Premium 3D assets for movies and video games.

Joined June 2017
The dance floor is dead 💀 The party isn’t. Brian Kissig’s Halloween animation brings zombies, monsters, and a whole lot of chaos to the dance floor. 💡Tip: Fog adds more than atmosphere. It creates depth between foreground and background, especially during long camera moves.
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The New Gold Coast, by Brian Kissig, imagines an ancient world reclaimed by a futuristic society. Ancient ruins meet sleek architecture. Artist tip: Fog isn't just atmosphere. It helps create depth, separate layers of your environment, and guide the eye through a wide shot.
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What happens when you stop at the first good idea? You miss what comes next. @fuzzyrealms is back with Part 2 of his temple scene, expanding the environment and throwing the Heavy Metal Kit into the mix. 💡 Don't be afraid to combine Kits that weren't designed to go together.
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Clean cuts of light across a product come from controlling throw, not brightness. 💡 Tip: Set the length of the hood before you touch intensity. Length is the strongest control over how tight the beam gets. Snoot. Available with any subscription. 🔗 ow.ly/RZ4W50ZUssi
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Nothing in this Halo-inspired hangar built by @Hartwell_Design is here by accident. Pelicans, flight crews, crates, and platforms give the space a sense of scale and constant activity. 💡 For large scenes, use your biggest asset to establish scale, then layer in smaller props.
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Sending a C4D scene to a client? Crate scans the project first, finds missing assets, helps relink them, then packages the scene and assets into a portable folder or zip. Much better to find the missing texture before the client does. 🔗 Explore Crate: ow.ly/9KGN50ZRvMz
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One Redshift light is easy. 5 lights? Now you're hunting through the Object Manager. Redshift Light Manager puts your entire setup in one panel so you can adjust, solo, compare, & aim lights without digging through your scene. 🔗 Redshift Light Manager: ow.ly/BTQP50ZQfY2
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Snoot is a lighting hood for Cinema 4D area lights that gives you control over exactly where the light goes. Adjust the length, radius, and shape. Drag the four viewport handles. Change the light size and Snoot follows along. 🔗 Explore Snoot: ow.ly/ItI150ZOoEj
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3 new plugins are now in Cargo for Cinema 4D: 🔦 Snoot for shaping area light throw. 🚦 Redshift Light Manager for managing complex lighting setups. 📦 Crate for collecting and packaging scenes with their assets. 🔗 Explore the new tools in Cargo: ow.ly/u4t150ZOo00
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In “Stonebroke River,” by Ryan J. Silva, uses architecture, landscape and movement to establish a world with history beyond the frame. 💡 Artist tip: Use your environment to establish scale and story. A distant settlement or road can make a scene feel much bigger than the frame.
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