Software Engineer. #VR #AR #3DGraphics developer. All things 3D enthusiast. Lifelong learner. Hybrid athlete 🏋️‍♂️🏃. Retired football player

Montevideo, Uruguay
Joined May 2010
Several #healthcare providers such as the Veterans Affairs Medical Center & The National Institutes of Health are leveraging #VirtualReality for #telehealth across several areas, including pain management, treating addiction, anxiety, and depression fedtechmagazine.com/article/…
4
136
“We’re seeing patients who have progressive disease actually get stronger because of the work they’re doing in VR. It's really a brilliant tech. 91% of the patients that we’ve worked w/ say they want more virtual reality. That’s why the VA is really leaning into this technology”
122
So far, the VA has deployed 1,200+ #VR headsets to medical centers in all 50 states “I’ve seen patients who have chronic shoulder issues trying to lift a baby bird into a nest in virtual reality & all of a sudden they're able to lift their arms higher than they have in 20 years”
98
The University of Utah’s “GApp Lab” (Therapeutic Games and Apps Lab) founded by Dr. Roger Altizer has been working on gamified digital #healthcare solutions for + than 10ys so far medicine.utah.edu/population… #vr #virtualreality #immersive #gaming #tech #future #healthcare #therapy
3
108
“Leveraging virtual reality, mobile apps, web apps, and more, these collaborations create evidence-based tools to help with a variety of domains ranging from physical therapy and adaptive sports to mental health and social work”
65
“While the lab works on a wide variety of projects aiming to solve a wide array of problems, it leverages entertainment and playfulness in its projects to encourage engagement and adherence and promote the notion that a playful life is a healthy life”
16
The lab has been revolutionizing healthcare training & patient therapy by developing 80+ XR projects since its inception in 2013, focusing on innovative apps in nursing, mental health, social work, and other healthcare fields to solve real-world problems uofuhealth.utah.edu/newsroom…
20
Ulysses Upper Limb Therapy System by @neuromersiv provides a great solution for increasing #therapy #rehabilitation engagement for patients w/ brain injury, bringing therapy to reward-based gamified #immersive environments #vr #virtualreality #tech #accessibility #healthcare
2
1
66
“As soon as the person puts on the headset, they are totally immersed. Like with gamers, dopamine kicks in and they want to keep going. So VR creates the motivation to keep doing your therapy. That can lead to better function recovery” health.gov.au/news/mrff-virt…
13
The all-in-one package includes not only the sw platform & the #MetaQuest2 VR headset but also a Functional Electrical Stimulation (FES) wearable glove that helps users activate muscles they can’t move on their own via small electrical currents sent through their forearm (...)
1
17
(...) as well as to receive real-time sensory feedback from the virtual environment. FES fosters brain neuroplasticity, enabling brain injury survivors to form new neural pathways that could potentially recover lost function
24
HotGestures is a gesture-based #interaction system for rapid tool selection and usage in #VirtualReality, developed by researchers from @Cambridge_Uni to study the potential of controller-free interactions without ever having to interact with a menu #VR #HCI #UX #research
3
124
“We want this to be a standard way of interacting with VR. We’ve had the tired old metaphor of the filing cabinet for decades. We need new ways of interacting with technology, and we think this is a step in that direction. When done right, VR can be like magic”
18
“We evaluate its in a set of 2 user studies & observe that our gesture-based technique provides fast & effective shortcuts for tool selection & usage. Participants found HotGestures to be distinctive, fast & easy to use while also complementing conventional menu-based interaction
8
For a 3D modeling app scenario the system supports ten gestures, each one translated into a specific tool or action: pen, cube, cylinder, sphere, palette, spray, cut, scale, duplicate, and delete
13
We've already had hand-based interaction on headsets for years, but the novelty here is the #AI / neural network that drives the gesture recognition system, which allows to recognize gestures w/ a very low probability of false positives & predict hand joint data for tool control
25
My friends at @TreeviewStudio were the first Latam company to have an application published on the App Store for #AppleVisionPro elobservador.com.uy/nota/emp… App website: treeview.studio/inviewer #xr #spatialcomputing #mr #mixedreality #augmentedreality #immersive #tech #edutech
3
4
143
AVP owners can download it for free from the store: apps.apple.com/us/app/inview… Quest owners can download it for free from App Lab: meta.com/en-gb/experiences/7…
2
18
Some examples are visualizing chemical reactions between different components, learning about the human gestation cycle, and checking the inner workings of engineering structures
1
6
Described as a "spatial interactive Wikipedia" by Treeview’s founder @htorrendell, Inviewer offers a spatial simulation library, allowing users to visualize a bevy of simulations from different STEM (science, technology, engineering, mathematics) fields in glorious mixed reality
1
1
22