PJ Madden (@notpeej) header
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Content Producer @erenaGG @gwrldmedia 📷 CS2 enjoyer | Day 1: @KEnygmaa

Columbus
Joined April 2015
Photo by PJ Madden (@notpeej)Photo by PJ Madden (@notpeej)Photo by PJ Madden (@notpeej)Photo by PJ Madden (@notpeej)Photo by PJ Madden (@notpeej)Photo by PJ Madden (@notpeej)Photo by PJ Madden (@notpeej)Photo by PJ Madden (@notpeej)Photo by PJ Madden (@notpeej)Photo by PJ Madden (@notpeej)
Nahhh this ones crazy surfd.net
here's counter-strike surf running entirely in Chrome. GPT-6 astra recreated the counter-strike: source movement physics and i still can't get over how close it feels. we can literally surf the web now.
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PJ Madden retweeted
I'M HIRING ⬇️ Senior Creative Producer, Content & Events I'm looking for a creative, hands-on producer who can take ownership of projects across gaming content, showcases, and live events. 🔹Immediate start 🔹Contract based (opportunity to go to full-time) 🔹LA based is a plus, US based is required 🔹$7,500/mo Full JD linked below
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"bRiNG BacK NA EAsT" okay. december 2026.
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Came to Atlanta and handled business.  Congrats Scottie
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Why does all the sfx sound so wet..
Today we're launching Pause Every AI video editor is TRASH. Cuts, captions, b-roll junior-level garbage. None do the thousands of taste-level edits a senior editor makes. So I built the one that does. It's Pause
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Been in the lab 👨‍🔬⛳️
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TwitterClip_v1.mp4 TwitterClip_v2.mp4 TwitterClip_v3.mp4 TwitterClip_FINAL.mp4 TwitterClip_FINALv2.mp4 TwitterClip_this1.mp4
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Lately I’ve been working on 4:3 stretched to stay on top of my game #practicehowyouplay #locked
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EXCLUSIVE: ACCESS GRANTED ‼️ We sat down with Ubisoft about the development and creative vision of Assassin's Creed Black Flag Resynced 🎥Timestamps 0:00 - Intro 00:15 - Balancing nostalgia 00:50 - Introduction of Richard Knight 01:45 - Ensuring authenticity 02:17 - Implementing modern technical features 03:10 - Defining "Resync" 04:01 - Introduction of Creative Director Paul Fu and Technical Architect Nico Lopez 04:12 - Expanding the naval gameplay 04:41 - Exploring the expanded narrative themes 05:46 - Technical challenges 06:24 - Details on environmental storytelling 06:47 - Influence of fighting games 08:22 - Using the environment in combat 09:22 - The 100-page vision document 11:11 - Enhancing ray tracing 12:49 - Advancements in water physics 13:19 - Character likeness workshops 14:16 - Matt Ryan on returning 15:31 - Edward Kenway's character 18:38 - Matt Ryan's experience
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Unfortunately needed this update a bit earlier @CounterStrike
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Forever with you ❤️ 4.19.26 @mariagior12
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Anyone got good wireless headphones recommendations for editing + gaming??
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Finding genuine bangers on Artlist when editing a project >
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First driver of the year 🔈 Are we back??
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Recently started editing videos with a streamdeck and it actually has improved workflow a lot Anyone else use a controller/have any helpful multiactions??
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They really just give anyone a drivers license in Ohio huh
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Thats a whole lot of new games 👀📹
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It’s been fun editing some of these interviews for @NewGameShowcase seeing cool games coming this year But if I could get only play one of them it’d be this one right here 👀
We had the opportunity to sit down with the Creative Director of The Blood of Dawnwalker, Mateusz Tomaszkiewicz. Listen in as we talk all about the game and it's systems, including new information about the "edicts" Brencis will impose on players.
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Here's a taste of everything we'll be sharing at the New Game+ Showcase Premiering at 1PM PT | 4PM ET this Thursday, January 8
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Is this valid?
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