Louis Lagache (@llagache_dev) header
Louis Lagache (@llagache_dev) profile picture

Co-founder Team Pebbles / Game Dev @a_cairn_tale Former @gobelins_paris I create pretty things with code

Joined January 2013
Photo by Louis Lagache (@llagache_dev)Photo by Louis Lagache (@llagache_dev)Photo by Louis Lagache (@llagache_dev)Photo by Louis Lagache (@llagache_dev)Photo by Louis Lagache (@llagache_dev)Photo by Louis Lagache (@llagache_dev)Photo by Louis Lagache (@llagache_dev)Photo by Louis Lagache (@llagache_dev)Photo by Louis Lagache (@llagache_dev)Photo by Louis Lagache (@llagache_dev)
Louis Lagache retweeted
AFTER YEARS OF WORK... OUR GAME IS NOW OUT ON STEAM 🥎 Thank you SO much to everyone who has tagged along for the journey, we really hope you enjoy our game 🙏 Make sure to grab a copy before the time-limited launch discount fade out! #indiegame #indiedev #launchtrailer
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Louis Lagache retweeted
Hi✨ After 3 years working at Soleil Noir within McCann Paris, I am looking for my next challenge! Currently available as a Freelancer, I'm also open to permanent opportunities 🤗 Portfolio available here 👉 figma.com/deck/I3XEkvaTOzC2I… Contact me! 📩
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Louis Lagache retweeted
may 15
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Hello les gamedevs FR ! Je partage ce bon plan gratuit : l'incubateur Wizz (à Angoulême) est ouvert aux candidatures jusqu'au 25 juin. - Hébergement de 6 mois - Mentoring et suivi - Master class et ateliers - Accès à des salons pro Et tout plein de choses 👇👇👇
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Louis Lagache retweeted
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Resident Evil 4 kinda be the best John Wick game
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Louis Lagache retweeted
Replying to @cultofthelamb
Looks like they'll still be shovelling shit though
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Louis Lagache retweeted
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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Louis Lagache retweeted
In A Cairn Tale, you play as Kar, a bird burdened by a shell of stones. To get rid of it, you will have to reach the cairns that mark its way to the top of the Mountain 🏔️ #ACairnTale #gamedev #unity3d #AdventureGame
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Louis Lagache retweeted
A Cairn Tale annoncé pendant l'AG French Direct avec une première bande-annonce ! #AGFrenchDirect Découvrez un jeu d’aventure et d’alpinisme à la 3e personne dans lequel vous explorez des environnements oniriques au fil des saisons + d'infos : actugaming.net/a-cairn-tale-…
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Louis Lagache retweeted
Don't forget, our new teaser will be showcased during the @AGFrenchDirect live in less than an hour! See you there 👀
Don't forget, tomorrow we're finally releasing our brand new teaser @AGFrenchDirect! We can't wait to share it with you 🥳 #AGFD #acairntale #indiegame #videogame #teaser
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Louis Lagache retweeted
Don't forget, tomorrow we're finally releasing our brand new teaser @AGFrenchDirect! We can't wait to share it with you 🥳 #AGFD #acairntale #indiegame #videogame #teaser
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Louis Lagache retweeted
This week, we'll be at @ADDON_EVENT & @stunfest in Rennes 🎮 We made new business cards for the occasion 🤩 See you there! 👋 #ADDON #stunfest #indiegame #event #rennes #acairntale
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Louis Lagache retweeted
Over the past few months we've been refining our art direction and in-game rendering 💗 I'm proud of what we've achieved so far and I can't wait to share more 🥰
Big announcement! 📢 We're part of the upcoming @AGFrenchDirect event by @ActuG ! We're thrilled to show what we've been cooking these past few months 🏔👀 New teaser drop on 17.05.23 at 5PM (GMT+2) ⚡️ #AGFD #AGFrenchDirect #indiegame #teaser #acairntale
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Louis Lagache retweeted
every year I'm reminded of the massive cultural loss we suffered with the death of flash it was so ahead of its time, there's *still* no replacement for the creative space it once occupied for artists, animators, and game devs
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Louis Lagache retweeted
#START7 - Le 22 février prochain, venez découvrir le métier de Robinson, Développeur chez Team Pebbles ! 📺 @StdRenegade : twitch.tv/studiorenegade ⌚️ De 14h à 16h30 Inscrivez-vous gratuitement par ici 👉 bit.ly/3iKV6Jy
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✨ Voici mon tout premier SHOWREEL ✨ Musique : @LeoMirland #showreel #motiondesign #freelance #artdirection #design #video #graphicdesign #illustration
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