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Flesh & Bone, the VR arena survivor is released on November 30th at 10:00 PST
meta.com/experiences/flesh-b…
the lovely feeling when you wake up to opus having optimized your game overnight...
It was not really optimize, it was un-fucking up what opus fucked up, bringing the game to a very sad 40ms
Yesterday, it had injected a search by looping over hash values of parameters - in pixel shaders 😳
That's because opus is super sycophantic and tends to forget stuff, so when I asked "no reboot on shader binding change" it translated it into "shaders must find their own value from the list each time", instead of what I asked: "move shader binding out of the kernel"
Anyway thanks Opus for chewing through my tokens and bringing us back to 19ms.
I want to release this game soon so I have 3 swarms working on orthogonal aspects: one is experimenting on rendering and optimization, another on lookdev and the third one tuned gameplay with me. They ended up all popping apps on my macbook air and I was not enjoying the smell of roasted weener.
So I borrowed a couple of macs to offload the M4 but then they started competing for resource, as they couldn't agree on locks, so I had one of them make a job scheduler.
🧠 The Brain Cyst megastructure reaches out to the enemy and pleads to join your rank 🥺
(by performing a quick brain surgery to implants a brain leash)
Trained a nerfed version of NVidia's DLSS 5 (DLSS-lite) to make the game more photorealistic.
Result?
A deferred success















