Lukas Kmoth (@luke_orb) header
Lukas Kmoth (@luke_orb) profile picture

Design Research @010labs. HCI & spatial interfaces.

Geneva, Switzerland
Joined October 2015
Photo by Lukas Kmoth (@luke_orb)Photo by Lukas Kmoth (@luke_orb)Photo by Lukas Kmoth (@luke_orb)Photo by Lukas Kmoth (@luke_orb)Photo by Lukas Kmoth (@luke_orb)Photo by Lukas Kmoth (@luke_orb)Photo by Lukas Kmoth (@luke_orb)Photo by Lukas Kmoth (@luke_orb)Photo by Lukas Kmoth (@luke_orb)
It's time for interfaces to break out of flat land. Lately, I have been experimenting with spatial experiences supported by foundational gestures. Truly feels magical.
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Personal MCPs are a humble attempt to reach Pareto optimality.
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Some thoughts about it. lukaskmoth.com/study/breedin…
We're going to look back at one-size-fits-all software the way we look at the three-channel TV era
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It would be great if X could share with me all my saved posts during a week as a "weekly review"
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convergence to the mean when everyone looks at everyone else to decide what to make, we eventually stop making anything of our own. we copy what works. borrow the language, the aesthetic, the features. we call it learning from the market, following best practices, staying competitive. together, everything starts to feel familiar. polished, interchangeable. nothing wrong. nothing alive. the mean isn’t necessarily bad. it’s where everything lands when we remove the reasons for it to be different. numbers are easier to compare than feelings, so we make things that produce numbers. we study what gets attention, then shape ourselves around it. eventually the feedback stops informing the work and starts authoring it. we’re no longer asking what we want to say. we’re asking what will be rewarded for saying. ai makes this loop frictionless. it can draw from more references than we could see in a lifetime. but access to every perspective isn’t the same as having one. it hasn’t lived a particular life that makes one detail unbearable and another beautiful. when we ask it to choose for us without bringing any intention of our own, we get something plausible, easy to approve. then we ship it, measure it, copy it, and feed it back into the next round. a tidal wave of mid. this changes not just the work, but the people making it. we describe ourselves in categories platforms can distribute and markets understand. designer. founder. creator. pick a niche. build a brand. be consistent. the parts that don’t fit become inconvenient, even when those contradictions might produce our most interesting work. we become easier to classify and harder to tell apart. i think we need to approach making things more like artists. an artist develops a perspective through the work. making, noticing, choosing, failing, returning. learning what matters even when nobody else cares. craft gives that perspective a form precise enough for someone else to experience. the life outside the work matters too. the places you’ve lived, the people you’ve loved, the things you’re embarrassed to care about. these aren’t distractions from having something to say. they’re how you come to have something to say. we understand this with music, paintings, photographs, movies. we expect a person to be present in the choices. we want to experience something we wouldn’t have encountered without them. software can do this too. a piece of software expresses beliefs about how life should feel. what deserves your attention. what you should be free to change. whether a task should feel like paperwork or play. even a small interaction can carry someone’s care, humor, or curiosity. but we rarely talk about software as a medium. we talk about it as an industry. markets to capture, workflows to optimize, competitors to catch up with. we add a feature because someone else has it, without asking whether it belongs. products accumulate the same parts and lose what made them worth choosing. underneath the branding, it’s all the same thing. artists learn from others too. the question is whether you’re absorbing those influences into a point of view, or using them to avoid developing one. what are you trying to let someone feel, understand, or do? why this particular shape? what have you noticed that the existing tools don’t seem to notice? those questions don’t have answers you can borrow from a competitor’s roadmap. if we can make almost anything, deciding what deserves to exist becomes more important, not less. speed gives us more chances to exercise judgment. it doesn’t remove the responsibility. i don’t want a world where every person becomes a more efficient distributor of the same ideas. i want people to use these tools to go further into what they actually care about. to make things specific enough that we can feel someone behind them. what is the point of everyone being able to make something, if we all end up making the same thing?
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Unregretted user minutes are the goal. Many posts contain the same content. @benjitaylor maybe compress duplications into a sticky artifact with higher signal.
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This could pave the way for news constructed in real time. An aggregation of all outlets and posts. The world's town square.
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The cursor will disappear in the not too distant future.
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A playful way to approve Opus 5.5 code changes
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AI is like money, it amplifies who you are.
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They are never the first, but always the best.
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Interfaces will become pro-active. Full context discounts the app layer. Over time, human input decreases and the need for instructions erodes away.
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In NYC, SF & LA for the next 3 weeks. Shoot me a message If you want to chat about interfaces & future HCI hardware.
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Interfaces should have spatial awareness. Leaning into agreement with physics.
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On a long enough horizon, the chat is a constraint dead end. Exhaustive context is the enabler of proactivity beyond human input. Chat is an experience designed around slow human bandwidth.
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Recently expanding my research on spatial interfaces. Gestures guide artifacts in tune with the real world. Feels so natural.
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Some assumptions on the evolution of interfaces. Mature intelligence might lead to an expansive abstraction of present applications.
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A system that sees you, feels you, and grows into an extension of yourself
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