Molly Joseph retweeted
Arkheron's Closed Beta starts on July 15th!
Including our new Game Mode: Spires, Cosmetics Progression System + earnable rewards, and more. Watch the trailer here.
Arkheron Closed Beta is Here!
A first look at what will be playable during Arkheron's Closed Beta, starting July 15th.
Molly Joseph retweeted
Arkheron’s Friday Night Fights continue soon. EU and LATAM are next, and NA follows later tonight. New players welcome. Veterans welcome. Chaos welcome.
Remember the ancient mandate: the first rule of Friday Night Fights… is that we DO speak of Friday Night Fights. (Clips and inviting friends are highly encouraged.)
Molly Joseph retweeted
Here’s where Arkheron is headed next.
This Road Ahead update walks through our path into the Steam NextFest open demo and then into Closed Beta.
🗡️ Want to join us in the Tower? Wishlist Arkheron on Steam and mark your calendar for February 20 – March 2.
Molly Joseph retweeted
Thanks to everyone who jumped into Arkheron’s Alpha playtests!
We're finalizing our upcoming playtest plans now. Don't miss the update and wishlist on Steam! store.steampowered.com/app/3…
Molly Joseph retweeted
We're hosting a creator tournament with our friends over at @PlayArkheron đź’™
🔹@Lourlo
🔹@EiyaWoW
🔹@DeejayKnight
🔹@Fitzyhere
🔹@bobqinxd
🔹@Kalamazii
Each of our creators has recruited a team, and will battle it out for bragging rights and $5000.
📺Follow along🔗👇
Molly Joseph retweeted
We are hosting another Arkheron Alpha Playtest this weekend. Check out this post for the playtest schedule, minor changes to the playtest and to fill out our feedback survey!
store.steampowered.com/news/…
Creators - if you're looking for a key to try Arkheron during our Alpha this weekend, feel free to reach out! May not be able to get back to everyone, but will do my best.
We're so excited to be able to share it, and can't wait to see what everyone thinks as they get to play🎉
Molly Joseph retweeted
We're just two days away from revealing Arkheron! While this is the first time the world gets to see it, we've been quietly playtesting for a while now. We are super grateful to everyone who has tried it so far and helped us get it ready for our upcoming Alpha. Thank you!
Getting settled after a few weeks, so I wanted to share that I recently joined @BonfireStudios to head up all things creators for their first game, Arkheron!
We're still in early playtest mode (shameless plug below), but excited to see what everyone thinks as we share moređź’š
Okay, have some bittersweet news - after four and a half years, I’m going to be leaving Riot at the end of this week.
I’m heading off to a new opportunity that has me really excited, but this role has truly been an adventure of a lifetime.
Getting a little bit sappy... ever since I picked up League (12 years ago wow), Riot was the dream job. This role exceeded every one of my hopes and expectations. Leaving was obviously not an easy decision.
Molly Joseph retweeted
I'm hiring! Senior Manager, Social Strategy for @VALORANT at @riotgames.
You can learn more/apply here: riotgames.com/en/work-with-u…
Molly Joseph retweeted
If you tune in during the #VCTGameChangers Championship Grand Finals weekend (Nov 15 - 17) with the following On-Site Watch Parties, you can earn exclusive Titles:
“Ribbit” for Kyedae
“I am Her” for Helydia
“13-0 Club” for Mixwell
“Queen” for Sliggy
Molly Joseph retweeted
Calling all Riot Games content creators attending TwitchCon this year! 👊
Your friendly neighborhood Riot Influencer Team are planning a little impromptu meetup on Saturday from 1-3pm across the street from the convention. If you want a chance to connect with us, we will...
Molly Joseph retweeted
Locked in with @VALORANT this weekend in Spa 🫡
Molly Joseph retweeted
Console Limited Beta is on its way. Sign up today for your chance to play.
📝: riot.com/VALbeta
Molly Joseph retweeted
We interviewed leaders at Roblox, Innersloth, Xbox, Loaded, Riot and Dreamhaven to get developers' thoughts on working with creators. A few key points:✍️
What worked in the past, won’t work in the future
Apex Legends launch circa (2019) is often cited as the high bar in a creator “blitz” strategy. While undeniably effective at the time, most devs don’t have the luxury of large marketing budget to match the now known value of a creator’s time. This is similar to the lowering efficacy of trying to mimic VALORANT’s Drops campaign - what was the exception now feels like the norm. Innovate, don't replicate.
Engage creators FAR before the launch
I’m thrilled every time I see examples of this. Advising, playtesting, first looks + reactions, basically anything “off-camera”. @shroud / @sacriel / @YoniGinsberg @spalshdamage are a shining example of this to the extreme level. Creators who are experts in a genre and can therefore inform, advise, and ultimately invest their knowledge of a honed AUDIENCE to meaningfully influence game decisions. Even behind closed doors creators aren't singular voices and are the mouthpiece for thousands of others. @mollybot and the 2XKO team are doing smart work to playtest over the span of YEARS to find wider appeal to all types of FGC communities
You MUST be a match for the creator's audience
This is incredibly well said by @victoriatran. I find it important to think at the atomic level. Something as small as understanding if a creator is solo vs someone who plays with a crew of friends can be a make or break detail in whether that person wants to work with you and more importantly has a GOOD TIME creating content around your game. The more you understand this, the more paid marketing can appear organic. Spend more time watching content than looking at spreadsheets, it'll always pay off.
Massive S/O to our contributors:
Alex Beck, @AliMiller, Arturo Castro, @jeffrubenstein, @heyGuhRL, @mollybot, @TheVTran, @YoniGinsberg






















