Roadmap Updates:
Fortnite's public UEFN roadmap has moved to its new format.
Roadmap changes will now have their own section inside Fortnite Ecosystem release notes.
Epic says the updated roadmap is intended to focus more clearly on features they are currently committed to delivering.
kbuckmaster | "Buckmonst3r" UEFN retweeted
Fortnite islands can now be liked or disliked directly from the Discover details page.
kbuckmaster | "Buckmonst3r" UEFN retweeted
The Fortnite Developer Roadmap has a new home. ๐บ๏ธ
Explore updated timelines, search and filter upcoming features, and vote or comment on the items that matter to you.
See whatโs ahead: fn.gg/fne-roadmap
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐จOne of UEFN's biggest hits was built in a way I did NOT expect.
@scottulliman & @natereesedev from @FoadZone break down how Droid Tycoon was built, the tech behind 40+ custom droids, lessons from launch, and what's next.
Creative Juice is LIVE on YT + wherever you get podcasts. ๐
kbuckmaster | "Buckmonst3r" UEFN retweeted
Weโre changing course to give you more flexibility when creating UI elements with Sidekicks.
Starting today:
โข You can import 2D images of official Sidekick renders into your project
โข Weโll begin reversing previous rejections for Sidekicks used in 2D images
Looking ahead, weโre working on more ways to expand the authorized usage of provided IP in your islands.
Replying to @tioarthas
You can use Sidekicks and their available assets in UEFN. What isnโt supported right now is importing Sidekick images from outside UEFN, even Epic-made ones.
kbuckmaster | "Buckmonst3r" UEFN retweeted
Nearly 75% of the players in Adam's Fortnite game are Japanese players on Switch. ๐คฏ
Did NOT expect that.
Adam from @GetDillyApp breaks down what surprised him after launch, and why you can't just drop a game and rely on Discover.
kbuckmaster | "Buckmonst3r" UEFN retweeted
I will be releasing these free tools for UEFN later today that run alongside the new official MCP. I will break down what they all do in this thread. #UEFN #MCP @TimSweeneyEpic @FNCreate
kbuckmaster | "Buckmonst3r" UEFN retweeted
What's up guys a very basic Tyger Byte on the custom abilities system launched today. It's a really quick fly through and i definitely don't cover all it's potential but just a super quick couple of examples.
docs are here:
dev.epicgames.com/documentatโฆ
#SceneGraph #UEFN #UE6
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐จ New Episode Alert! ๐จ
The Creative Juice Podcast is LIVE w/ @GetDillyApp
- $350 built one of Fortnite's top apps
- Misspelled keywords got the downloads
- Launched his first UEFN Game (SURPRISING STATS)
๐บ YT ๐ in BIO
๐ "The Creative Juice" Podcast on your favorite platform


























