The IDE for highly programmable 3D. From objects to environments. Inspect, animate, and version-control code-native 3D projects like coders manage source code.

Joined May 2026
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We’ve released new robotics datasets with physical interactivity, semantic annotations and articulated objects. Built from real-world captures like NYU AI4CE’s Wanderland, or generated from scratch. Editable, programmable, and ready for simulation. 👉 nova3d.xyz/datasets
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It’s great to see the community building simulation-ready environments from Wanderland's real-world urban captures! Wanderland (CVPR 2026 Highlight) is open for reconstruction and embodied navigation research, and we're already building the next version of the data. More coming soon!
Robots need to train in worlds they can interact with. We used Nova to reconstruct & enrich 20 real-world scenes (from NYU CREO's excellent Wanderland dataset). Access at: huggingface.co/datasets/rare… Articulated joints, complete annotations, physics, PBR textures, collisions, etc.
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Robots need to train in worlds they can interact with. We used Nova to reconstruct & enrich 20 real-world scenes (from NYU CREO's excellent Wanderland dataset). Access at: huggingface.co/datasets/rare… Articulated joints, complete annotations, physics, PBR textures, collisions, etc.
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Robotics founders: prompt your preferred simulation into existence at Nova Spatial Studio. 📦And export directly to MuJoCo, Isaac Sim, & PyBullet Live now!
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Robotics simulation just changed forever. Stop wasting weeks building training rooms. Nova Spatial Studio generates physics-ready simulation environments from text prompts, configured with joints, friction, and masses. 📦Direct export to MuJoCo, Isaac Sim, & PyBullet.
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Generating game-ready 3D assets via AI has never been this easy ~ 😎
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Game assets you can directly drop in without fuss. Fully structured, part-aware, animation-ready 3D assets with intact scene graphs and native hierarchy. Export in glb format. Link in thread 👇
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Most AI 3D generators give you uneditable, monolithic blobs. Nova3D generates fully structured, part-aware, animation-ready 3D assets (GLB) with intact scene graphs and native hierarchy. nova3d.xyz
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Why just generate 3D? Why not also animate 3D with a simple prompt? Come and try it. Link in the thread👇
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Try Nova Spatial Studio at nova3d.xyz
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GPT-6-Astra versus Opus 5.5 (tested in Nova3D; see video). RESULTS: Astra: tokens in: 1,301,986 (1,235,456 cached) tokens out: 14,419 (1 turn) 2,329 lines - 763 parts - 491K tris - 3 pivots Opus 5.5: tokens in: 12,473,842 (12,144,764 cached) tokens out: 64,008 (2 turns) 4,238 lines - 395 parts - 87K tris - 3 pivots
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Want to generate complex 3D structures featuring pre-programmed functionality and articulation? ⚙️ Nova3D is the engine that powers it all: from 3D game assets and precise jewelry CAD, to realistic robotic sim environments. Link in thread 👇
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Try it at👉 nova3d.xyz Click "Open Studio" in the top right corner. You can connect your own Claude or OpenAI API subscriptions to start building. Robotics devs: There's an easter egg waiting for you here: studio.nova3d.xyz/robotics🤖
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Look here: This 3D bike was AI-generated with all its moving parts and internal assembly ALREADY in existence. Nobody rigged it by hand. The joints were already articulated. UVs already unwrapped. One-click PBR textures. All possible in Nova Spatial Studio. Link below👇
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Go to: nova3d.xyz and press "Open Studio" in the top right. Plug in your own Claude or OpenAI subscription. No separate generation charges. You're welcome! 🚀
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Our co-founder showing Nova Spatial Studio's core capabilities 👇
Rigging this took zero hand-placed pivots. it has 368 submeshes, but every rivet shares one mesh and every track link shares another. that's a decision a program makes. a mesh generator can't. Generated on @nova3d_ai with GPT5.6 sol. (Input tokens 264, Output tokens 180,451, Cache 13,638,362) Download at studio.nova3d.xyz/showcase
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