Pinned Tweet
Finally decided to make a patreon to give myself more time to work on small projects. Currently, just the first version of Rust Asset Exporter, it is available to both tiers but updates will come to the higher tier first. patreon.com/posts/rust-asset…
Got around a 4X speed increase on the solver (even higher for more dense meshes). Still more room to go performance wise. Example here is about 15K verts. On a 4070ti super. Very happy with performance and quality so far. #Blender #Simulation
Early WIP but working on a Marvellous-designer style Garment addon for #Blender
Changes:
Performance increases:
- Bundle loading 30x, Demos 3.5x, preview and exporting 3x faster
- lower memory usage
Automatically finds and loads your Rust install
New Player builder!
- Load and customise characters
- Load specific players with steam ID/ profile
it's been a minute since i've had a chance to work on RAE. However a new update is out. Addresses many of the performance issues.
patreon.com/llennoco/posts/r…
Ed O'Connell retweeted
INSYDIUM NeXus - Rebuilt for Blender.
A new chapter for NeXus begins in Blender.
Real-time, GPU-driven motion.
Fast iteration. Instant feedback. No compromises.
This isn’t a port. It’s a shift.
Watch on YouTube - youtu.be/keZdUKP2U74
#Blender #b3d #INSYDIUM #NeXus
RAE 2.0 Beta 3 is now out with some big improvements.
patreon.com/posts/rae-2-0-be…











