Alex retweeted
[CONCOURS 🎁] Tentez de remporter des lots de goodies The Legend of Zelda : Ocarina of Time avant la sortie du jeu le 05/11 prochain !
Pour participer :
- RT ce post
- Dites-nous en commentaire quel est le temple que vous préférez dans le jeu avec le #NintendoPGW
4 gagnants tirés au sort le 30/10.
Alex retweeted
Replying to @basementstudio
Here you are ❤️ @basementstudio landing.love/sites/usavionix…
Alex retweeted
When you ask for a 'very simple idea' 😅 cc @makio64 @threejsconf
David (@makio64) : "Any very simple idea we could make the speaker badge for @threejsconf a bit more special?"
Us: "Sure. Simple."
David : "..."
Us: "Oh. You meant simple simple."
Alex retweeted
This was definitely the most ambitious project I've ever worked on, and we pulled it off in record time. So happy to finally see it live!
It's amazing what great coordination between talented designers, animators, 3D artists, and developers can accomplish.
Huge congrats to the entire team! 🚀
gm, excited to share our latest web collaboration with the incredible team at @USAvionix
check it out:
usavionix.com
Alex retweeted
大学で学生に自己紹介する時はスライドの一部にこのページを入れて「私がデザインしたキャラクターやメカの一部です」と紹介します。#iput
I'm no longer a noob on @shipordie_, feels good! But this is just the beginning, now I need to actually push the app and tackle the part I don't master: distribution.
Android Beta is now open by the way!
Now I'm going to focus on beta and distribution!
basement team is very happy to help on this one and lots of exciting things coming soon for 𝕏 and SpaceX 🤐
Alex retweeted
Here's a list of the upcoming features in Three.js Water Pro v3. It's a big update!
✅ Improved Wave Realism — Updated spectrum produces more organic wave patterns.
✅Improve Lighting Model — completely revamped lighting model that produces realistic color changes in shallows areas and allows you to see through water surface
✅Persistent Wave-Crest Foam — Foam lingers and rolls off breaking waves.
✅Multiplayer-Ready Determinism — fixed-step simulation and syncing between clients
✅Sea Spray — attach emitters to boats, rocks, etc. to generate spray as water hits the surface
✅Rain — wind-driven streaks plus water-surface ripples.
✅HDRI Environment Maps — procedural sky has been replaced by realistic HDRI maps
✅Boat Wake — V-shaped wakes with automatic foam on breaking crests,
and much more!
it all started as a small experiment to learn TSL and get used to WebGPU, and somehow it turned into a small game in r3f. took a lot of inspiration from @mustache_dev's work (I’m using r3f-vfx though), still a long way to go (it will take time) but it’s turning into something fun
Alex retweeted
It's amazing what proper lighting (and Skyrim music 😁) can do to a scene.
I'm replacing the procedural sky in Three.js Water Pro v3 with HDRIs from Polyhaven (converted to UltraHDR jpeg, only 500KB instead of 20MB).
I think the results speak for themselves.
Alex retweeted
Makio-Meshline v1.4 is here and it add a lot !
🔥 New <Meshline /> for R3F
🔥 New <Meshline /> for Tres
✨ GPU picker
✨ Meshline helper
✨ CPU raycasting
✨ Auto-smooth "ZigZag" lines
✨ New Heist demo to showcase 🦧
.. & smooth 120fps of course !
V2 already cooking with more WebGPU power incoming.🤓
Demo & Github link in thread👇
#tsl #threejs #meshline #tres #r3f
we've been improving the UI and adding new features, more to come!
gm, today we're launching Shader Lab, like photoshop but for shaders
• design slick layered shader compositions
• export high-quality assets or shaders
• OSS package to plug & play
↳ eng.basement.studio/tools/sh…
Alex retweeted
In a few years, websites nominated for the Awwwards will be truly mind-blowing thanks to this HTML-in-Canvas feature.🤯
I highly recommend trying it out -> github.com/WICG/html-in-canv…
Alex retweeted
THREE.JS CONF : DATES ARE LOCKED 🔥
The wait is over! We got an incredible venue to bring the community together!
📅 September 10 & 11
📍 Venue: Maison de la Chimie, Paris
🎟️ Early Bird tickets dropping soon
Join the waitlist to be first in line:
👉 threejs.paris
See you in Paris ! 🚀
#ThreejsConf2026 #threejs #webgl

























