nice (@nicecs2) header
nice (@nicecs2) profile picture

Risk. Poker. CS Skins. Pharmacy. Creator. /id/sv_cheats_true @ steam

Sydney, New South Wales
Joined August 2017
Photo by nice (@nicecs2)Photo by nice (@nicecs2)Photo by nice (@nicecs2)Photo by nice (@nicecs2)Photo by nice (@nicecs2)Photo by nice (@nicecs2)Photo by nice (@nicecs2)Photo by nice (@nicecs2)Photo by nice (@nicecs2)Photo by nice (@nicecs2)
nice retweeted
Claude Found the likely cause of CS2's ~23ms first-shot audio delay. In soundsystem.dll, CSoundSystem's vtable function at index 27 (RVA 0x5CF00) schedules sound events. When a full-auto weapon fires for the first time, there's no existing timing anchor, so the scheduler places the sound at mixer_now + snd_delay_sound_ms_shift (23ms). In other words, CS2 deliberately waits 23ms before playing the first shot to establish a timing reference for synchronizing subsequent shots. The problem is that this delay applies even to the very first shot. Kudos to @Leo__CSGO for finding this issue. Now, it's upto Valve to fix it or just let it be, as it's intentional from them. I personally would love Valve to lower the snd_delay_sound_ms_shift to the minimum the mixer actually needs, like 5-10 ms.
CS2's automatic rifle gun sounds are delayed and this might be one of the biggest reasons why we all find CS:GO better when it comes to gunfights. Here's a chart of AK and M4A4, time from mouse click to until you hear the shot. 24.5ms delay in CS2.
39
33
6
1,244
107,986
nice retweeted
Well, this is an interesting CS2 vs CS comparison. 💀 Apparently, automatic weapon sounds in CS2 are delayed by roughly 20–30ms compared to CS. The AK-47 is +24ms, the M4A1-S is +26ms, and the P90 is +29ms. Meanwhile, the AWP is only +2ms. It might not sound like much, but in a game where milliseconds matter, it's worth talking about. Why do you guys think Valve made this change? 👀
5
6
62
4,436
"CSGO looked worse" yes but also >ran better on older hardware >you could actually hold angles >movement wasnt a complete mess >30-50 ping was way more playable >smokes lasted 15 seconds and were a reasonable size gameplay > graphics
found this on my old pc, made this exactly 10 years ago
202
403
20
8,048
330,973
This brother went on CS Source, CSGO and CS2 to compare the peeker's advantage. Scenario was 120 peeks and holding in all 3 games. More in the comments.
10
7
173
17,614
I’m usually pretty calm when valve does some bullshit, but I feel like this might be the straw that broke the camels back What sense does it make to hold skins anymore?
23
2
107
15,898
nice retweeted
35k per skin is extremely reasonable if they start cranking up the rate at which they publish community contributions to the game. At their current rate it’s leaving the game art stale and not appropriately benefiting the community for the time spent making these items.
1
1
26
Submissions for Call to Arms-ory items will be accepted until Friday, March 13th. If you're working on any of the items below, you have 30 days to finalize and submit them for consideration: Weapon finishes: –Arabesque Art and Arabian Mythology –Spy/Tech Stickers: –Auto Racing –Fruits and Vegetables We are looking for additional Classified (pink) and Covert (red) weapon finishes for both collections. Additional information can be found here: store.steampowered.com/news/…
521
134
74
3,731
1,381,165
Crazy how they fell off
6
6
712
70,488
nice retweeted
New craft 🚉
26
23
2
1,553
81,167
Biggest downgrade in human history
14
2
2
245
50,904
New Kato holo craft today by "succ"!🌸🌴📼🌊 StatTrak™ M4A1-S | Vaporwave (0.00003) 4x LDLC (Holo) | Katowice 2014 applied Thanks to succ for allowing me to screenshot this beauty!
47
26
7
593
36,682
Replying to @CounterStrike
@CounterStrike This is your reminder that the community browser needs a QOL update
5
3
101
4,696
-Smokes in CS:GO are super bad. Valve did a great job with the CS2 smokes and the ability to reveal smokes with HEs. -Audio is also a lot better in CS2, felt very off in CS:GO even if I tried the 3D audio on/off. My take: PLEASE let us try CS2 with 128 tick. Might be THE fix.
43
126
3
6,960
116,512
HAI NEWS: Today, we are delighted to announce the two competition venues for the Shanghai Major 2024: The MAJOR OPENING and the MAJOR ELIMINATION will take place at the Shanghai World Expo Exhibition and Convention Center, while the MAJOR PLAYOFFS will be held at the SPD Bank Oriental Sports Center. Moreover, all three stages of Major will be open for spectators on site! Let's witness the birth of the Shanghai Major Champions all together! The RMRs: Entirely offline, with no spectators, from Nov.11 to Nov.24. MAJOR OPENING & ELIMINATION: Shanghai World Expo Exhibition and Convention Center from Nov.30 to Dec.8. MAJOR PLAYOFFS: SPD Bank Oriental Sports Center from Dec.12 to Dec.15. Stay tuned here as HAI will have ticketing information at a later date! #ShanghaiMajor2024
36
40
14
676
96,760
We're excited to introduce the CSFloat App on Android and iOS -- available now! You can now buy, sell, receive notifications, create trade offers, and more on the go! Learn more at csfloat.com/app
226
105
51
1,135
142,577
Should we make a Part 2? 🤔
Memories of CS:GO - The Early Years 26/03/24
36
21
1
806
90,527
Presenting CS DISCS Stickers. Great to have a physical copy of your favorite game in-game...yes @CounterStrike ? 💿 Each version captures a piece of gaming history, making it a must-have for any collector. Also great for crafts!
47
78
9
1,099
49,739
This time a little something more simple for the swag7, an ammo box inspired design for @CounterStrike
5
3
1
81
4,527
Hey @CounterStrike, what station are you getting off at?
164
316
49
7,072
270,502
There's a google doc that I share with instructions for how to capture an ETW trace and send it to us, to investigate performance problems in Valve games. It is so cool when I open it up to tweak it, and I see people looking at it right then. Trace on!
10
13
3
155
14,138