
Principal graphics architect @Arm. Previously @Unity3d, @PlayStation, and @Qualcomm. My views do not represent any employer. ⛵🌊🏄⛷🏔⚽🍺💻📱🕹️🎞️📚🇨🇦🇬🇧
Copenhagen, Denmark
Joined May 2011
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Nigel J W retweeted
made a super simple first-person example for everyone to remix. It's nothing much, but it's so satisfying to create stuff like this in minutes from a single app😊
#madeWithUnbound #IndieGameDev
Nigel J W retweeted
Stuff that came out of the JAX/Diffusers event!
Nigel envisioned it so nicely from the get-go!
I just released my first hugging space online demo, #ViewDiffusion which is a small piece of a larger local demo. This online demo is using stable diffusion outpainting out of the box to expand your field of view and generate an alternate local reality:
huggingface.co/spaces/nigelj…
I just released my first hugging space online demo, #ViewDiffusion which is a small piece of a larger local demo. This online demo is using stable diffusion outpainting out of the box to expand your field of view and generate an alternate local reality:
huggingface.co/spaces/nigelj…
I've made a lot more improvements/changes to the controls, noise scheduling, and image streaming in my demo. The quality has significantly been improved. All that is required now is more GPU resources to approach real-time framerates.
Nigel J W retweeted
I've made a lot more improvements/changes to the controls, noise scheduling, and image streaming in my demo. The quality has significantly been improved. All that is required now is more GPU resources to approach real-time framerates.
Nigel J W retweeted
I ported the latent walk control from my local demo to the online one, and it is live. At startup, it simply generates two sets of random latents as suggested by Karpathy in their gist. The "Latent Walk" value can be used to explicitly lerp between the two latents.
Nigel J W retweeted
huggingface.co/spaces/nigelj…
This is something insane @nigeljw cooked up for the jax-diffusers-event. This runs in real time and it runs through your webcam. I have no words for this one, only best seen through your own eyes! @mervenoyann get ready to feast your eyes on it.
Nigel J W retweeted
huggingface.co/spaces/Ryukij… This is one of the spaces I built during the @huggingface Jax-diffusers-event. It has a little bit of tweaking to do this week but was it not fun to build! I would love to thank @YiYiMarz, @mervenoyann and @RisingSayak for their support and guidance! 🤗
I love this personal introspective and retrospective post mortem of the creative process, which has become a form of entertainment itself. I am excited to see how interactive animation and live action productions futher converge into a new symbiosis. blog.playstation.com/2023/02…
I am very jealous about all the people using their #PSVR2 right now. I hope you are having fun with it! It is an incredible device.
I love the @PlayStation teardown videos of their new hardware and the fact you can take it apart. I learned about tech when I was young because I could take apart everything. Sealing consumer devices with adamantium is destroying our childrens' potential. blog.playstation.com/2023/02…
This is a really nice combination of technologies that can potentially seed the future XR framework.
thrilled our preliminary research on #generativeai in #vr was accepted into #neurips2022
here is a bare-bones "holodeck" #3d implementation real-time in #unity. spoken user commands are compiled at runtime. 3d objects are created, loaded and manipulated via @openai's gpt-3.









