Konrad (@khawro) header
Konrad (@khawro) profile picture

👨‍💻 UX/Product Designer

Poland
Joined June 2007
Photo by Konrad (@khawro)Photo by Konrad (@khawro)Photo by Konrad (@khawro)Photo by Konrad (@khawro)Photo by Konrad (@khawro)
rip to one of the greatest app icons of our time
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Never change, Poland
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15 years ago, I helped design Google Maps. I still use it everyday. Last week, the team dramatically changed the map’s visual design. I don’t love it. It feels colder, less accurate and less human. But more importantly, they missed a key opportunity to simplify and scale. ––– Google Maps has started to widely roll out updated map colors: - All roads are now gray - Water changed from blue to teal - Parks and open spaces are now mint green It seems the goal was to improve usability and make the maps more readable. Admittedly, I do think major roads, traffic, and trails stand out more now. But the colors of water and parks/open spaces blend together. And to me, the palette feels colder and more computer generated. But color choices aside… If the goal was better usability, the team missed a big opportunity: Google Maps should have cleaned up the crud overlaying the map. ––– So much stuff has accumulated on top of the map. Currently there are ~11 different elements obscuring it: - Search box - 8 pills overlayed in 4 rows - A peeking card for “latest in the area” - A bottom nav bar (Personally, I would LOVE to see usage metrics for all these overlays.) The map should be sacred real estate. Only things that are highly useful to many people should obscure it. There should be a very limited number of features that can cover the map view. And there are multiple ways to add new features without overlaying them directly on the map. ––– Here’s how it could look: - Keep the search box - Keep the bottom bar - Remove everything else from the map - Roll the most used features into the bottom bar - Bury the less used features elsewhere in the app I assume the search box and directions are top priority and should remain prominent. My Location and map layers (satellite, traffic, etc.) could move to the bottom bar. The explore overlays (restaurants, gas, etc.) could live in the bottom bar in “Explore” and open as cards. The additional space in the bottom bar could be used for Saved, as a “More” option, or could be removed entirely. There are many variations of how features could be arranged. But the key points are: - Dramatically simplify - Strongly prioritize map visibility - Bury legacy and low use features ––– It’s normal for products to accumulate features over time. But it’s also super important to stay vigilant and continually clean them up. In many ways, it’s interesting to see history repeating itself. In 2007, I was 1 of 2 designers on Google Maps. At that time, Maps had already become a cluttered mess. We were wedging new features into any space we could find in the UI. The user experience was suffering and the product was growing increasingly complicated. We had to rethink the app to be simple and scale for the future. It seems like it’s time for Google Maps to do this again… ––– For more on design + tips for early stage founders, follow me on X: @elizlaraki
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Attention to details is crucial, especially when it comes to interactions. 👇🏼Here's a little breakdown of the keyboard interaction and visual feedback in visionOS. 1. Look at how the keys get highlighted when hovering with the fingers over them. ❤️ 2. Pressing a key pushes it downwards on the Z axsis. 3. Additionally a little circular pulse expands outwards for visual confirmation. Just looking at this is so satisfying, but typing in Vision Pro must be another level of satisfaction.
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Replying to @ormanclark
Not every project goes to your portfolio. I have controversial feelings but it has helped me to deliver and keep clients involved and happy.
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Product/Dev teams should NOT write these texts. Updates are a huge retention tool reminding customers why they should keep using your app.
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Apps you didn’t know you needed until you searched for them… 👕 apps.apple.com/us/app/laundr…
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Najsmutniejsze zdjęcia jakie widziałem w ostatnim czasie. Źródło: thenarwhal.ca/bc-old-growth-…
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iMac: 2021 v. 1998.
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Here’s a look at Floom one of Google’s WebXR experiments. It lets you tunnel through earth to see the other side.
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This image from Microsoft’s Windows 10 icons article captures the last twenty years of icon design so well.
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A one-take journey through Russia’s iconic Hermitage museum (+5h) youtu.be/49YeFsx1rIw
Discovery 23591 #gif #abstract #design #geometry #generative #retro #digitalart (via geometrippy)
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"Stranger Things" reimagined as 1980s anime youtu.be/MY3oAyuYXmo
Modern web development
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