
I make Indie Game Trailers! Trailer guy at @devolverdigital Survivor of 8 years in the VFX Industry! Dad to 2 awesome boys! Stained Glass: https://xitter.cf/t.co/vYOTQBRe9Y
Winnipeg, Manitoba, Canada
Joined February 2009
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Check it out!! I made another Timelapse video of 3D prints with the @BambulabGlobal A1 Mini :D Watching these models grow out of nothing is just so dang satisfying, I can't stop making these things hehe :D
youtube.com/watch?v=vJsoG24m…
Kert Gartner retweeted
Whats a full 1920x1600 size city look like?
Well, take a look!
(Original game is 120x100)
github.com/kandowontu2/Urban…
Kert Gartner retweeted
This is Top Gear 2, running on the SA-1 chip at 60 FPS!! The original game only runs at about 12-15 FPS!
It stays on the same speed as original, but it's way more smoother, detailed and as a racing game you now feel a better control of car!
Kert Gartner retweeted
Next version of Super ZSNES is going to have a 3D Layers view mode that lets you manipulate the camera view and check out the various layers in 3D perspective mode.
Kert Gartner retweeted
Love this from @kertgartner. ASCII Aquarium turns an #ESP32 CYD touchscreen into a tiny desk tank: live fish behavior, tap-to-feed, clock mode, and SD-card screenshots.
Our 2.8" TFT touchscreen would make a fun canvas for similar desk toys.
🤖Full writeup: hackaday.com/2026/05/24/ador…
Kert Gartner retweeted
NEW RELEASE!!
rhpz.org/33710
My Star Fox MSU-1 patch is out! Includes rumble support! Way less janky than the old patch! You're welcome!
Feels good to finally get this off the to-do list, I've been meaning to get this done for a couple years now.
Kert Gartner retweeted
Olivier Gondry on the making of Kylie Minogue’s ‘Come Into My World’ -->
We revisit this making of article in light of the new fun Margot Robbie CHANEL ad directed by Michel Gondry.
beforesandafters.com/2026/03…
Kert Gartner retweeted
Hello everyone! I'd like to announce that I'm revisiting Mega Man II from the NES, to the SNES.
Only this time, I'm going to attempt to port this over as a 16-bit port. This will NOT be a copy/paste of Wily Wars from the Mega Drive.
There will be 2 choices within the port, which is to play the game as either it's original 8-bit version, or the 16-bit version.
The 16-bit version will include multi bg layers, parallax horizontal scrolling, my usual QOL features with the L/R/X/A buttons, and more.
I'm hoping to have a true, SPC700 soundtrack to accompany the 16-bit version. That is something i'll figure out at the very end of production.
As for the gfx, I may look for an artist, or I may pull gfx from Mega Man VII, or Mega Man X, to match the level themes as best as I can. I am not looking to redraw the sprites, but rather have them shaded more to utilize the extra colors that will be available.
As of 3-22-26, I've spent the past week starting from scratch re-porting to the SNES, so that I can write down where every palette request, and vram request takes place. With the 16-bit version, it will be using dedicated CGRAM tables, so there won't be my usual CGRAM swap for the 16-bit version, cause that would be a nightmare.
For rom hackers, I will be moving all of the Wily 1-6 level data, out of the first 6 bosses level data locations. This will give the hackers more freedom with level construction, with all 14 stages in Mega Man II. This is mostly geared towards more space for 16x16/32x32 blocks.
I am also going to be redoing the OAM software sprite flicker. I've had huge success in Super C with literally eliminating software sprite flicker, and I hope to do the same for Mega Man II (just think of the first scroll in Metal Man's stage with the multiple spiked chains that fall from the ceiling)
I feel all of this work, will lead me to finally developing my own custom SNES game, something I've had planned ever since December 2022.
I will also have MSU1 available for this port, no longer just limited to the "Random" OST as the only MSU1 option, there will be my traditional multiple OST choices with cover art.
I want to thank all of you, for taking such an interest in my work! I am very excited with this project, as of this post, I've got the game running all the way to when you select any of the 8 bosses, and their introductions play. I'm literally going through the porting process with one operation at a time, so that along my journey I can prepare when to load either 8-bit data, or 16-bit data. The rom size will still be 4MB, with Hi-ROM/FastROM.
That's all the news for now. Thanks for reading, and let's see how this goes for 2026! 🙂
🤖 Made with AI
Kert Gartner retweeted
Star Fox CD thing:
Added Daytona mode!
The landmaster is swapped with the Hornet, and the BGM is replaced with one of the 4 songs from Daytona USA! We've been playing Daytona USA a lot lately, so we thought it'd be funny, lol.
(level shown is a placeholder)
Kert Gartner retweeted
Replying to @RockstarGames
DO YOU NEED A PUBLISHER TO GET THIS THING BACK ON TRACK?
DMs are open.
Our work on @BALLxPIT speaks for itself.
Kert Gartner retweeted
do you have any idea how many revisions i put the dear devolver digital trailer maker @kertgartner through????
worth it
Kert Gartner retweeted
Shout out to the one brave soul that bought @CultOfTheLamb at the Vatican today. 🙏🏽
Kert Gartner retweeted
"String Theory", 207 chars of #GLSL
vec3 p;for(float i,z,d;i++<1e2;o+=(sin(p.x+t+vec4(0,2,3,0))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(z*.2+t*.1+vec4(0,33,11,0))),z+=d=length(cos(p+cos(p.yzx+p.z-t*.2)).xy)/6.;o=tanh(o/5e3);
Kert Gartner retweeted
📺 VHS and CRT simulator for Unity.
🔴🟢🔵 Fully procedural (including RGB subpixel rendering) and blazing fast, though I'm not completely happy with the CRT stuff. Still a work in progress.
#unity3d #gamedev #realtimevfx
✨ Realtime retro shaders for Unity,
based on *actual* VHS/TV science.
⏯️ ▓▓▓▓░░░░░░░░ IN PROGRESS...
(for that 'authentic' nostalgia trip)
#gamedev #vfx #realtimevfx
Kert Gartner retweeted
Have you ever seen this many CRT TVs in one place? I certainly haven't. Location: Smithsonian American Art Museum, Washington D.C.
Kert Gartner retweeted
Here's the final version of the Pixel Memories #Zaparoo compatible NFC reader for #MiSTerFPGA & PC.
Pre orders will be available soon with the first batch ready in 2 to 3 weeks.
ko-fi.com/s/6a06359b75
Kert Gartner retweeted
GB Studio is an amazing tool for making real Game Boy games.
But what if Big Brother NES wants to play too?
Now there's BB Studio - a hacked version of GB Studio, to run your GBS games on the GB's Big Brother!
NOW YOU'RE PLAYING WITH WALL POWER.
#gbstudio #nesdev #retrogaming
























