kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster) header
kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster) profile picture

#UEFN #FortniteCreative, Verse, Player experience design, player, and developer/creator relations. Consensus builder. Ex Coregames, Ex Ubisoft, Ex PlayStation

Northern Oregon
Joined April 2008
Photo by kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster)Photo by kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster)Photo by kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster)Photo by kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster)Photo by kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster)Photo by kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster)Photo by kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster)Photo by kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster)Photo by kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster)Photo by kbuckmaster | "Buckmonst3r" UEFN (@kbuckmaster)
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐Ÿšจ Epic just added 3 NEW items to the Fortnite Developer Roadmap! ๐Ÿ†• NEW ROADMAP LISTINGS Q4 2026 โ€ข Memory Snapshot and Memory Calculation Updates Run memory calculations directly from UEFN without a live session. Improved memory breakdowns by asset and map location. โ€ข Open Formats: USD Import Import .usd, .usda, .usdc, and .usdz files directly into UEFN, including meshes, materials, textures, and animations. Q1 2027 โ€ข Unreal Insights MCP Updates Start and stop performance traces through MCP, retrieve trace history, and retain loaded traces after reconnecting.
2
6
51
3,743
kbuckmaster | "Buckmonst3r" UEFN retweeted
โน๏ธIt's hip to be square! Textures have rules, and here is how you can abide by them. See how Cleverlike can help your students become career-ready: cleverlike.com/ Share with your peers. #UEFNTips #UETips #GameDev #fortnite @cleverlike @FNCreate
1
1
10
636
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐Ÿšจ IMPORTANT for Fortnite creators New Discover assets are REQUIRED for some of the biggest placements: โ€ข Hero Carousel โ€ข Top 10 โ€ข Epic's Picks You'll need new thumbnails, gameplay video & a transparent island logo. Get these ready before Oct 15.
7
13
151
6,887
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐ŸŽ“NEW VERSE LESSON: Parametric Classes This lesson discusses the syntax, quirks, and potential uses. It's a fundamental lesson for some upcoming tutorials so go check it out! ๐Ÿ‘€ #UEFN #Fortnite #Verse youtu.be/iweLLRZUb4s
1
6
27
1,022
kbuckmaster | "Buckmonst3r" UEFN retweeted
Been working on a fully custom pool system in UEFN for our new map @SurpriseCityFN โ€ข 1v1 and 2v2 matches โ€ข Cameras Top-down and First-person โ€ข Fully customizable physics built with Scene Graph Still VERY WIP, but it's starting to feel like an actual game inside the game #UEFN #FortniteCreative
4
3
2
34
4,709
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐Ÿšจ Fortnite Developer Roadmap Update Epic just added 3 new cards: โ€ข Profiling Support for MCP โ€ข Memory Reporting Improvements โ€ข Profiling on Mobile Devices Big focus on performance here. MCP profiler analysis, better memory reporting, and mobile profiling are all coming. ๐Ÿ‘€
2
1
45
2,508
kbuckmaster | "Buckmonst3r" UEFN retweeted
You can now make carryable items that can be held and aren't weapon with the new held_item_template ๐Ÿ”ฅ #UEFN
2
6
75
3,139
kbuckmaster | "Buckmonst3r" UEFN retweeted
NEW VERSE LESSON: Interfaces Learn about interfaces, a flexible way to add behavior to your classes! Write it once, use it anywhere! Go watch it, drop a like (SMASH IT), and subscribe :D #UEFN #Fortnite #Verse youtu.be/wKDy-TVrJ00
1
8
39
1,414
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐Ÿšจ Fortnite. GG just added Genre Benchmarks to island stats. You can now quickly see how your map compares to others in the same genre across retention, playtime, sessions, favorites, recommendations & more. Really useful way to see where your game is actually over or underperforming. Credit: @FortniteDotGG
10
5
107
4,395
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐Ÿšจ Big memory workflow changes are coming to UEFN. Epic is moving publish memory reporting into the profiling tools. ๐Ÿง  Memory calculation will now run automatically on every cook ๐Ÿ“Š Game Performance will flag projects over the limit ๐Ÿ” Per asset memory digests will show what is using memory ๐Ÿ’พ Memory will be shown in real units The current 100,000 unit publish limit will display as 300 MB. The budget itself is NOT changing. In a future update, the Memory Thermometer will also be removed from running sessions, with memory guidance moving fully into the profiling workflow.
2
3
65
4,049
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐ŸŒŸ Fortnite Ecosystem v42.20 Update Summary ๐ŸŒŸ ๐Ÿ“… September 17, 2026 ๐ŸŽฎ Major Creator Updates: 1๏ธโƒฃ Channel API Creators can now build custom voice and text chat channels and control who can communicate and when. ๐Ÿ”น Create channels for teams, zones, spectators, or custom player groups ๐Ÿ”ธ Add or remove players dynamically ๐Ÿ”น Detect when players start and stop speaking ๐Ÿ”ธ Use communication as part of gameplay 2๏ธโƒฃ Unarmed Weapon Update UEFN now supports expanded unarmed combat in first and third person. ๐Ÿ”น Two hit punch combo ๐Ÿ”ธ Shove players backward ๐Ÿ”น Works in first and third person Great for boxing, melee, horror, and first person experiences without traditional Fortnite weapons. 3๏ธโƒฃ Widget Preview in UEFN You can now preview and interact with UI widgets directly inside the editor without launching a session. ๐Ÿ”น Preview animations in real time ๐Ÿ”ธ Test interactions ๐Ÿ”น Update elements like button text ๐Ÿ”ธ Iterate on UI much faster 4๏ธโƒฃ Discover Like & Dislike Updates Players can now like or dislike an island directly from its Discover details page after playing it. ๐Ÿƒ Player Movement Device Updates: Several maximum values have been increased: ๐Ÿ”น Sprint Maximum Speed: 2,000 to 11,000 ๐Ÿ”ธ Tactical Sprint Speed Multiplier: 5 to 20 ๐Ÿ”น Maximum Acceleration: 1,000 to 10,000 Epic notes that values above the previous limits are used at the creator's own risk. ๐Ÿ”ซ New Weapons: ๐Ÿ”น Reaper Sniper Rifle โ€ข Rare โ€ข Epic โ€ข Legendary ๐Ÿ”ธ Overpowered Pump Shotgun ๐Ÿ”น Overclocked 8-Bit Shotgun ๐Ÿ”ธ Balloon Popper Assault Rifle ๐Ÿ”น Accelerant Drum Gun ๐Ÿ› New Prefabs & Galleries: Stone Sanctum Set ๐Ÿ”น Stone Sanctum Temple ๐Ÿ”ธ Floor Gallery ๐Ÿ”น Wall Gallery ๐Ÿ”ธ Roof Gallery ๐Ÿ”น Prop Gallery ๐Ÿ”ธ Foundation Gallery ๐Ÿง  Memory & Performance Changes Coming: Epic is moving island memory reporting deeper into UEFN's profiling tools. ๐Ÿ”น Memory calculations will automatically run on every cook ๐Ÿ”ธ Game Performance will report when a project exceeds the memory limit ๐Ÿ”น Per asset memory digests will show what is consuming memory ๐Ÿ”ธ Memory will eventually be displayed in real units The current 100,000 unit publish limit will display as 300 MB. The actual memory budget is not changing. The Memory Thermometer will eventually be removed from running sessions, with memory guidance moving into the profiling workflow. ๐Ÿ’ฐ Marketplace & Entitlement Verse API Changes: Marketplace APIs, including entitlement, are moving from: Fortnite.com/Marketplace to: UnrealEngine.com/Marketplace Existing islands are unaffected because the old symbols remain available as aliases. New projects should use the UnrealEngine Marketplace namespace. V-Bucks specific functionality remains under Fortnite. ๐ŸŽ Rocket Racing Template Changes: Starting October 1, Rocket Racing will leave Fortnite. UEFN islands built using Rocket Racing templates will: ๐Ÿ”ธ Be unpublished ๐Ÿ”น No longer be playable ๐Ÿ”ธ No longer support publishing new islands or updates using those templates Rocket Racing development tools like the Track Spline Tool, Boost Pads, Volume Hazards, and Spawner devices have been migrated so creators can continue building racing experiences without the Rocket Racing template. ๐ŸŒ Fortnite Communities Auto Localization: Fortnite Communities posts are now automatically machine translated into Fortnite supported languages. Replies can also be translated on demand. ๐Ÿ›  UEFN & Editor Improvements: ๐Ÿ”น Session Inspector now shows a progress bar and log window during Launch Session and Push Changes ๐Ÿ”ธ Improved editor framerate when selecting devices ๐Ÿ”น Projects automatically reload when their Brand changes ๐Ÿ”ธ Added touch controls to the paused debug camera ๐Ÿ”น Improved logging for assets that need to be resaved before launching a session ๐Ÿ› Notable Fixes: ๐Ÿ”น Fixed console players being unable to join PC hosted Live Edit sessions ๐Ÿ”ธ Fixed Verse bound values on multiple In World UMG widget instances ๐Ÿ”น Fixed ammo UI incorrectly displaying 0 after switching classes ๐Ÿ”ธ Fixed mobile Input Trigger events using Standard Action inputs ๐Ÿ”น Fixed UEFN mobile client crashes when pushing changes ๐Ÿ”ธ Fixed physics island sliding feeling sluggish or jittery ๐Ÿ”น Fixed incorrect fall damage on Physics enabled islands ๐Ÿ”ธ Fixed several Telekineticon replication and grabbing issues ๐Ÿ”น Fixed custom rarity colors falling back to Common ๐Ÿ”ธ Fixed In World UMG widgets rendering in the wrong order when viewed at an angle ๐Ÿ“ Roadmap Updates: Fortnite's public UEFN roadmap has moved to its new format. Roadmap changes will now have their own section inside Fortnite Ecosystem release notes. Epic says the updated roadmap is intended to focus more clearly on features they are currently committed to delivering.
4
5
1
71
5,162
kbuckmaster | "Buckmonst3r" UEFN retweeted
Fortnite islands can now be liked or disliked directly from the Discover details page.
8
2
3
75
32,779
kbuckmaster | "Buckmonst3r" UEFN retweeted
The Fortnite Developer Roadmap has a new home. ๐Ÿ—บ๏ธ Explore updated timelines, search and filter upcoming features, and vote or comment on the items that matter to you. See whatโ€™s ahead: fn.gg/fne-roadmap
26
34
6
324
51,153
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐ŸšจOne of UEFN's biggest hits was built in a way I did NOT expect. @scottulliman & @natereesedev from @FoadZone break down how Droid Tycoon was built, the tech behind 40+ custom droids, lessons from launch, and what's next. Creative Juice is LIVE on YT + wherever you get podcasts. ๐Ÿ‘€
3
6
48
2,761
kbuckmaster | "Buckmonst3r" UEFN retweeted
Weโ€™re changing course to give you more flexibility when creating UI elements with Sidekicks. Starting today: โ€ข You can import 2D images of official Sidekick renders into your project โ€ข Weโ€™ll begin reversing previous rejections for Sidekicks used in 2D images Looking ahead, weโ€™re working on more ways to expand the authorized usage of provided IP in your islands.
Replying to @tioarthas
You can use Sidekicks and their available assets in UEFN. What isnโ€™t supported right now is importing Sidekick images from outside UEFN, even Epic-made ones.
36
27
7
190
37,465
kbuckmaster | "Buckmonst3r" UEFN retweeted
Nearly 75% of the players in Adam's Fortnite game are Japanese players on Switch. ๐Ÿคฏ Did NOT expect that. Adam from @GetDillyApp breaks down what surprised him after launch, and why you can't just drop a game and rely on Discover.
2
27
2,098
kbuckmaster | "Buckmonst3r" UEFN retweeted
Put a lot of effort into this, and wanted to see if anyone had cool ways to use it! @FNCreate #UEFN #Verse
4
10
2
123
25,079
kbuckmaster | "Buckmonst3r" UEFN retweeted
I will be releasing these free tools for UEFN later today that run alongside the new official MCP. I will break down what they all do in this thread. #UEFN #MCP @TimSweeneyEpic @FNCreate
10
10
1
86
3,228
kbuckmaster | "Buckmonst3r" UEFN retweeted
What's up guys a very basic Tyger Byte on the custom abilities system launched today. It's a really quick fly through and i definitely don't cover all it's potential but just a super quick couple of examples. docs are here: dev.epicgames.com/documentatโ€ฆ #SceneGraph #UEFN #UE6
4
6
1
123
9,603
kbuckmaster | "Buckmonst3r" UEFN retweeted
๐Ÿšจ New Episode Alert! ๐Ÿšจ The Creative Juice Podcast is LIVE w/ @GetDillyApp - $350 built one of Fortnite's top apps - Misspelled keywords got the downloads - Launched his first UEFN Game (SURPRISING STATS) ๐Ÿ“บ YT ๐Ÿ”— in BIO ๐Ÿ”Ž "The Creative Juice" Podcast on your favorite platform
3
7
2
51
6,209