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If people want to build their own input lag testing devices.
github.com/noodalls/Input-la…
youtube.com/playlist?list=PL…
Nigel Woodall retweeted
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for #RetroRGB Weekly, or head to the main link: retrorgb.com/week539.html
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#classicgaming #retrogaming #morph4k #RetroTINK #RetroTINK6x #OcarinaOfTime #GameCube #AM2r #ArcStation #JAMPACKd
I think you can make inferences about polling rate based on the way the results come out.
If we look at the @brookgamingfans Gen5X wired results, you will see that they are almost always consistent as they wrap around.
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Compare this to the Nano wireless results. You can see often as the results are about to roll over the results will be somewhat disjointed. I'm guessing this is down to a lower polling rate.
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Been looking for a splitter that will support VRR for a while. Based on @RetroRGB 's recommendation, I had a look at this one. I grabbed the one with three outputs.
For the first time in a LONG time, I found an HDMI splitter that's tied with my previous favorite. And while it's not perfect, it does a bunch of things the previous wouldn't. Here's a video and all the details: retrorgb.com/8k60-4k120-hdmi…
*** initially was worried that there are about 500microseconds between my first results and these later results, but repeat testing seems near enough.
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One thing that I don't have my head around is how to describe or represent consistency.
For example, consider these two images (which are the results of 500 tests each for two modern games
These two games have almost the same input lag, however vary terms of consistency greatly
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2xKO all stages tested on PS5. Version comparison for all major versions.
23k tests.
Any time Final2 is less than Final1 is when vsync was off, hence tearing was occurring.












