munsplit (developing something) retweeted
This was another fun one to animate, especially when I got to add in some extra parts to play with the silhouette a little bit and make it look more dynamic with an extra set of ribcages sticking out after it got sliced in half
#doom #doomthedarkages #animation #gamedevelopment
munsplit (developing something) retweeted
3.5h speed sculpt +1.5h for rendering
inspired by François Bourdin amazing 2D artwork
munsplit (developing something) retweeted
youtube.com/watch?v=j-_zDKwO…
Some of my favorite features in Plasticity v26.2
munsplit (developing something) retweeted
I got to do a low poly bullpup for the awesome folks over at @SPRAWLfps 1800 faces/3400 tri's 1x 1024tex
Check out Sprawl and Sprawl Zero they are both amazing games store.steampowered.com/app/3…
munsplit (developing something) retweeted
artstation.com/community/pro… 新练习“气步甲”已经上传artstation
munsplit (developing something) retweeted
Third person getting a little better
Procedural leg stuff too
#robloxdev #roblox
munsplit (developing something) retweeted
xitter.cf/XCathedraGames/status/…
こちらストアページのイラスト担当させていただいておりますー。いかちい異形の軍人になって友達の頭を吹っ飛ばそう!
munsplit (developing something) retweeted
I use Plasticity for design modeling and then use Blender for animation rendering.#weapon #hardsurface #MGL #sci #artㅤㅤㅤㅤ #gun #plasticity #blender #design








































