Working on games since 1997, ex-associate professor. Actively coding and composing music for old game systems.

Joined December 2011
And this is how corporate suicide is done.
Vous êtes des enculés @Adobe J'ai voulu tester After Effects avec Astra, j'ai oublié d'annuler l'essai gratuit j'ai payé deux mois avant de m'en rendre compte (my bad) je veux me désabo et je vois ça bande de chiennes
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A look back at our website from the year 2000.
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【訃報】「あしたのジョー」漫画家のちばてつやさん死去 87歳 news.livedoor.com/article/de… 「あしたのジョー」「おれは鉄兵」などのヒット作で知られ、文化勲章を受章した漫画家、ちばてつやさんが死去したことがわかった。
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The conference from Toshinari Oka I attended has been made available online. I can't recommend it enough, but I don't see options to just disable the dub and listen in the original Japanese? youtube.com/watch?v=_Z07FVjk…
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90年代のX68000のようにゲームが無数に増えていく状態がまた来る可能性が見えてきた!!ツール、ゲーム、音楽、グラフィック、X68000を味わい尽くす為の情報やコンテンツが溢れていた時代。あれが甦るなら、買ってよかったX68000とゆかいな仲間たち(Z)なのだ。新章が始まる…といいね! #X68000
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Manuel Montoto retweeted
15年前、両巨匠と一緒に撮ってもらった写真。一生大事にします。
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今日はレギュレーション違反ファミコンカセットで制作中のレースゲームに、BGM選択画面をつけました!
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約1000円で買ってきた旧ファミコンは、かなり写りが悪いな… ゲーム自体は動いていて、他の市販ゲームでもこんな感じなので、なんか接触が悪くなっているとかそういう系っぽいけど…
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お客さん「レイアウト変えたらプリンタが見えなくなった。助けてー!」 俺「ほーん」 ↓(許可を得て撮影しています)
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Manuel Montoto retweeted
As of today, it was discovered that the unauthorized copy of Wonder Boy: Monster Land has been removed from Steam! 🎉 Going to the game's page automatically transports you to the Steam home page. Massive thank you to everyone who made this possible! 👏
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Thank you for your cooperation! We will continue to take strict action against unauthorized copies like this.
As of today, it was discovered that the unauthorized copy of Wonder Boy: Monster Land has been removed from Steam! 🎉 Going to the game's page automatically transports you to the Steam home page. Massive thank you to everyone who made this possible! 👏
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In 1945, my uncle was ready to invade Japan. Instead, he brought it home in the form of a starving 17 year old girl whom I came to know as Aunt Lillian. In the occupation he met the teenage Lillian, who had been moved out to the country to escape the bombing. My uncle took her under his wing to take care of her, and treated her like a little sister. When he came home, he brought Lillian. She moved into my grandparents house, and became in effect their daughter. I knew her as Aunt Lillian. Later in life, she met Mitsuru Takeda, who had been interned in California during the war (I never heard him complain). I called them Uncle Mike and Aunt Lillian and they brought a current of Japan into our lives. She taught me origami, took me to Japanese restaurants (rare in the 60s). we had Japanese dolls, Japanese art, always somewhere in our lives. I'm embarrassed to admit that I was a teenager before I realized that two full-blood Japanese couldn't be my actual blood relatives. But I loved them both the same. I guess I've returned the favor in a tiny measure because my game Call of Cthulhu has proven extremely popular in Japan and brought joy to so many Japanese people. Thanks, Japan for my uncle and aunt.
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Manuel Montoto retweeted
And this is probably why I am not allowed to teach "Intro to Logic" at the university anymore. 😶
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Manuel Montoto retweeted
Vibed up Dreamcast port run like shit? Trying to push polys like Shenmue, but wind up looking like Final Fantasy 7 for PS1? Is your weak SH4 math game holding you back from realizing your full potential on the little white box of dreams? Well fret no more, fellow DC devs, cuz SH4ZAM v0.10.0 just released, and we're bringing the GAINZ!!! 1) New optimizations for many of the most critical XMTRX-based matrix transforms and more! 2) New accelerated routines for the scalar, vector, quaternion, matrix, and XMTRX APIs. 3) C and C++ minimum language version requirements drop to C11 and C++17 (for all you dinosaurs out there), with extra goodies being added for C23, C++20, and C++23, which are now optional. 4) Swap between SH4 accelerated and fully SW-based back-ends at compile-time now, for troubleshooting potential bugs or for just flexing the FPS diff with and without GAINZ. 5) Initial Cell Broadband Engine SPU back-end added for bringing the GAINZ to the Sony Playstation 3 (by Fancy2209) 6) Nintendo Gamecube and Wii support is now out-of-the-box with the software back-end via libogc(2), with plans for an accelerated back-end specifically for the Gekko PPC CPU in the future. 7) MinGW-w64 compiler support with CI verification. 8) New AI/LLM-friendly documentation, so all you vibers out there can direct your audacious little clankers to sh4zam.com, where they can HOPEFULLY learn how to use my shit properly now. ;) 9) Critical bugfixes since previous release. GET IT WHILE IT'S HOT: github.com/gyrovorbis/sh4zam…
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Here's a video of the effect in action. Normally the Sega logo is replaced by the Treasure logo, but the code makes it fall with a bang.
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Treasure founder Masato Maegawa once recalled putting a code that spells "baka" into *McDonald's Treasureland Adventure* after getting frustrating feedback. It's not in the final game, but I found it in *Dynamite Headdy*! B-A-C-A-↓ makes the Sega logo fall with a boom sound.
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A new secret has been found in Dynamite Headdy! The B-A-C-A code that Maegawa previously mentioned is actually in Dynamite Headdy, not McDonald's TLA. @TreasureCoLtd これ、何か覚えていますか?
Treasure founder Masato Maegawa once recalled putting a code that spells "baka" into *McDonald's Treasureland Adventure* after getting frustrating feedback. It's not in the final game, but I found it in *Dynamite Headdy*! B-A-C-A-↓ makes the Sega logo fall with a boom sound.
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Manuel Montoto retweeted
土曜日の朝、おはようございます! 今日もゲーム開発を進めていきます
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Manuel Montoto retweeted
In the 70s & 80s, Spain was an absolute powerhouse of Western moe production. Unfortunately, the central moe facility caught fire in 2000. All the recipes burned. We haven't had authentic Spanish moe since.
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