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Independent studio creating narrative games and cinematic worlds. Discover LATENT, music videos, visual experiments and work in progress.

France
Joined July 2017
Photo by MadaoFX (@lulumadao)Photo by MadaoFX (@lulumadao)Photo by MadaoFX (@lulumadao)Photo by MadaoFX (@lulumadao)Photo by MadaoFX (@lulumadao)Photo by MadaoFX (@lulumadao)Photo by MadaoFX (@lulumadao)Photo by MadaoFX (@lulumadao)Photo by MadaoFX (@lulumadao)Photo by MadaoFX (@lulumadao)
Slopcore of dream pop / rock alternatif 90s-early 00s ? yes... Liminale space ? YES !
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The director need to cut some environment to move the story forward #epicgames #UnrealEngine
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the first asset for epic global gamejam 2026 is cooking with Tripo3D
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My slopemachine is ready, Epic AI megaJam here we go !
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This year's MegaJam Theme is... DIRECTOR'S CUT! Your vision, your specific edits and ultimately: your final cut - your Director's Cut. Every developer has that one feature that didn't quite make it, the mechanic scoped out while sleep deprived at 2 AM or that idea you've had shelved and never quite found a place for it yet. Well, now's your chance to finally build it all in this year's Epic MegaJam. If you're utilizing AI agents in your workflows, you're directing those too! Set the vision, delegate your tasks and decide what goes in and what doesn't. Aim for ambition and direct your path accordingly! itch.io/jam/2026-epic-ai-meg…
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I'm in, my token and my slopemachine are ready !
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working on a app for hair making with fable, because why not
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I'm begining to think that dcc will be replaced too
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MadaoFX retweeted
My first AI opera film. Beyond prompting: extensive coding meets AI generation, editing, and VFX in a hybrid filmmaking workflow. Special thanks to Miora storyWeave for supporting this experiment with its generative creation platform.
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Testing some IA workflow for making animated picture pulse in rythme with song. imagegen fot the picture, comfyUI for zdepth extraction, opus 5.5 for montage, cut, fx, and music composition to guide suno generation.
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The Unreal Engine 5.9 MegaJam Preview is here! It’s the first Unreal Engine release built primarily with agentic workflows and opens up a few new Experimental features: check out Unreal MCP’s expanded toolsets, work with AI coding agents directly in Editor, explore AI-assisted content creation, and run your projects in a browser. This isn’t your typical Unreal Engine Preview, but it’s ready just in time for the Epic MegaJam. Invite your agents and start experimenting: epic.gm/ue-5-9-preview
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Don’t believe everything this cheeky little nudist says
🤖 Made with AI
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A new Metal SlopeCore has drop ! Featuring a glimps of lore of my upcoming Unreal Engine game. (Pls Tim, shadow drop your unreal 6 ai powered)
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ClaudiaGI - Demande à l'IA (Ask the AI) #french #slopcore with english text this time :p
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I'm going to another level for the first AAA solo game dev
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comfyui Ltx-2 director -> unreal markless animation -> houdini retarget to unity. Animation is solved.
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One side effect of automating game dev with AI : They’re no longer soaked in the fatigue of spending 45 hours a day fighting production friction. They actually feel fresh again almost like I’m discovering them for the first time.
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juste asking for a shader, Opus 5.5 create the full geometry with my houdini x ia harness to build this without asking me.
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