Add Crowdcoding to Moddio plz
Something crazy just happened.
Arrr.fun was approved for Basic Launch on CrazyGames, one of the biggest gaming portals in the world.
Since yesterday, the average playtime went from 4 minutes to 8 minutes. IT DOUBLED. IN ONE DAY.
This wasn't me. It's the community that improved the game. Crowdcoding works.
$ARRR
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Moddio will adopt this shortly
Agentic Crowdcoding became real today.
Two hours ago, I gave two random strangers access to modify Arrr.fun through RunHQ.io.
They immediately started creating jobs like crazy.
Now there are 10 concurrent coding sessions fixing bugs and adding new features.
Contributors earn RunHQ points for the work they help create and ship.
Thank you @manervaXJ77 and @LilMakuLove for being the first to jump in.
Ping me on Discord if you want to participate.
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Here's another gameplay demo from Booty.
As a player, you get to venture into a massive world of wondrous islands, open seas, hidden resources, and unpredictable encounters.
Form your crew. Build your reputation. Write your own story.
Become a pirate, trader, fisher, hunter, or forager.
Your path is yours to choose.
Ahoy captain!
Nearly 10 years ago, I made a game called Krew.io.
It went mega viral and was making $1k/day from unoptimized ads.
My next game, Booty, is everything I wanted Krew.io to become, but couldn’t build at the time.
Here's a video of Youtuber LazarBeam (23M subscribers) playing the game.
youtube.com/watch?v=zmz0kMkG…
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Fable has unlocked the biggest blockers I had with my Pirate MMORPG game, and release is closer than ever.
- The game supports massive procedurally generated world
- Supporting over 100 concurrent players
- Sailing and Crew management mechanism
- Commodity trading across multiple islands
- Less than 20MB in filesize
For the last two months, I’ve been laser focused on building a product that is now indispensable to my daily workflow, and I think a lot of teams will feel the same once they try it.
Introducing Fishtank.bot, a human plus agent collaborative workspace.
Spin up multiple agents, invite human teammates, and have everyone work together in one place. It’s increased our team’s productivity by at least 10x. Every day we find new ways to hand off repetitive work to agents. It’s already driving most of the development and DevOps across several products, including Fishtank itself. More details coming soon...
Moddio retweeted
Valannia raised 1,200 SOL in 20 hours
Setting a new all-time high for Indie Fun!
> This is what happens when innovative funding meets the world’s most scalable gaming chain
> Indie creators finally get the support they deserve.
And yes… this is only possible on @solana
1,200 SOL raised. 100% filled
VALANNIA just delivered one of the strongest raises on @indiedotfun
powered by the unstoppable @solana ecosystem
Now we keep up the momentum
Every time you see a new tech implemented on @talesofmeteora, the Moddio game engine improves in parallel.
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Powered by Moddio, the Metaverse Engine.
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True reason for being a game dev
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Moddio retweeted
3 years ago, after graduating from @alliancedao, multiple chains approached us for our fundraise. Ultimately, we decided to go with @solana due to their organic approach to building an ecosystem and genuine care for the community.
Today, I sense the same vibe from @MeteoraAG.
This will showcase our tech built over the years.
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HUGE. Bullish on @talesofmeteora.
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