Nigel Woodall (@noodalls) header
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Lots of input lag testing. Results and explanation here! https://teapawt.net/t.co/rQ7hM5TukC

Joined December 2010
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Nigel Woodall retweeted
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I think you can make inferences about polling rate based on the way the results come out. If we look at the @brookgamingfans Gen5X wired results, you will see that they are almost always consistent as they wrap around.
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Compare this to the Nano wireless results. You can see often as the results are about to roll over the results will be somewhat disjointed. I'm guessing this is down to a lower polling rate.
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To be clear, the signal sent to the controller should be identical, so only the controller and its polling rate will affect the results.
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I could just hold the wires on the controller but I could also massively overengineer a solution.
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Been looking for a splitter that will support VRR for a while. Based on @RetroRGB 's recommendation, I had a look at this one. I grabbed the one with three outputs.
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*** initially was worried that there are about 500microseconds between my first results and these later results, but repeat testing seems near enough.
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So overall very happy with the results. Seems to add no major lag when splitting output to two monitors and sending a third signal to 4KX for capture. Price is under $100AUD.
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One thing that I don't have my head around is how to describe or represent consistency. For example, consider these two images (which are the results of 500 tests each for two modern games These two games have almost the same input lag, however vary terms of consistency greatly
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To note, this is different from epochal changes in input lag, as it doesn't seem to increase or decrease, it's just regularly irregular. For most of my input lag tests, I have saved images like this that I can reference later.
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2xKO all stages tested on PS5. Version comparison for all major versions. 23k tests. Any time Final2 is less than Final1 is when vsync was off, hence tearing was occurring.
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Worth mentioning again, this is command history, for 2xKO animation is likely 1 frame earlier.
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PS4onPS5 Castlevania Video interrupt 60.35ms Brook GEN5X Jumping
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