Indie game studio. We develop a heist game a called "ID Required" Wishlist here: https://xitter.cf/t.co/JgHm5G8Qop

Joined August 2025
Another look at my custom built AI framework in action Full YT video in comments #gamedev #unrealengine #indiedev
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Expanded the door Smart Object with a few more contextual animations. Next in line are interactions with locked doors and lockpicking #gamedev #unrealengine #indiedev
Door Smart Object in Game Animation Sample, with Motion Matching and IK setup, reusing existing interactions between characters but adapted to an arbitrary skeleton #gamedev #unrealengine #indiedev
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Simple conversation system in Game Animation Sample, made with State Trees and helper actor component. Still work in progress #gamedev #unrealengine #indiedev
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Door Smart Object in Game Animation Sample, with Motion Matching and IK setup, reusing existing interactions between characters but adapted to an arbitrary skeleton #gamedev #unrealengine #indiedev
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Lab3 Studio retweeted
once upon a time... big dragon, a brave knight and a princess. what else does a good fairy tale need? tale changes as the rifle wears: FN - daytime scene, BS - night one. designed 4 @CounterStrike steamcommunity.com/sharedfil… ft. @yan_m_yanin
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Unconcious or dead NPC's mean there needs to be a way to move them. Many games deal with it differently, in ID Required you can carry them. Here's early look at it. Should there also be a way to drag them like Hitman or is it enough? #gamedev #unrealengine #indiedev
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Lab3 Studio retweeted
Goodbye greybox, hello grassbox!
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NPC's freaking out and running away from seeing a gun. This is intermediary step before adding a bit more complex behaviour here. #gamedev #unrealengine #indiedev
A compilation of stealth mechanics, NPC behaviour is still a placeholder. Also, ID Required got steam page approved. Release is far away, but you can wishlist it now, link down below #gamedev #unrealengine #indiedev
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A compilation of stealth mechanics, NPC behaviour is still a placeholder. Also, ID Required got steam page approved. Release is far away, but you can wishlist it now, link down below #gamedev #unrealengine #indiedev
Now following/staying mechanic is also done, a bit rough but moving fast. Any ideas how to expand it or is it enough? #gamedev #unrealengine #indiedev
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Lab3 Studio retweeted
:: ice, wood, stone... what are your favourite materials :: ? @CounterStrike
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Now following/staying mechanic is also done, a bit rough but moving fast. Any ideas how to expand it or is it enough? #gamedev #unrealengine #indiedev
It's been a while since the last post, moved the project to UE5.8 and to a new base project. It's built on Lyra with GASPALS now. AI system from the older version is fully intact and is being expanded further. Here is a little interaction with hostages. #gamedev #unrealengine #indiedev
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Now, it’s time to polish this up and add something actually interesting - their reaction to what is going on with all of this violence thing
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Lab3 Studio retweeted
#gamedev It's weirdly satisfying punching clankers with this ridiculous fist
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初の長時間プレイゲームができました!ロボットになって、月のゴミを掃除するゲームです✨️ぜひ遊んでいただけると嬉しいです! ️echoes of the human - MOON - *Beta ver. 🌕 churai.net 🌕 #gamedev #SuperDevDay @threejs
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It's been a while since the last post, moved the project to UE5.8 and to a new base project. It's built on Lyra with GASPALS now. AI system from the older version is fully intact and is being expanded further. Here is a little interaction with hostages. #gamedev #unrealengine #indiedev
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Obviously it is still a little rough but it will do for now. Next step is making them follow the protagonist on command as well as giving them a proper reaction to all of this.
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Making NPC's follow dress code in my game #gamedev #unrealengine #indiedev
Preset randomization in my game - ID Required. NPC archetype from curated preset. Purely data driven. What do you think? #gamedev #unrealengine #indiedev
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Preset randomization in my game - ID Required. NPC archetype from curated preset. Purely data driven. What do you think? #gamedev #unrealengine #indiedev
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Yet another iteration on HUD for my game, this time it is much closer to the end product. Still in concept and exploration phase. Do you think I should keep this one? And in case you're not in the loop - this is smart glasses overlay according to the game lore. #gamedev #unrealengine #indiedev
More work on the UI, added fish eye projection to it, also added pulse scan effect when going into pause. As I said before - smart glasses explanation for the UI and all of this stuff. There will be no xray vision, but glasses will help you identify targets (maybe). #gamedev #unrealengine #indiedev
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