Disclosure: this tweet is dedicated to a bunch of freaks thinking they have any right to force me post something like this in front of any tutorial, article or a book on Rust language(tm), for more information just google on the Rust Foundation Trademark Policy disaster
#RustLang
Vitaly S retweeted
Replying to @rust_foundation
Need to make it clear.
This Rust Foundation was not approved/reviewed/endorsed by Rust Community
as you may guess, I'm using Wang corner tiles, also known as marching squares. But logically I'm drawing just normal tiles, and an actual drawing uses a dual graph trick frim @OskSta
Vitaly S retweeted
I'm seeing if my light volume approach can work with point lights too. The low resolution is noticeable for sure. Especially when you move em around like this. But if you keep em big and soft and somewhat still I think it's gonna be good.
Vitaly S retweeted
I always write my own lighting solutions. I've had some really naive ad hoc color bleeding in my (very fake) GI before, but this is my first decent attempt to actually have the light *bounce*
Just a random gif from my little library for making of oldschool games. Check it out here github.com/madwareru/retro-b…
#RustLang #GameDev #rust_gamedev
If you know russian, you may also watch my obscure sunday progress report on this project with some Q&A youtu.be/66xF26-NTFc #rustlang
youtu.be/1Sglm489qng a humble example of what my editor is capable of at the moment #rustlang
youtu.be/8u0FX108-xE First steps in making it feel like an editor. Bugs are included :) #rustlang



