Had to cancel my BitSummit plans cause I was feeling sick. It turns out I had multiple-infection pneumonia. Currently in hospital recovering. Hope to catch up with what I missed later!
Dwardman retweeted
I try not to post "real life" stuff but a few days ago I was asked to give a guest talk about movies to a class of 4th graders. I showed clips of Brakhage, Warhol, Painlevé, etc. I explained how cinema is defined by us and that movies can be made with basic materials.
I did the English Translation for this game :)
Soldiers in, monsters out. It's hard staying cute.
Don't Give Up, Pal.
Try not to flinch (in this economy!?)
Let's survive--together.
#DontGiveUpPal #pixelart
Dwardman retweeted
One of the weirdest things about Videogame History is that First Person Shooters evolved out of Immersive Sims and not the other way around.
Dwardman retweeted
Here's why paleoart and Palaeontology aren't actually a random guessing game, and modern paleoartists actually know what they're doing, with examples 🧵:
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Game I made for the most recent GGJ theme: "Make me laugh"
It's a multiplayer twin-stick game about two giant Face-Ships battling it out in space! As you move the analog sticks, your Face-Ship will stretch and pull to crazy proportions. Stretching affects bullet size and dodging.
Dwardman retweeted
This was the closest western audiences got to understanding the appeal of serious scenes in Tokusatsu
Good example of situations where dynamic/simple lighting could be preferable to baked imo
























