
AI Engineer redesigning workflows for business -Tripo embassor @tripoai -Solo indie game: https://xitter.cf/t.co/nhw1YTjNkS -Founder @ https://xitter.cf/t.co/PK2GuHnq8M
Sao Paulo, Brazil
Joined June 2009
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First time building a gUI with Blender MCP +Astra +Tripo
This is insane. Html preview for AI is dead.
Vibe coding with Unreal Engine for the first time!
Tripo CLI → Blender → Unreal Engine
The animations and VFX are on a whole different level.
The only downside? I can't deploy it directly to the web. I'll need to find somewhere to host the game so people can play it.
First deployment! I decided to go with Spawn to get things started. Unreal Engine still takes the VFX, animations, and overall visual quality to another level, but Spawn makes the game instantly accessible through a browser. And the best part? People are already playing!
spawn.co/@luccacerf/ashendee…
Also in itch.io for mac only sry guys.
luccacerfz.itch.io/ashendeep
A lot of people ask me how I build games.
Well, it's pretty simple and I call it "vibecoder dream"
Before going to bed, I give a simple game idea to Tripo CLI + Unreal CLI, then, using ORCA CLI, let Fable orchestrate everything at max effort, with 10+ Opus 5.5 agents running at high effort.
By the time I wake up, I usually have something like this.
Ashendeep is an endless co-op roguelite dungeon crawler vibe coded with Tripo and Unreal.
I honestly thought people would dismiss it as AI slop.
But Unreal Engine is on another level compared to Unity. A real game changer for AI-assisted game development.
After all the feedback, I'll try to release it on Spawn or Steam.
Impressive! Just 3 minutes after deploying on Spawn, there are already 3–4 people playing Ashendeep simultaneously!
spawn.co/@luccacerf/ashendee…
Thanks for the tip @majidmanzarpour !
Quick update: I can't deploy on Spawn without rebuilding the entire game from scratch. Steam charges $100 per game, and I built this game on a Mac, while ~95% of Steam users are on Windows. Not exactly ideal for a quick playtest.
After 2 days of building a character factory with Fable 5.5 w/ multiple opus 5.5 agents, I've finally hit a real 3D AI harness:
Tripo P2 -> Blender -> Cartwheel -> Cascadeaur -> Unity CLI
That’s interesting ! I will try it out.
I will definitely play this game. What an amazing work!
Fable 5.5 created this character workflow factory for me. It's almost finished and I'm looking to share it when its done.
Its better than grok bot.
Meu foco agora é deixar os agentes rápidos de verdade no uso do navegador.
botei o Leo pesquisa passagem e hospedagem pra mim
agora imagina um agente testa seu site depois de cada update, clica em tudo e te entrega um relatório antes do seu cliente achar o bug
agentes.chat é o futuro
I’ve never seen a godot game using AI as good this one.
The cleanest game MVP made with AI I've seen.
After the Wind by @afterthewinddev: Ragnarok Online meets Monster Hunter, 5 weeks in Godot. Every asset matches the style. Rare with AI.
38.5B tokens processed in Claude Code, 2.9B in Codex, 112k tool calls, up to 8 agents at once.
I've been working on World of Warcraft Survivors, a fan-made WoW survival game you can play right in your browser!
I'm looking for playtesters! Interested in giving it a shot? Drop a comment or DM me, and I'll send you the link and an access code!
#Wow #worldofwarcraft










