@noobshack | music + game dev projects

California
Joined January 2009
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Curious to know if there are other game systems similar to the Invoker from DotA2 ability set or the LotRO Class Warden's gambit system. Really like the idea of creating custom abilities for the situation for depending on various base abilities or actions.
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We created a strategy game for @ludumdare 53! It showcases technical infrastructure and consumer products which provided internet services to users over the many decades to "deliver" internet packets. #LudumDare53 #gamejam #indiedev #gamedev #unity3d nicolekg.itch.io/delivery-y2…
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Replying to @jabrils_
was on that quest for Lugia myself
this is a mixed dj set from @BookzDJ a bunch of different raw, icy, dark electronic Grime instrumentals. amazing mix, got me hyped!!! you can listen to my track Respite in the set 🙌 shouts out to DJ Bookz, the producers and Make it Grime! soundcloud.com/bookzdj/make-… #grime #mix
thanks! too many solid beats to choose from but started off with a personal fav. SBK beats + bars, on point as always
already heard 3 different MC's on this track so far including Blay's own take, found one with Zeo on soundcloud which I am a fan of! bring the competition, looking forward to seeing more renditions
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Replying to @noobshack
Thanks for posting this! Had fun making the instrumental, hope everyone enjoys the outer space sounds!
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Didn’t get a chance to attend #GDC22, or just looking to reminisce? @mpmsimo took the time to highlight 5 key takeaways from the week, including thoughts on the future of the #gaming industry. We hope to see you next year! go.hny.co/35UJnSw
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I had an awesome run in with @jabrils_ at GDC 2022, he's been a huge inspiration in tech and gaming for me over the years! Was awesome to see you after Unity livestream.
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Game launches should be exciting for your players, not for your LiveOps team. Pop by our booth (P1667, North Hall) for a live Q&A with @mipsytipsy on how #observability can make your next feature or game launch successful. go.hny.co/3IwF2SE #GDC22
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Game on! We’re at #GDC22 and excited to meet with the teams that build and run some of the most incredible games in the industry. Be sure to catch @mipsytipsy's discussion on leading happier engineering teams and the direct impacts this has on players. go.hny.co/3qce0JQ
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happy to see this brought under the @honeycombio tooling catalog. once again big shout out to @kvrhdn , thanks so much for the awesome foundational work that honeycomb will build off of!
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We checked the docs, and it doesn't look like there's a 'terraform observe' command. I guess we'll just have to release a provider. Available now & verified by @HashiCorp! registry.terraform.io/provid… Special thanks to community member @kvrhdn for getting things started!
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Replying to @furnacewoods
shouts out squid game
The moment when me and my amazing crew, @rookisaacman, @ArceneauxHayley, @ChrisSembroski opened up the @SpaceX cupola for the first time, a true highlight of the @inspiration4x mission. Make sure you tune into Countdown on @netflix to see more epic moments from space! @TIME
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I experimented with some stop motion animation for a scene in a video I'm making. Not bad for a first attempt and definitely loads of room for growth. Happy Mondayl
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Honeycomb engineer @mpmsimo talked about instrumenting Honeycomb into dedicated game servers, plus how to gain insights and see what problems you can find, identify, and resolve within the infrastructure. Watch the on-demand video: go.hny.co/2Tr8ZzU
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