Mickey (nextProgram) (@nextProgramYT) header
Mickey (nextProgram) (@nextProgramYT) profile picture

Hey, I'm the developer of Keeper, a 2D action adventure. Wishlist here! https://teapawt.net/t.co/iSBG8qeBgH

BC, Canada
Joined February 2020
Photo by Mickey (nextProgram) (@nextProgramYT)Photo by Mickey (nextProgram) (@nextProgramYT)Photo by Mickey (nextProgram) (@nextProgramYT)Photo by Mickey (nextProgram) (@nextProgramYT)Photo by Mickey (nextProgram) (@nextProgramYT)Photo by Mickey (nextProgram) (@nextProgramYT)Photo by Mickey (nextProgram) (@nextProgramYT)Photo by Mickey (nextProgram) (@nextProgramYT)Photo by Mickey (nextProgram) (@nextProgramYT)Photo by Mickey (nextProgram) (@nextProgramYT)
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Hey everyone, you can find me on the other app now. Same handle, @ nextprogramyt. Will no longer post here, peace #gamedev #indiegame #steam #godot bsky.app/profile/nextprogram…
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Replying to @3DGlyptics
I was confused until I looked who posted this
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Replying to @nerdstakeover
Omg is this pixel art bloodborne
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Replying to @TeddyDief
Did you guys have to deal with the problem of making sure that you can't see more of the level than intended when the game is played on wider monitors? Was having some trouble figuring this out for my game
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Replying to @RobinPoedev
It already is the best one though
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They're similar, but dynamic programming isn't the same thing as memoization though
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Replying to @Gooodgis
Do you have any tips for picking your color palettes? Your colors always look amazing
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Replying to @johanpeitz
Very cool. This is entirely software rendered?
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Replying to @FeatureKreep
Cool looking game. Just curious, have you had much a lot of success selling games on itch? I've only used Steam before
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Replying to @mvandevander
Yeah, I don't think you should ever really be changing the fixed update timestep at runtime haha
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Replying to @oldmanofthefire
What do you use to make the dungeon layout?
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Just ordered one. I never really knew what to think of the Godot logo before, but I think this just sold me on it
The world may not be ready for its cuteness, but here it is: makeship.com/products/godot-… Help yourself to a cuddly coding companion ✨, and help the @godotfoundation at the same time! All revenue made on our end will directly benefit the Godot Development Fund.
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Replying to @transmutrix
"trivially easy" Why assume that they went with this combat style because other options were too difficult though? It's Nintendo, they chose what they did because they thought it works best for the game they're making
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I get snomangaming but why design doc? I've always found them to have pretty thoughtful analysis on different parts of games and what effects they cause
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Replying to @GameEndeavor
Your pixel art is always so good. This one reminds me of the hallow from Terraria
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Replying to @danielsantalla
I really want one but they're so overpriced
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Yeah C++ doesn't have reflection which I find very useful for game programming. C# does
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Replying to @PolyMarsYT
proud of you polymart
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Replying to @JoGribbin
A game in this style would be so cool
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