Dwardman (@metalgearmann) header
Dwardman (@metalgearmann) profile picture

Game design and film production graduate from New York. Currently teaching in Japan. 日本に来たニューヨーク市出身映画とゲーム制作研究卒業生。

Okayama, Japan
Joined September 2015
Photo by Dwardman (@metalgearmann)Photo by Dwardman (@metalgearmann)Photo by Dwardman (@metalgearmann)Photo by Dwardman (@metalgearmann)Photo by Dwardman (@metalgearmann)Photo by Dwardman (@metalgearmann)Photo by Dwardman (@metalgearmann)Photo by Dwardman (@metalgearmann)Photo by Dwardman (@metalgearmann)
Working on clouds
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Enlightenment: reached
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Messing around with background stuff
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made a lil mouse
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Had to cancel my BitSummit plans cause I was feeling sick. It turns out I had multiple-infection pneumonia. Currently in hospital recovering. Hope to catch up with what I missed later!
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that feel when youre flying around and you enter a pocket dimension
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I try not to post "real life" stuff but a few days ago I was asked to give a guest talk about movies to a class of 4th graders. I showed clips of Brakhage, Warhol, Painlevé, etc. I explained how cinema is defined by us and that movies can be made with basic materials.
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I did the English Translation for this game :)
Soldiers in, monsters out. It's hard staying cute. Don't Give Up, Pal. Try not to flinch (in this economy!?) Let's survive--together. #DontGiveUpPal #pixelart
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pictures from the mountain today
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Taking Flight.
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messed around with bryce for 20 minutes
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I've had a lot of questions about how I make sprites for CULTIC, so as a Halloween treat I threw together a quick video on my process! This is not the "definitive" way to render sprites from Blender, it's just how I do it! Happy Halloween! 🎃 #gamedev #blender
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Retail games that existed that look like someone made them up:
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One of the weirdest things about Videogame History is that First Person Shooters evolved out of Immersive Sims and not the other way around.
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Dwardman retweeted
Here's why paleoart and Palaeontology aren't actually a random guessing game, and modern paleoartists actually know what they're doing, with examples 🧵:
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Game I made for the most recent GGJ theme: "Make me laugh" It's a multiplayer twin-stick game about two giant Face-Ships battling it out in space! As you move the analog sticks, your Face-Ship will stretch and pull to crazy proportions. Stretching affects bullet size and dodging.
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Dwardman retweeted
This was the closest western audiences got to understanding the appeal of serious scenes in Tokusatsu
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Good example of situations where dynamic/simple lighting could be preferable to baked imo
I was looking at old screenshots of Rust Valley and I think I may have accidentally been "improving" certain things for the worse? I think I made the baked lighting too realistic (right) and the original (left) harsh/simpler lighting is more period and aesthetically appropriate?
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