
The Vibin Game Dev 🇺🇸 creator of @koikoiengine
Joined January 2020
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- Followers3.6K
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How I use and work with Claude in my game engine 😉
Also, remade my old character in my new art style with my character creator and with the big help from Claude 🙌
Let me know if you’d like to hear more from both of us in-engine about how we are building it 😄
Homie Santo retweeted
Replying to @KoiKoiEngine
@KoiKoiEngine Update!
To better set up for my Clothing revamp for success, I've decided to prioritize creating my dream Player Character Controller.
All with the animations and mechanics I want standard for my games and engine. I'll add more unique ones as I go as it will be quite the feature set, but for now -
A new female focused stylized locomotion
Transitions animations + Turning
Crouch with sneaking
and a new jump - All with procedural facial animations to go with it (Contextual as well)
There will be loads more, but this is an excellent start. Mind the small visuals bugs, of which are already being fixed.
Also note my cool new video slate and frame rate counter, custom to my wonderful game engine.
Claude is such a joy to build with.
Homie Santo retweeted
Over a thousand unique players have played the Killdozer Simulator demo on Steam.
Average time played
44 minutes
Median time played
18 minutes
Lots of great feedback and bug reports. 1.0 is right around the corner on December 1st. Go try it out if you haven't already.
Homie Santo retweeted
I humbly announce my new solo-developed game: The King's Surveyor!
A first-person exploration adventure in the King's Field tradition. You are a surveyor flung to the far edge of a valley nobody has mapped, and a long, dangerous road back home.
Built in a custom engine over the last year, this game is all about getting back to the roots that got me into gaming in the first place!
Wishlist and a repost would genuinely help a solo dev: store.steampowered.com/app/5…
Homie Santo retweeted
Day 360 of making my own game engine 🔥
Today I finalize everything to announce the game and make the steam page live tomorrow! The teaser is done, the press kit assembled, the emails drafted.
In less than a year, I've been able to build something from nothing, an engine of my own design, for the fantasy adventure game that is an homage to the sense of adventure and wonder that games brought me as a 90s child.
Building this engine has been one of the hardest and most frustrating tasks I've taken on in my 10 year career in game dev. And thus, its also been the most rewarding. Making a world thats entirely my own, something that lets me translate what I see in my head into an actual playable game.
I want to take this time to thank everyone for all the support, feedback, and advice over the past year! I hope you enjoy what I've been working on and sharing. Tomorrow I'll announce the steam page and share the teaser right here so make sure to follow along and stay tuned!
#gamedev #indiegame
A peak of my working in my engine @KoiKoiEngine
Can you guess what we are debugging and optimizing?
low res take
I'll call myself whatever I want and create however I want.
I'm the Vibin Game Dev
Creator of the @KoiKoiEngine
I make games my way and have a blast doing it!
Who cares anymore? Just make good games and have fun doing it, by any means necessary. Don't let the pleebs tell you otherwise.
The witch hunts will stop.
Homie Santo retweeted
Built a cute little slate for when I record in-engine gameplay clips in @KoiKoiEngine
Want to see in those buildings?
#indiegame #IndieGameDevs #ai #lowpoly
Built a cute little slate for when I record in-engine gameplay clips in @KoiKoiEngine
Want to see in those buildings?
#indiegame #IndieGameDevs #ai #lowpoly
Homie Santo retweeted
I'm thinkin A-10 Warthog strafing runs and F-22 laser-guided airstrikes and kamikaze UAVs next. You guys are too spoiled from fighting silly civilians with little pea-shooters right now and it's time to ramp things up a bit.




















