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Shaders and scripts for MagicaVoxel GLSL / SDF / CSG / Procedural 3D modeling tools Creative coding voxel artist Teardown game modding

Joined April 2019
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mode_vis retweeted
#MagicaVoxel 0.99.7.2 Beta: Image sprites and other improvements and fixes ephtracy.github.io/
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Time to put those deformable voxels to work. Here is a very quick softbody test. There are some artefacts and missing motion vectors but there's potential!
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Teardown Community Featured Mods #1 – June Discover the beauty of V-NATURE-PARK ISLANDS! It generates unique landscapes of rocks, water, and vibrant flora. Enjoy a beautiful mix of nature, NPCs, boats and bikes in this customizable world. Download here: steamcommunity.com/sharedfil…
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mode_vis retweeted
#MagicaVoxel 0.99.7.1 : multiple color modification and rearrangement ephtracy.github.io/
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mode_vis retweeted
There we go again! My new #magicavoxel fir tree #voxel #shader should work now. As always: tell me if it's not, then I'll fix it right away! Create your own voxel forest now, and regreen your urban workspace 😉 🌲🌲🌲 #voxelart #3dart #assets #gamedev github.com/patStar/voxelShad…
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mode_vis retweeted
Replying to @knosvoxel
A simple and quick #shader solution was proposed by @dlcwork I just added a couple of controllers. Download working random_snow </> code: app.blackhole.run/#bc197ec9e…
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Using the excellent voxel modeling program #MagicaVoxel by @ephtracy, you'll be able to create your own sandbox levels and destroy them in Teardown. Four example levels will be included in the initial release.
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mode_vis retweeted
This new "mini CAD" #voxel #shader for #magicavoxel might help you create some nice #assets. It proofs usefull for weird shapes. I'll add documentation tonight. Meanwhile download here: github.com/patStar/voxelShad… #gamedev #indiedev #pixelart #art #voxelart #asset #creative #3dart
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Updated my #magicavoxel shaders for the exciting new features of 0.99.5.1. Added a few new shaders — like stairs! github.com/lachlanmcdonald/m…
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mode_vis retweeted
#MagicaVoxel 0.99.5.1: Live resize/fit/resizable box/SDF brushes, and new voxel shader/import export/palette notes panels ephtracy.github.io/
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mode_vis retweeted
#MagicaVoxel: SDF Brush = Resizable Box Brush + Voxel Shader
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mode_vis retweeted
#MagicaVoxel: new voxel shader interface
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