Replying to @scopely
@scopely @PokemonGoApp Future ideas: Legends League. After players hit legend rank, they continue to play against other legend ranked players. And incentives to continue playing, better rewards, example: more stardust, increased odds of legendary Pokémon encounter in rotation etc
Replying to @PokemonGoApp
@PokemonGoApp @scopely Thank you for the upcoming Solosis community day! In future move updates, please consider the following for Reuniclus: Charm is poor due to its low energy gains. It learns a better energy move: Confusion. For coverage vs dark types, it learns Hammer Arm ;)
TLDR: please give Reuniclus the moves Confusion and Hammer Arm. And consider making Hammer Arm (and Ice Hammer) a Psycho Boost variant (lower atk stage -1). That would create fun hit and run strategies, and dynamic play, that so many old Deoxys-Defense players enjoyed using! 🙏
If Hammer Arm was 35 energy for 70 damage, similar to Psycho Boost, but debuff 1 atk stage. Pacing would be 3 confusions to the first Hammer Arm (14+14+14=42, 42-35=7 residual), then only 2 confusions to the second move (7+14+14=35)! That’s 20 turns to 2 moves, which is standard
Confusion: 14 energy/4 turns. If Hammer Arm costs 40 energy, like Super Power, its pacing would be every 3 confusions (every 12 turns), to a high damaging fight move (90 damage?), that debuffs its attack stage by 1.
Hammer arm (& ice hammer), deal damage then lower user’s speed in the original game.
In PoGo, speed correlates with attack changes, like how Trail Blaze increases speed in original games, but in PoGo increases attack.
So Hammer arm could deal damage then lower user’s attack!
Shadow dragonite rework is FANTASTIC! Thank you @jamiefin1415 for the wonderful shoutcast, hope everyone enjoys the battles!
youtube.com/watch?v=jb3jlHhH…
Yo! Love the incorporation of GBL leaderboard placement for championship points! Maybe 10 points for every page? (Page 1 = 100😉) Now we have incentive to keep playing after hitting Legend. Also nice to see some meta switch ups as well, feels fresh! 😁 @PokemonGoApp @playpokemon
Overall some really good changes, just PLEASE FIX 1 turn lag/bring in! 🙏 @scopely that literally is killing the competitive scene. If you fix that, the player pool would come flooding in!
Love G-Slowking content @HomeSliceHenry! Easy fix @scopely @PokemonGoApp please give it Psyshock for the next move update! 5s pacing is fair. Also has potential to learn Eerie Spell (make it an Icywind clone since in game it debuffs attack PP). Scald coverage to hit dark & ground
Latest I’ve ever hit legend, but better late than never! Used a team suggested in PvP Fight Club from 2700s to 2950. Last set hit exactly 3000 with random team just based on what I was seeing today. Thank you @Jon_Lien12 @InfernoOvrdrive @tangyplatypus @capitalyze for supporting!
Replying to @scopely
@scopely @PokemonGoApp I know Boltund just came out, so not expecting any meta shifts yet with its poor nerfed moveset of spark, bite, crunch and thunder…. So hear me out: no shiny yet, community day move: electrify! Makes opponents next charge move into electric type damage!
We already have Morpeko changing its typing after throwing a charge move. Why not give Boltund & Heliolisk Electrify? It would have unique utility in PvP, since we resist electric, it’s as if our defense goes up, so it would incentivize opp to switch out, more strategy = more fun
Thank you @jamiefin1415 once again for the amazing shoutcast! I had an absolute blast playing this 3x shadow glassy team =D Watch the carnage here: youtu.be/8xg8h8Hyvdg?si=4zdP…
Thank you @HomeSliceHenry for shoutcasting QueenKaia’s leaderboard team with the spicy Shadow Mightyena! Was SO much fun chewing up the Great League with it! =D Check out the shoutcast here: youtu.be/8eVa770JwqU?si=l3O4…


























