
all roads lead to Christ - @reptidesco @doorieco
Joined September 2015
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when i was a kid i loved a game called the powder toy. i loved minecraft. i loved littlebigplanet. i loved an obscure ubisoft game called from dust. i loved legos.
i loved building things and then destroying them. i could get lost for hours in worlds i made.
i think that's a big part of why i'm good at building things today. my mind was trained from a very young age to build, break, try again, and to not be scared to push my own creativity to its limit.
it's why reptides looks unlike any app in the peptide space. and it's why my next project is a way to pass that creativity on.
introducing reptides particle simulator. a game built with a lot of love and passion for creativity, full of endless possibilities.
this is the alpha. it's a work in progress and still rough around the edges, but i couldn't keep this little gem a secret any longer.
some things to try:
• draw a house brick by brick, then drive a tank through it
• burst a dam
• pour water on lava and watch it crust into rock
• melt sand into glass with lightning
• cut steel with thermite, freeze things with liquid nitrogen
• launch a rocket, wake a volcano, survive a night against the horde
have fun building and breaking things to your heart's content.
FREE FOR EVERYONE NO ACCOUNT REQUIRED... (FOR NOW)
reptides.co/arcade
Over the last 3 weeks I've been building reptides particle simulator - if youve ever played the powder toy or teardown, its similar but built off its own engine...
I've had access to opus 5.5 for close to 3 weeks at this point and have 3 separate claude accounts running non-stop on building this.
This is an alpha build that still needs graphical work, but the core foundation is there.
110 different materials, over 200 insertabled object, over 20 weapons to choose from, and am now working through multiple passes for grpahics and full world interactions such as rockets that take off, volcanos that erupt, and ships that float and sink accurately...
Vehicles, survival with zombies, and player controlled npcs are also being built.
IT STILL NEEDS TO BE OPTIMIZED AS LARGE BUILDS WILL DROP FROM 60 FPS TO UNDER 15 PRETTY QUICKLY.
The general sandbox map of this game will be free on reptides but maps, survival and objects will be available for all paid users..
excited to show off the work in progress so far!
goal is to get this live in the coming days and potentially roll out on major gaming platforms.
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Opus 5 SVG of PS5 controller VS. Opus 5.2 SVG PS5 Controller both on ultracode
IDK what they did to Opus 5.2 but its now a completely different model... It infers intent way better than astra or fable lol.. and its ridiculously cheap, I have 50 agents spawned across 3 and its eating maybe 25% of my 20x plan every 30 minutes...
also 5.2 took 28 minutes while regular opus 5 took 9 minutes, so 5.2 basically loops and iterates until it gets to where you want it to be.
the quality difference is not even close....
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Replying to @James9thLife @reptidesco
Reptides is where it’s at. We even launched a physics simulator today!
After heavy optimization to get ask reptides down to an answer under 20 seconds - I was able to figure it out by injecting a 400kb content package before every session initialization. That 400kb package contains basically all the content on reptides’ grades, vendors, compounds etc.
It’s a plain text file which is why it’s so small.
The old file was 13.1 mb and sometimes answers would time out and say “could not connect” because ask reptides had to parse through 13.1 mb of data, then compile that into its answer, which could sometimes take up to a minute (not optimal lol no one wants to wait 60 seconds for an answer)
Now - most answers are under 20 seconds on a cold start and under 10 seconds for a warm session. AND THE ANSWERS ITS ABLE TO PRODUCE ARE TRULY GOATED.
I asked it Reta vs tirz and it produced not only good evidence backed answers but a whole table grading where each falls on the reptides grade scale.
Only at reptides
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Replying to @BadTechBandit @curoyou
So many times I say “YOU *^£>¥%*>’ I ASKED YOU 30 TIMES TO DO THIS WHY DID YOU LIE TO ME”
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