~20 years of XP Software Dev 👨‍💻 - Dabbling with local AI 🏠🤖 (personal account)

Ticino, Switzerland
Joined April 2008
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Open sourced my video editing skill for Claude Code. Raw footage in, finished edit out. Transcript cuts, speaker tracking, audio cleanup, Swift titles. Runs locally on your Mac. MIT. github.com/makevoid/mk-video…
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Replying to @littletechbird
thanks! needed to try that
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Replying to @TokenGremlin
Used both on one project. Astra wrote the engine. Opus wrote all 85 builds. 8.5M blocks, none by hand: xitter.cf/makevoid/status/211509…
8,584,536 blocks. Not one placed by hand. 85 builds, all generated by code from Claude Opus 5.5. Engine by GPT 6 Astra.
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Replying to @badboyfoxy
thanks man, appreciate that
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Replying to @badboyfoxy
Same energy. 85 builds, 8.5M blocks. All code from Opus 5.5, not one block by hand: xitter.cf/makevoid/status/211509…
8,584,536 blocks. Not one placed by hand. 85 builds, all generated by code from Claude Opus 5.5. Engine by GPT 6 Astra.
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8,584,536 blocks. Not one placed by hand. 85 builds, all generated by code from Claude Opus 5.5. Engine by GPT 6 Astra.
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Robots in the wild at Plan ₿ Lugano. GENE.01 by @G_Bionics. 4NE1 by @NEURARobotics.
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Replying to @elonmusk
Same song, no video model. Opus 5.5 directed it from the audio, 3D models generated via Meshy. xitter.cf/tetsuoai/status/211386…
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Replying to @CoreyAlix
🤖 ✅ ↔️ ✅ 🤖
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Paolo Ardoino at Plan ₿ Lugano. "Tether - A Psychohistory Implementation." The best parts, tightened. (edits by Claude Opus with a video editing skill, soon on my GitHub)
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Replying to @rheostatiko
exactly, you get it
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Replying to @littletechbird
🤖🤖🫡
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Replying to @tetsuoai
Remade it without a video model. xitter.cf/makevoid/status/211407…
Same song, no video model. Opus 5.5 directed it from the audio, 3D models generated via Meshy. xitter.cf/tetsuoai/status/211386…
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Same song, no video model. Opus 5.5 directed it from the audio, 3D models generated via Meshy. xitter.cf/tetsuoai/status/211386…
Super intelligent Beauty
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Replying to @naundob
this one is unreleased, it’s all based on go / godot / gdscript. Will try to release it when I get a breather
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