Co-Founder Playful, Picnik, Valve Software. Living the nomadic life on a trawler. Building a playful app builder for casual folk, check out the link.

Seattle-ish
Joined March 2007
mike harrington retweeted
Here's the new Claude experience on the iPhone Duo! It's going to be amazing for multitasking, Claude Code, and creating new things. Looking forward to see folk start using it tomorrow!
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mike harrington retweeted
Security called me at 6:12 AM today. "Patch every PHP server immediately." I asked what happened. "Two critical vulnerabilities. Remote code execution. No authentication required." Cool. How many PHP servers do we have? According to inventory: 12 According to reality: Nobody knows. We found one running WordPress. Three running old internal tools. One under someone's desk. Two inside vendor appliances. A forgotten employee directory from 2016. And a server named: PHP-OLD-DO-NOT-TOUCH Naturally, that one runs payroll exports. Then we found a PHP 5.6 box. I asked who owned it. The documentation said: BRIAN. Brian left in 2019. We called Brian. He said: "Oh wow, that's still running?" Excellent. By 8 AM, leadership joined the incident call. CEO: "Can hackers actually get in?" Security: "Potentially yes." CEO: "Without a password?" Security: "Yes." CEO: "Then why do WE need passwords?" Not the lesson. Finance asked if we could wait until the weekend to patch because downtime affects revenue. Security explained that the alternative was letting strangers execute code on our servers. Finance asked for a cost comparison. At 9:17, someone suggested temporarily taking the vulnerable websites offline. Marketing refused. "Our campaign is live." So for the next hour, the company officially decided maintaining a landing page for 20% off webinar registration was more important than preventing remote server takeover. We finally patched everything we could find. Then our scanner discovered another PHP server. Hostname: TEMP-PHP-2014 Uptime: 4,512 days. Nobody knows what it does. Nobody owns it. Nobody can shut it down. But every time we block network access, the warehouse stops printing shipping labels. Security has classified it as critical infrastructure. It is running PHP 5.4. The vulnerability has existed longer than half our employees. The emergency patch took four hours. Finding out what PHP actually runs took eleven. The internet isn't held together with code. It's held together with servers everyone is afraid to turn off.
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mike harrington retweeted
Claudia lives far away from her mom, but they send each other photos of their respective skies.  She made an app that allows them to point out shapes in the clouds to one another, as if they were cloud-gazing side by side. ☁️🖍️  What can you make for your people? 🎨📲
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The heavy lift of ai. Read “My Best Senior Engineer Quit Last Month. Her Exit Interview Was Scheduled for Forty Minutes.“ by ProdRescue By Devrim OZCAY on Medium: blog.stackademic.com/my-best…
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mike harrington retweeted
There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters. I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points. On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better. One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on. We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t. Sorry, Sandy.
How Quake ruined id Software. There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination. All the team did a brilliant job, fulfilling tasks just right. But at a grim cost. We worked long and hard, and I think it broke us spiritually. 1/3
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mike harrington retweeted
Worrying that your startup will be eaten by the model companies is like worrying that your life will be constrained after you become a movie star. You're far more likely simply to fail.
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mike harrington retweeted
New in Claude Code: Remote Control. Kick off a task in your terminal and pick it up from your phone while you take a walk or join a meeting. Claude keeps running on your machine, and you can control the session from the Claude app or claude.ai/code
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hey @conductor_build, the latest release changed the way workspaces are displayed, with kanban-esque categories. Is there a way to switch the view back to being sorted by repo? I don't want the Kanban stuff, but I do need to understand which workspace goes with which project/repo.
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Sure, there is a little icon on the left, but I care way more about the repo than what state you think my workspace is in.
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mike harrington retweeted
Lindsay Vonn gives her first statement since her devastating crash in the Olympic downhill
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This might be a bit over the top, but anyone who thinks that AI is just about automation is missing the magnitude of what is about to happen to society.
AI is like fire, civilization, the printing press and computers all happening at once.
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Happy 35th Anniversary, id Software! From our moonlighting beginnings to co-creating the first-person shooter genre to winning awards, it was an amazing time and proud of the games we all made together! #idSoftware #doom #keen #wolfenstein
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mike harrington retweeted
Phone companies: We've tested our hinge mechanism for 200,000 folds, so that should cover 5 years of use Users:
i made a flappy bird clone that uses your folding phone as the controller
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Your idea is more than just an app. Every site/app/biz idea starts with inspiration. Hatch helps you nurture your inspiration, plan, design, market, and so much more. Let's say you want to create a gothic romance app... youtu.be/yFOr7_6RSKI
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If you are interested in learning more about creating amazing projects on Hatch, join our free workshop. us02web.zoom.us/webinar/regi…
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4.5 is killer. much better 1-shot results. If you haven't tried out Claude on a canvas that supports multiple apps at once, give Hatch a shot. lmk what you build.
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