
Software developer in Cincinnati. Calmer than you are. @lbwski@ruby.social
Cincinnati, Ohio
Joined March 2009
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Ryan Dlugosz retweeted
The coding interview is dead, at least for my team at Anthropic. I've seen enough to know that it no longer provides signal. I removed it from loops this month.
I have a spicy, optimistic take - I think there's an opportunity for junior engineers: felixrieseberg.com/hunger-be…
Ryan Dlugosz retweeted
Surprise 1: Anthropic acquired a one-person biotech
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.
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Surprise 2: that person is me
Surprise 3: I’m here to tell you all about it
Yes, this is what you think it is; after 6 yrs of increasingly loose anonymity: the Professor Oak reveal post
…and yes, it has gotten so boring around here that I’m literally doxxing myself to spice up the timeline
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Ok, allow me to introduce myself. My name is Cody Tranbarger. I mostly tweet, but occasionally find time to dabble in drug dev & starting/building biotechs. My past lives span the VC, crossover, startup continuum; Prof Oak has been my way of keeping a digital foot in those worlds, despite having my physical feet planted elsewhere.
The past 18 mo, ‘elsewhere’ was Mithril Medicine, a co. I founded to develop bsAbs for LAMA2-CMD & other ECM-related genetic diseases.
Mithril was born out of hands-on building with @MikeNGladstone, @JasonPaulRhodes, @LifeSciVC, & team @atlasventure. Somehow, I made enough half-decent calls along the way (even a broken clock is right twice a day, eh?) to convince them Mithril/I warranted a small seed. While I can hardly rationalize such an outrageously cavalier bet, I’m grateful for it, & I'd partner with Atlas again in a heartbeat.
In typical AV fashion, Mithril’s primordial form was virtual, decentralized, & ultra-lean. This stage tends to be short-lived, but for Mithril, it worked surprisingly well, for surprisingly long, thanks in part to the rapid maturation of the AI tools I used liberally.
Eventually, Mithril became a bit of an experiment itself - to find the upper bound of how far it could scale as a single operator + a bunch of Claude (+ a stellar bench of part-time consultants).
In parallel, I started spending time with @nc_frey, @an1lam, & @CoefficientBio team; and promptly experienced, for the 1st time, AI at the frontier. Soon thereafter, Mithril stopped looking like an experiment, & started looking like a preview of an entirely new operating model.
From that spark came “Pipeline-in-a-Person.” The idea immediately resonated when we shared it here back in April; and it was central to the shared vision that led to Anthropic’s acquisition of Mithril, & my joining the team.
Why join Anthropic? Three reasons.
(1) For Mithril, the programs continue, with more resources & infrastructure behind them, and as much Claude as I can put to work.
(2) For me, the chance to start several more programs, & find out how many one person can actually run in parallel - an almost unprecedented luxury for a curious drug hunter.
(3) For our mission, a path to institutionalize & scale this new way of working, then put it in the hands of all of biopharma, all over the world - which, candidly, I find the most energizing.
Will AI x Bio cure diseases? Unequivocally yes, imo… but not by the route that gets the most airtime. Rather than timeline acceleration & compression, I see orchestration & parallelization as today's low-hanging fruit.
Most drug hunters see a handful of go/no-go calls in a career, & spend entirely too much of the rest trading emails (my inbox can attest).
Give them the bandwidth to run several programs at once, and the time to focus on scientific judgment, and I’m willing to bet they’ll make better calls. And at scale, better calls translate to more drugs, higher hit rates, broader patient impact, & likely, a disease or 10 or 100 cured. I couldn't be more excited to build toward that future @AnthropicAI.
Finally, a heartfelt thank you to BioTwitter/X. The end of anonymity is bittersweet, but if anyone’s earned a proper introduction, you all have.
It’s difficult to overstate how much this app has done for me: a decade of education, plenty of friends, many job opportunities, several mentors, a few investors, even a co-founder (fmr). It was the generosity of this community that inspired me to start posting 6 years ago, after just as many years lurking. I hope I’ve been able to pay it forward, in my own small way.
But, to be clear, Prof Oak isn’t going anywhere. Same beat, same themes, and now, a front-row seat to drug development at the frontier. Stay tuned for dispatches from the trenches; and remember...
Gotta Cure 'Em All
Ryan Dlugosz retweeted
This delights me so very much. People using AI to take back control of devices that they bought, but were covertly designed to spy on them and harvest their data.
I'm usually reluctant to brandish my fame, but I'm gonna do it for this worthy cause. OG hacker says you're doing good! This kind of liberation is what it's all about.
We believe voice is the most natural way to interact with intelligence, so we created Dessa, the most authentic full-duplex speech model ever built. Talking with it feels like talking with a person…full of emotion, nuance, pauses, and a natural cadence.
block.xyz/dessa
Interesting idea. Had tokens to burn so I got Opus to put it to the test
Of course it can. Take all 100,000+ games on steam, scrape their descriptions and metadata, semantically plot them in vector space using embeddings, mathematically choose a location in vector space far away from neighbors, convert that back to a description and metadata, boom, brand new ideas ranked by how unlike any other ideas they are.
I have discovered the the BEST way to get 3D modeling results from LLMs
The app LiDAR scans the room while taking hundreds of high quality photos.
Then a workflow + skill I've created models out every item recursively checking the model against the photo at the exact spot + angle where the photo was captured
The result is a a dimensionally accurate and high quality model of your room
All in my latest video on how to do it youtube.com/watch?v=JGQCcCzu…
Ryan Dlugosz retweeted
memories of walking around the east village in 2011, checking in to coffee shops, reading the tips and trying to become the mayor, while getting started in my startup career
Foursquare was acquired last month. The outcome was disappointing. It's taken me a while to write this, but I think I'm finally done grieving it. Here are some thoughts on our final years, an effort to honor the team who helped build & maintain FSQ's legacy, and my attempt to finally get some closure. teendrama.substack.com/p/som…
Ryan Dlugosz retweeted
And it’s live! My iPhone Duo review. For seven days and seven nights, I’ve been testing the crap out of this thing—including folding it over 32,000 times with a custom-built folding machine. Go watch!
🤖 Made with AI
Ryan Dlugosz retweeted
I often get emails from junior engineers asking me what to do.
Here's what I just wrote to one of them
Ryan Dlugosz retweeted
So many people discovering that the whole Internet is dry tinder and the only thing keeping it from burning is the fact that teenagers haven’t found the matches yet.
Ryan Dlugosz retweeted
I grew up with:
* 14.4k modem
* Doom was new
* Win3.1 was sexy
Today
* I talk to computer and code comes back
* "Hey check my 19 emails and tell me if there is anything I need to respond to and what are my events today?"
* Full self driving cars
* Actual flying cars
WTF
Ryan Dlugosz retweeted
You should be fascinated hitting the power button on your computer.
Every boot on an x86 machine iterates through the entire sequence of computing evolution in a few milliseconds:
Stage 1:
16-bit Real Mode, acts like an 8086 from ~1978. 500ns (ish); about 15-30 instructions. Goal of this stage is to create a writeable stack+heap.
Stage 2:
32-bit Protected Mode, acts like a 386 from ~1985. Tens of millions of instructions; takes forever on DDR5 /w memory training. Temporarily uses L2/L3 “cache-as-ram” to kickstart main ram (Intel calls this NEM).
Stage 3:
64-bit Long Mode, acts like AMD64 from ~2003. Hundreds of millions of instructions; enumerate pcie devices, gpu, bootloader, etc.
Stage 4+:
Secondary core wakeup. Every *single* core has to go through the same process, but by this point it’s faster because Main RAM is warmed up.
Stage 2 is just so neat man. Quite literally the same concept as an APU/cart start. Use the smaller motor (L2/L3) to kickstart the main turbine (Main Ram) and execute the training process.
Is that not just the coolest thing? Next time I’m annoyed waiting at the DDR5 training process, I’m going to imagine it’s spinning up SR71 turbines.
Ryan Dlugosz retweeted
ive been leveraging ai to teach me topics in ways i like to learn
built a memory simulator: pick the hardware, OS (Linux, macOS, Windows) and apps, then watch what happens when you run out of RAM
here: an 11 GB game on a 16 GB machine pushing Photoshop and Slack's idle memory out to swap
"The culture on X today is remarkably friendly and inclusive. It is a cheerful place", I couldn't agree with @daringfireball more. X is the place to be if you genuinely like technology and progress. Just such a delightful optimism here. daringfireball.net/2026/10/x…
Ryan Dlugosz retweeted
People seem shocked that the author of Clean Code doesn't read code anymore. But that should not be surprising.
Why did I write Clean Code? What is the goal of keeping code clean? To get it out of the way of the real job -- thinking.
Ryan Dlugosz retweeted
Tonight.
8 p.m.
My Minecraft City.
Subscribe now:
youtube.com/@miket757
Ryan Dlugosz retweeted
I finally have all 1.2 million raw image files from my latest mission to ISS! Here is a sample of one of my favorite Milky Way photos, taken from the Cupola with Nikon Z9, Arri Zeiss 15mm lens, T1.8 with custom sidereal drive that cancelled out star motion relative to our orbit.
Ryan Dlugosz retweeted
An update and a message from Jeremy.
“Thank you so much for all the kind messages I've had but now, an announcement.”
Ryan Dlugosz retweeted
Read the full blog at bung.ie/d2_may_21_2026
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.






























