@mrt3d.bsky.social - Co-Founder Vermont Digital Arts & Boston Unity Group, 3D - XR Artist, Indie Game Developer, Volumetric Filmmaker & Nutter

The Matrix
Joined May 2009
About to delete all my posts here. It's been real! Find me on the blue site under the same name. I may repost this after deleting everything.
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Does anyone know if the Unity VFX Graph renders fewer particles on iOS? Iโ€™m not sure whatโ€™s happening, perhaps itโ€™s a settings issue or some kind of limitation, but when building to an M4 iPad Pro, most of the particles in a complex system donโ€™t seem to render. #unity #unity3d
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After spending a bunch of time testing on device, upgrading to Unity 6, 6.1 and back to 2022.3โ€ฆ. I figured out the issue! Total Time (VFX) nodes feeding into a turbulence node breaks in iOS builds. I'll submit a bug report with sample project. #unity3d #vfx
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Oh FFS, is the Unity Editor Archive borked for anyone else looking for Unity 2022 installers? @unitygames
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Elliott Mitchell ๐ŸŽฅ ๐ŸŽฎ ๐Ÿง€ retweeted
There are allegations Meta has been deliberately undermining the @OpenXR standard with their OVRPlugin blocking non-Meta headsets not on PCVR, or if they're not using Oculus Link. I spoke with @VRDesktop's Guy Godin who corroborates the main claims that were originally made in a technical write-up by Matthieu Bucchianeri on February 8th and 11th. @thekhronosgroup also made a rare public statement on Feb 21 implicitly recommending folks not use Meta's plug-in, but rather one of the game engine OpenXR plug-ins if you want "support building OpenXR applications that are compatible with multiple vendors' OpenXR conformant devices." I have received no comment from Meta yet, and more details can be seen in my write-up with links to more of the technical details as well as corroboration from Godin. Godin tells me that he started hearing complaints of non-compatibility starting with Meta's Integration SDK v51 released on April 25, 2023, and he believes that these are deliberate actions. Bucchianeri also claims to have confirmation from Meta in private communications when he says, "This is not an accident: this concern was reported to Meta early in 2024 via official means in the Khronos group. Meta acknowledged purposedly blocking other platforms from running OpenXR content at that time." Hopefully we'll see some official statement from Meta soon, and even better yet an acknowledgement of this issue with course corrections. cc @boztank voicesofvr.com/1526-allegatiโ€ฆ
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Elliott Mitchell ๐ŸŽฅ ๐ŸŽฎ ๐Ÿง€ retweeted
your laptop needs more than 16GB of RAM your laptop needs more than 16GB of RAM your laptop needs more than 16GB of RAM your laptop needs more than 16GB of RAM
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Elliott Mitchell ๐ŸŽฅ ๐ŸŽฎ ๐Ÿง€ retweeted
Why yes Iโ€™m thinking about Twin Peaks: The Return for the umpteenth time again. Why do you ask?
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Nearing the end of my DS9 rewatch and hit this episode. This seems even more relevant today :(
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