Vitaly S (@madware_ru) header
Vitaly S (@madware_ru) profile picture

Game developer, musician, dilettante artist

Saint-Petersburg, Russia
Joined May 2010
Disclosure: this tweet is dedicated to a bunch of freaks thinking they have any right to force me post something like this in front of any tutorial, article or a book on Rust language(tm), for more information just google on the Rust Foundation Trademark Policy disaster #RustLang
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Vitaly S retweeted
Replying to @rust_foundation
Need to make it clear. This Rust Foundation was not approved/reviewed/endorsed by Rust Community
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Well, the house are in place, but who are the residents? #rustlang #gamedev
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What's better than a house? A house with a door! #rustlang #gamedev
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I'm working on a roguelike-like game, here is first steps implementing an editor #RustLang #GameDev
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as you may guess, I'm using Wang corner tiles, also known as marching squares. But logically I'm drawing just normal tiles, and an actual drawing uses a dual graph trick frim @OskSta
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Just as promised, I have added some visual effects here and there, as well as the battle system now actually works #RustLang #GameDev
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Hands are waving in the air! This is a sign of casting system starting to be implemented. In the next episode: particles, mob damage tint, as well as mobs starting passing away :) #RustLang #GameDev
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The hero now has hands! And also HP pickups now are actually healing #RustLang #GameDev
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Made monsters see further and move faster, and added damage feedback as well. Next step is to give the player a magic wand to take care of local fauna #RustLang #GameDev
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Started working on AI. There is a loooong way ahead to make it interesting :) #RustLang #GameDev
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I'm seeing if my light volume approach can work with point lights too. The low resolution is noticeable for sure. Especially when you move em around like this. But if you keep em big and soft and somewhat still I think it's gonna be good.
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Made a character controller for dungeon crawler example of my tiny retro library #RustLang #GameDev
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Can you make good looking foliage from Marching Cubes-blobs? Maybe?
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I always write my own lighting solutions. I've had some really naive ad hoc color bleeding in my (very fake) GI before, but this is my first decent attempt to actually have the light *bounce*
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Just a random gif from my little library for making of oldschool games. Check it out here github.com/madwareru/retro-b… #RustLang #GameDev #rust_gamedev
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A rare peak of the artist at work
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If you know russian, you may also watch my obscure sunday progress report on this project with some Q&A youtu.be/66xF26-NTFc #rustlang
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youtu.be/1Sglm489qng a humble example of what my editor is capable of at the moment #rustlang