Noel Walling πŸ†“ (@noelwalling) header
Noel Walling πŸ†“ (@noelwalling) profile picture

[email protected] https://teapawt.net/t.co/iwDgEm5AE1 [email protected] All opinions expressed here are my own. I have left this platform.

Joined May 2009
Photo by Noel Walling πŸ†“ (@noelwalling)Photo by Noel Walling πŸ†“ (@noelwalling)Photo by Noel Walling πŸ†“ (@noelwalling)Photo by Noel Walling πŸ†“ (@noelwalling)Photo by Noel Walling πŸ†“ (@noelwalling)Photo by Noel Walling πŸ†“ (@noelwalling)Photo by Noel Walling πŸ†“ (@noelwalling)Photo by Noel Walling πŸ†“ (@noelwalling)Photo by Noel Walling πŸ†“ (@noelwalling)Photo by Noel Walling πŸ†“ (@noelwalling)
Emotes, coming today to Fashionworks in Hangarworks. #StarCitizen
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A little thing I’m working on for Hangarworks: resource importing and identification through the mobile app, using iOS and Android on device AI models to recognize what you scan in. Shooting for release before 5.0. #StarCitizen
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Sometimes, you’re at a station in the verse, and you find yourself wondering what you can find for sale… well, in Hangarworks 2.0.4, you can filter items by location, even on your phone. So you don’t even have to tab out of the game to get the info you need. #StarCitizen
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Loadouts created in Fashionworks can now be saved directly into a Hangarworks profile. Then requesting that loadout will only request items that can be crafted by existing blueprints from your org. #StarCitizen
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Hangarworks 2.0.4 update is now available on the App Store! apps.apple.com/us/app/hangar… Full patch notes are here: sc-hangarworks.org/patch-not… #StarCitizen
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Got the FashionWorks side of Hangarwork's rendering and lighting pipeline improved significantly. #StarCitizen Live now on the site, hooray.
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2.0.4 coming out a bit earlier than expected thanks to a firebase security update that I need to push. Current release notes can be found here: discord.com/channels/1514765…
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The latest Hangarworks item and ship renders are going to iOS and Android testing, and will be live on the web client shortly. #StarCitizen
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Working on fixing the lighting settings in the FashionWorks side of Hangarworks while the ship livery renders finish up on v8. Getting better. #StarCitizen
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I also did some work to fix some of the extra shiny look in the Hangarworks item database this weekend, particularly with cloth textures and weapons rendering too dark. If you want to try it out, or look things up, it's available at sc-hangarworks.org. #StarCitizen
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I’ve been spending the weekend improving my ship render pipeline for Hangarworks, and with v8, I think I have something I’m finally starting to be happy with. These aren’t live yet, the whole render takes about 18 hours, but soon! #StarCitizen
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Fleet imports from multiple sources and export images in two styles now available in Hangarworks. #StarCitizen
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Every old dev who has now moved over to using Claude, Codex or whatever now has to stop and admit... yeah, actually we all develop a bit more like Hugh Jackman in Swordfish than we're comfortable with. #ClaudeCode #Codex
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Hangarworks 2.0.3 was a quick turnaround for layout improvements for foldables on mobile and tablets. Someone in the org (not me) may have mentioned that they have a Duo, so we do what we must. sc-hangarworks.org/patch-not…
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Testing a tool I'm working on to auto trim & assemble game clips from #StarCitizen, create a background track, add title & outro screens, and optionally completely remove discord/voice comms from the audio mix. 4th test is still bad, but... progress. youtu.be/nSOkncbHobY
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