Martín Ao retweeted
Revamped the gratuitous explosions and particle effects to the code editor I'm building
And added sound effects!
(Sound on!)
Martín Ao retweeted
Wakey wakey wakey wakey wakey wakey Wakey wakey, wakey wakey wakey wakeyWakey wakey, wakey wakey wakey wakeyWakey wakey, wakey wakey wakey wakeyWakey wakey, wakey wakey wakey wakeyWakey wakey, wakey wakey wakey wakeyWakey wakey, wakey wakey wakey wakeyWakey wakey, wakey wakey wa
Martín Ao retweeted
Tip for indie devs: Threads actually seems good for indie games!
It’s the first “Twitter clone” where we have gotten traction across a few games and it seems worthwhile doing it. Thread with hot takes and examples from our experiments incoming 🧵
Martín Ao retweeted
Spider Tank heavy-artillery gameplay. #ScreenShotSaturday
🎶 Blinding Waves (Ghost in the Shell PSX OST) 🎶
Martín Ao retweeted
Soulherder #digitalpainting
Martín Ao retweeted
Showcasing excessive use of camera zoom; it can also be used as a part of storytelling... 🤖
#indiegame #WishlistWednesday #pixelart #SteamDeck #gaming #gamedev
Martín Ao retweeted
#indiegame #MetalFrontier #mecha #インディーゲーム #ゲーム #ゲーム開発
Devlog 09/24
锁定系统有些许问题需要修复。😥
There's a bit of a problem with the targeting system.
ターゲットシステムには少し問題がある。
Martín Ao retweeted
Another must have add on for #GodotEngine users (have not tried it on 4.x) this one is made by @yafd
github.com/jotson/ridiculous…
Martín Ao retweeted
This is a pretty cool image.
teapawt.net/deepfates/status/17010…



























