
[email protected] https://teapawt.net/t.co/iwDgEm5AE1 [email protected] All opinions expressed here are my own. I have left this platform.
Joined May 2009
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Emotes, coming today to Fashionworks in Hangarworks. #StarCitizen
A little thing Iβm working on for Hangarworks: resource importing and identification through the mobile app, using iOS and Android on device AI models to recognize what you scan in.
Shooting for release before 5.0.
#StarCitizen
Sometimes, youβre at a station in the verse, and you find yourself wondering what you can find for saleβ¦ well, in Hangarworks 2.0.4, you can filter items by location, even on your phone. So you donβt even have to tab out of the game to get the info you need.
#StarCitizen
Loadouts created in Fashionworks can now be saved directly into a Hangarworks profile. Then requesting that loadout will only request items that can be crafted by existing blueprints from your org. #StarCitizen
Hangarworks 2.0.4 update is now available on the App Store! apps.apple.com/us/app/hangarβ¦
Full patch notes are here: sc-hangarworks.org/patch-notβ¦
#StarCitizen
Got the FashionWorks side of Hangarwork's rendering and lighting pipeline improved significantly. #StarCitizen
Live now on the site, hooray.
2.0.4 coming out a bit earlier than expected thanks to a firebase security update that I need to push.
Current release notes can be found here: discord.com/channels/1514765β¦
The latest Hangarworks item and ship renders are going to iOS and Android testing, and will be live on the web client shortly. #StarCitizen
Working on fixing the lighting settings in the FashionWorks side of Hangarworks while the ship livery renders finish up on v8.
Getting better. #StarCitizen
I also did some work to fix some of the extra shiny look in the Hangarworks item database this weekend, particularly with cloth textures and weapons rendering too dark.
If you want to try it out, or look things up, it's available at sc-hangarworks.org.
#StarCitizen
Iβve been spending the weekend improving my ship render pipeline for Hangarworks, and with v8, I think I have something Iβm finally starting to be happy with.
These arenβt live yet, the whole render takes about 18 hours, but soon! #StarCitizen
The Caterpillar was 13 meters long. The Moth was 0 meters long. I went and measured 55 ships.
Hangarworks 2.0.4 also brings six manufacturer themes and draws your entire fleet as one picture, every ship at true scale. #StarCitizen
sc-hangarworks.org/musings/eβ¦
I am here once again asking @RobertsSpaceInd for an API for reading player inventories. It would make org inventory management insanely better in Hangarworks and other external apps. #StarCitizen
sc-hangarworks.org/musings/sβ¦
Fleet imports from multiple sources and export images in two styles now available in Hangarworks. #StarCitizen
Every old dev who has now moved over to using Claude, Codex or whatever now has to stop and admit... yeah, actually we all develop a bit more like Hugh Jackman in Swordfish than we're comfortable with.
#ClaudeCode #Codex
Hangarworks 2.0.3 was a quick turnaround for layout improvements for foldables on mobile and tablets. Someone in the org (not me) may have mentioned that they have a Duo, so we do what we must.
sc-hangarworks.org/patch-notβ¦
Testing a tool I'm working on to auto trim & assemble game clips from #StarCitizen, create a background track, add title & outro screens, and optionally completely remove discord/voice comms from the audio mix. 4th test is still bad, but... progress.
youtu.be/nSOkncbHobY
The one where I navel gaze. #StarCitizen
sc-hangarworks.org/musings/tβ¦










