Lighting & Compositing artist. https://xitter.cf/t.co/Z5L1S0px3k https://xitter.cf/t.co/khEkmfVqZp https://xitter.cf/t.co/z10rqJm9Js - Commissions Open

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Joined April 2014
Finally decided to make a patreon to give myself more time to work on small projects. Currently, just the first version of Rust Asset Exporter, it is available to both tiers but updates will come to the higher tier first. patreon.com/posts/rust-asset…
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Got around a 4X speed increase on the solver (even higher for more dense meshes). Still more room to go performance wise. Example here is about 15K verts. On a 4070ti super. Very happy with performance and quality so far. #Blender #Simulation
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Watching a mesh behave this organically at interactive speeds never gets old either.
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Early WIP but working on a Marvellous-designer style Garment addon for #Blender
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This is garnering more attention than I expected. Here is a higher res example. With a collar, cuffs ect. Speed is good but will be improved. (Slower when recording too)
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Still early WIP but demo animation export is coming along
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RAE WIP: loading characters from Demo files for export.
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Changes: Performance increases: - Bundle loading 30x, Demos 3.5x, preview and exporting 3x faster - lower memory usage Automatically finds and loads your Rust install New Player builder! - Load and customise characters - Load specific players with steam ID/ profile
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Character builder in RAE - WIP
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I know i'm late to this, but very impressed by Rust's new Player models.
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Ed O'Connell retweeted
INSYDIUM NeXus - Rebuilt for Blender. A new chapter for NeXus begins in Blender. Real-time, GPU-driven motion. Fast iteration. Instant feedback. No compromises. This isn’t a port. It’s a shift. Watch on YouTube - youtu.be/keZdUKP2U74 #Blender #b3d #INSYDIUM #NeXus
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RAE 2.0 Beta 3 is now out with some big improvements. patreon.com/posts/rae-2-0-be…
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WIP full map instancing + camera culling with @CalvFletch
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Auto mapping the translucency...
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Rust has never looked so peaceful
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We have rivers...
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Massively improved the foliage spawning to be a much better match to Rust's logic . Here it is with some translucency on the foliage to.
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