People replying to this post seem to find it impossible that players are unable to accurately flick to people outside of their FOV (Offscreening).
This is done quite frequently by pubstomp clip farmers inside of arcade shooters like COD & Battlefield, and is easily trainable inside of an aim trainer such as KovaaK’s. Using audio cues, minimap knowledge, and angle awareness, it is possible to hit these offscreen flicks with enough patience and mouse control.
I’ve also created a KovaaK’s playlist for players who are genuinely curious on how this works, and want to attempt training it. (Share Code: KovaaKsDinkingTealStatus)
It’s highly recommended to use spawn sounds in order to train your awareness of targets in all directions, this mimics how you’ll react to directional footsteps and gunfire in real situations.
The way you path between targets is largely going to be dictated on these spawn sounds, also remembering the position of targets you had previously seen will allow for an easier time attempting to hit an offscreen.
I hope this finds its way to people who aspire to improve their mechanics in these games, it’s a fun hobby at the end of the day and everyone should know how to do it :)
Nothing sounds fun to play, nothing is fun to grind, nothing makes me as hooked as it used to. I used to be able to sit down and tank 16 hr sessions with no breaks and now I cannot stomach pressing the queue button on literally anything
















