Meth retweeted
Premiering in 30 minutes is my first Ambient Walking ASMR on YouTube! Let's watch it together!
youtu.be/FIeM2senO0c
which should I draw as a witch for Halloween?
21%Natsuki
29%Acerola
23%Komaro
26%Sunna
805 votes • Final results Meth retweeted
I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it.
But here's the uncomfortable truth:
The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement.
BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago.
What remained was the brand. The IP. Basically just the name on the building.
But a studio's name doesn't make great games. Insanely talented people do.
And that's the lesson our industry somehow keeps refusing to learn.
The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand.
You can't simply replace those people, keep the logo on the door and expect the magic to continue.
Yet, that's precisely what publishers have been doing for the past 10-20 years.
They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games.
And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so.
And... the results speak for themselves.
I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry.
Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out.
At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired.
I remember telling our team back then that I'd seen this movie before.
The exact same thing happened in the 90s, when EA went on its acquisition spree.
Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus.
History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position.
And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy.
There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp.
They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful.
They bought the names, the buildings, the IPs and whatever teams happened to be there at the time.
But those things don't matter at all.
You can buy a studio. You can buy its IP. You can even buy its entire back catalogue.
But you can't buy the magic that made those games special in the first place.
And the sooner our industry understands that, the better.
this is the worst case of people not being to separate fiction from reality I've seen.
they're insane.
Meth retweeted
❤️【 NEW COVER! 】❤️
I'm Glad You're Evil Too - Kibawoo
Full Cover in replies! 👇
-----
💌 Sappy message underneath from me:
"Somewhere in this small corner of our world, I found you.
We stayed up too late, laughed at foolish things, turned our everyday lives into memories, and somehow created something far better and more invaluable to me than expected.
In the meanwhile, life has brought me situations I had not thought that I would meet, such as endings which were hard to accept, beginnings which one couldn't foresee, and days when I doubted whether life was making any sense.
I'm glad it led me here.
Because throughout everything, I managed to find a place where I could laugh loudly, love openly, and be completely, unapologetically myself.. And even more Importantly,,, I found people who wanted to be there with me, by my side.
Maybe that's what this song means to me.
Finding somebody in this messy, imperfect world and then realizing that the ordinary moments that you share with them aren't actually so ordinary after all.
So, even if we are a bit weird, a bit imperfect and maybe a little "evil"...
I'm glad you're evil too.
This cover is kind of like my love letter to all of you.
Thank you for finding me.
Thank you for staying with me.
Last of all, thank you for turning my strange little life into one so incredibly beautiful. ♡"
-Kiba
Meth retweeted
Any time I see someone react "her poor back" to a fictional busty girl, I just think of that "How would you feel if you hadn't eaten breakfast?" scenario and how there are people completely unable to understand or engage with conditional hypotheticals.
androgyny.
they lack feminine features, especially the face. no softness. the jaw, the nose, the mouth, the shoulders.
if you cover them from below the shoulders, they can look either male or female.
also yaoi hands.
The developer behind Teach My Little Sister How to Drive, a driving generative AI-powered instruction sim, has been spending $1000 a day to keep the demo running, and now, they've had to take out a bank loan to keep up. bit.ly/4rWqe8g






































