KoiKoi (@KoiKoiEngine) header
KoiKoi (@KoiKoiEngine) profile picture

An Artist-Focused, Ai-Driven Game Engine created by @homiesanto

Joined October 2026
Replying to @KoiKoiEngine
@KoiKoiEngine Update! To better set up for my Clothing revamp for success, I've decided to prioritize creating my dream Player Character Controller. All with the animations and mechanics I want standard for my games and engine. I'll add more unique ones as I go as it will be quite the feature set, but for now - A new female focused stylized locomotion Transitions animations + Turning Crouch with sneaking and a new jump - All with procedural facial animations to go with it (Contextual as well) There will be loads more, but this is an excellent start. Mind the small visuals bugs, of which are already being fixed. Also note my cool new video slate and frame rate counter, custom to my wonderful game engine. Claude is such a joy to build with.
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We love building in Koi Koi ♥️
Replying to @KoiKoiEngine
@KoiKoiEngine Update! To better set up for my Clothing revamp for success, I've decided to prioritize creating my dream Player Character Controller. All with the animations and mechanics I want standard for my games and engine. I'll add more unique ones as I go as it will be quite the feature set, but for now - A new female focused stylized locomotion Transitions animations + Turning Crouch with sneaking and a new jump - All with procedural facial animations to go with it (Contextual as well) There will be loads more, but this is an excellent start. Mind the small visuals bugs, of which are already being fixed. Also note my cool new video slate and frame rate counter, custom to my wonderful game engine. Claude is such a joy to build with.
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Always fun to see a peek behind the curtain 👀 KOI KOI ❤️
A peak of my working in my engine @KoiKoiEngine Can you guess what we are debugging and optimizing?
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low res take I'll call myself whatever I want and create however I want. I'm the Vibin Game Dev Creator of the @KoiKoiEngine I make games my way and have a blast doing it! Who cares anymore? Just make good games and have fun doing it, by any means necessary. Don't let the pleebs tell you otherwise. The witch hunts will stop.
If you fully vibe build and vibe code your game, please don't call yourself a developer! If your game is fully made by AI, YOU aren't a developer..
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It's the little details ❤️ KOI KOI!
Built a cute little slate for when I record in-engine gameplay clips in @KoiKoiEngine Want to see in those buildings? #indiegame #IndieGameDevs #ai #lowpoly
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Another video just for fun! 🤩
Loved the last video so much so here’s another! The last one I recorded, edited, and exported in-engine to test its video and audio systems. After that one I decided to test Claude to see if it can do the same on its own - as an in-engine automation test. It took my video, my style, and my preferences and made this one. Not too bad @KoiKoiEngine
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Loved the last video so much so here’s another! The last one I recorded, edited, and exported in-engine to test its video and audio systems. After that one I decided to test Claude to see if it can do the same on its own - as an in-engine automation test. It took my video, my style, and my preferences and made this one. Not too bad @KoiKoiEngine
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This is @KoiKoiEngine ❤️ We are building a Artist Focused, Ai-Driven Game Engine Stay tuned for more updates!
Replying to @KoiKoiEngine
@KoiKoiEngine Update 🚨 Hair System V2 - Finished ✅ Worked with Claude and ran Opus 5.5 for 5 days straight to get the revamped hair system looking and feeling just right. With every system I refine, build, iterate and optimize in my game engine, I love my @KoiKoiEngine more and more ❤️ Here is also a sneak peak at the newly revamped Clothing System too with two new outfits!! Working on that system next. Recorded in realtime, edited, song composed and exported in my game engine too!! Did I mentioned it can do that? 😆
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In our game engine We push, iterate, and optimize the hell out of our systems until they are just right!!! 1080 60+FPS ALWAYS KOI KOI ❤️
A big part of my workflow and style is by being super picky and iterating the hell out of my systems. Going on day three (Opus 5.5 Extra working at 72 hours Straight) Just fine tuning the Hair system: Controls, optimizations, motion, Styles (200+) and all of it. Could I just let things go and be happy? Sure Will I? No lol That's how it is when you want things to look, feel, animate and operate just right. No one shots here! Will share more video when I am happy with it, but it is almost done! I am lovin my @KoiKoiEngine
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It was a hairy kind of day in the @KoiKoiEngine
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This is The @KoiKoiEngine ❤️
How I use and work with Claude in my game engine 😉 Also, remade my old character in my new art style with my character creator and with the big help from Claude 🙌 Let me know if you’d like to hear more from both of us in-engine about how we are building it 😄
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How I use and work with Claude in my game engine 😉 Also, remade my old character in my new art style with my character creator and with the big help from Claude 🙌 Let me know if you’d like to hear more from both of us in-engine about how we are building it 😄
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I mean COME ON 😍 I am in love...❤️ With my engine!! 😆 Also be sure to Follow My Engine's new X-Profile please 🙏 @KoiKoiEngine #indiegamedev #lowpoly #indiegame
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The engine is so hot with how I've been cookin ❤️ #lowpoly #indiegamedev
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