
Artist likes game art /comic art. Studio Art Director - @d3tltd @CoconutLizard Worked on #AlanWakeRemastered #Motorstorm #Driveclub #LegoDimensions #LEGOMarvel2
warrington
Joined April 2010
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I've written an article which discusses the responsibility of art teams towards performance in game development. Have a read !
linkedin.com/pulse/build-hit…
Today was a good day for comic deliveries ….
The Fourth Father … looking forward to rereading this on paper.
Crafted by @ScaleraMatteo , packaging and delivery etc nailed by Shawn and the @inkpulp team.
Uzumaki by @junjiitofficial to participate in horror this weekend ☠️
We’re looking for a Technical UI Designer!
In this Technical Art focused UI role, you’ll work with our Art team to build optimal, best-in-class UI/UX experiences across platforms, blending technical excellence with game development craft.
Find out more: buff.ly/hSs5OTe
This was fun to take part in. Always good to give back and support future game devs. Thanks to @Futureworks_Mcr for getting in touch about doing this.
#gamedev #gameart
We had a superb time visiting @Futureworks_Mcr yesterday, where our Art Director, Anthony, Senior Artist, Eleanor and Senior Concept Artist, Ben, spoke to students about the games industry in addition to helping set an industry brief for the upcoming year. Great work team!
The fourth episode of our Level Up series is now available!
Hear from our Associate Art Director, Matt Parsons, as he looks into the high poly stage of the Asset Creation Pipeline used on our internal project The Devil of Hopes Cross.
Take a look: buff.ly/UIRaOMC
The countdown is on! ⌛
With the @developconf in Brighton beckoning, we're looking to forward to attending and connecting with our industry friends.
If you're also attending and need co-development, porting, remastering, or remaking support, let’s talk - buff.ly/in3MWUr
Anthony O Donnell retweeted
Excited to finally tease our first new game announcement in four years! I'll be sharing new art soon, so watch this space--and PLEASE follow us on Kickstarter for updates!
kickstarter.com/projects/154…
New Opportunity Available!
We're looking for a Lead Programmer to join our Engineering team on a 12 month fixed-term contract.
This new opportunity will be based in either of our UK studio sites, on a hybrid working basis.
Find out more here: buff.ly/Mto0Vkc
#hiring
Episode 3 of our Level Up series is live!
Hear from our Associate Art Director, Matt Parsons, as he talks through the model detail pass phase of the Asset Creation Pipeline that was used on our internal project The Devil of Hopes Cross.
Take a look: buff.ly/CBMRgCb
New Opportunity Available!
We are hiring for a Compliance Analyst role within our QA department on a 12-month contract.
This is a Hybrid working position, based out of either of our studio sites in the UK.
Take a look: buff.ly/USpVLOG
#hiring #GameDevJobs #QAjobs
What Jade said ! 👇
The only thing he got right was that games are not a charity.
Everything else is obtuse.
Yes games got more expensive but that’s because projects are overwhelmingly mismanaged and the industry is rife with an executive layer that doesn’t play games.
This is compounded by how games are funded and the fact that so many studios are being consolidated.
The worst thing to happen to games was private equity noticing we are the largest media industry and expecting us to make ROI like the tech industries. Invest, inflate, go public.
The games industry uses tech, but we are a creative industry, and that seems to be forgotten by too many in charge.
I’ve argued with people before that we are more like film, we use a lot of the same tech as film, but we are a part of the arts and media.
Anthony O Donnell retweeted
🎉 Holy probably higher than normal interest, deliveryman! That's a lot of love shown from you guys in like a little bit over a week O_o!
store.steampowered.com/news/…
I want to thank you all for checking out Into The Wind
#intothewindgame #gamingnews #cozygaming #indiegames
We're hiring for multiple art roles!
- Technical UI Designer
- Technical Artist
- Senior Technical Artist
These are hybrid working roles, based out of either of our studio sites in the UK.
Take a look: buff.ly/mLuqcni
#hiring #GameDevCareers #careers #GameDevJobs
We're currently #hiring for several engineering roles!
- Technical Director
- Principal Programmer
- Senior Programmer
- Mid-Level Programmer
These are hybrid working roles, based out of either of our studio sites in the UK.
Take a look: buff.ly/mLuqcni
#GameDevJobs
Anthony O Donnell retweeted
Los-Angeles 1985. Join the adventures of Sloane Vyperini, a federal agent tasked with driving high-tech pacification vehicle codenamed VYPER!
#Comics #Comicbooks #Vyper #GlobalComix
Issue 1: globalcomix.com/read/6db7eac…
Issue 2: globalcomix.com/read/47b6f4a…
Buy: deezeepublishing.bigcartel.c…
We’re thrilled to announce that we have been supporting the development of @fable! It’s an honour to be collaborating with the team at @WeArePlayground to help craft the latest instalment in this iconic series.
Arriving Feb 2027, find out more here - buff.ly/IEL7o72
Anthony O Donnell retweeted
We finally announced our game at the end of PC Gaming Show. Its an ambitious game made from our small 10-man team. Huge thanks to my team and you guys for supporting us!
Check it out! & Wishlist it on Steam if you find it interesting!
store.steampowered.com/app/2…
#intothewindgame
























