Design Engineer / Open to work / Building https://xitter.cf/t.co/7X6rSsnBaG / ex @float, @resn_has_no_i, @unit9

Porto
Joined July 2008
Pinned Tweet
Iterating
What if, when you needed something organic, your design tool just did the physics? Right now anything that should bend, squish or react to another shape, you fake by hand with the pen tool. So I have been building a tool where shapes are actually soft.
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Sharing this kind of thing doesn't come naturally to me. I have tried for years and always second guessed it, wondering if I am adding anything new. Forced myself on this one. If it resonates, or you see it differently, I would love to hear your honest take.
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If @linear ceased to exist, we would lose more than a product. We would lose a reference for how to build software with care, a home for people to do their best work, and the confidence it gives others to try. Some companies are way more than just their products.
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Revisiting old experiments: slop from 2012 lab.fabio.cv/type-and-collid…
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Really good use of Jev.
Made a real-time presentation coach with Jev. It listens as you present, follows your slides and notes, and keeps track of what’s still left to say.
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Apple Music animates the time when you click the progress bar, and stops animating the moment you start dragging. Motion for the jump. Nothing in the way while you aim.
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Fixing agent design means fixing how we communicate with agents. They design only as well as you brief them. With humans, the greatness comes from the persistent back and forth. Agents rush to solutioning.
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I appreciate the spirit of this advice, but I feel like it's missing some important nuance. It tells a bit of a one sided story, which can make it seem like struggling in today's job market is purely a personal failing. I don't think the onus should fall solely on candidates. We also need to look at the other side of the coin: how recruitment processes are adapting. People are encouraged to experiment and build (my recommendation as well), but too often, hiring teams miss the foundational craft behind those projects. It feels like they rely on superficial signals, rewarding the "sparkles" and defaulting to whoever is the loudest.
The job market is a tale of two cities right now. The difference I am noticing between the folks who are inundated with eye-watering seven-figure offers and those who have trouble finding a role is simply the ability to keep learning, adapting, and getting better. It's a brave new world out there. Gone are the days of sticky notes and following the "right process." Things to start doing : 1. Get comfortable with code. Like, now. If you missed the boat on trad code, plenty of IDEs to play with. Did you start yet? No?? I'm begging you, please. For me. 2. Build personal projects. What are you building in your free time? What is the real you, free from the shitty design systems that bind you, capable of? This also clearly demonstrates a builder's mindset and agency. 3. Work on your visual design and creativity. I think years ago, "complexity in the work" and "product thinking" allowed us to get away with weaker craft, but no more. Get weird, people. Have fun with your site and portfolio. Make something memorable. A great start would be @joshpuckett 's Interface Craft. 4. Get curious. It's a fucking designer's playground right now, there are so many fun tools out there to experiment with!
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Playing different in all fronts. An inspiration!
Today we're announcing our second employee tender offer. We passed $100m ARR earlier this year and now have more than 40,000 paying customers. The tender lets our teammates participate in that success at a $2.5B valuation: linear.app/now/sharing-growt…
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Some good insights for anyone looking for a job right now from @wking: youtu.be/7Xht-UxDy0s To the other side of the process, companies, I find very inspiring the "Curate people" episode from @naval: youtube.com/watch?v=S8x978Nn… Some companies take hiring a little too lightly. Getting it wrong affects everyone: the company, the person hired, and the person who could have been.
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Many data table have checkboxes. Why not let you drag across them? I like that Linear let's you select rows by pressing X. Why not keep selecting/unselecting as you drag too?
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I made a small toy for softle.app.
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X is a far better professional network than LinkedIn if you follow the right people. But the DMs are broken. Whether I am following up on someone's "DMs are open" post or proactively reaching out, my messages just disappear into message requests and never get seen. I can't be the only one frustrated by this.
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I wouldn't call it a disaster, @amfonte. I think UX improved a lot recently. The real issue is that message requests have almost no visibility, so people miss genuine outreach. Better notifications for message requests would be a huge unlock, as @ggsimm pointed out.
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That's similar to the vision I have for Softle. When dealing with this more organic shapes why can't you take a path and deform it more freely as if it was a rope.
Quick video on how I used claude code, icon composer, and my iOS app to make my app icon. I got a ton of questions about how I did it: It started with two questions: can you reshape the route to approximate a "p" more but like a character of a p not a real "p" as a test icon? "Can you give me a settings sheet where I can parametrically create The loop that I want to make... like, give me every possible parameter for the loop in the three d scene, and then make sure I can copy those values to you. And we could take that and implement it. I think that might be faster for me to be able to manipulate a p shaped loop."
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Another idea I am exploring is designing directly with SDFs, and blending smoothly between them live. Again, it seems to unlock faster paths to certain shapes that today mean reaching for the pen tool or filters. And of course, vector data and physics still there.
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What if, when you needed something organic, your design tool just did the physics? Right now anything that should bend, squish or react to another shape, you fake by hand with the pen tool. So I have been building a tool where shapes are actually soft.
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Paint with squishy sea creatures in Splash Canvas, a web toy I created for Google Arts & Culture. Play with it at goo.gle/splash-canvas Procedural audio by @krighxz, easel model by @ugstuho
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